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City Engine using L-Systems

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... using L-Systems. Procedurally generated city. Based on ... We use delays in the L-System based on the density to accomplish this. ( High density - low delay) ... – PowerPoint PPT presentation

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Title: City Engine using L-Systems


1
City Engine using L-Systems
Erik Livermore (s042572) Simon Tobiasen (s042624)
-Bachelor project Interactive city generation
  • Procedurally generated city. Based on the work
    of Pascal Müller.
  • Our project focuses on making growth of a city
    into a interactive process controlled by the
    user.
  • The user will paint an initial city (ex
    medieval city core), press play and watch the
    city grow.
  • The user is able to manipulate the city as it
    develops via population density maps.
  • We use delays in the L-System based on the
    density to accomplish this. (High density -gt low
    delay).
  • Procedurally generated trees will be randomly
    inserted in the environment.
  • The project has been implemented in c and XNA.
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