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Are They Engaged Technology and Active Learning

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Title: Are They Engaged Technology and Active Learning


1
Are They Engaged?Technology and Active Learning
AAPT National Meeting, Albuquerque, Jan. 2005
  • Peter Sheldon
  • Department of Physics

physics.rmwc.edu/learn
2
FoxTrot by Bill Amend
3
Overview
Intro ProsCons ActiveLearning Technology
Impact
  • Pros and Cons of Technology
  • Overview proven improved teaching and learning
    methods
  • Technologies used to help implement good pedagogy
  • Impact

4
Background
Intro ProsCons ActiveLearning Technology
Impact
  • Davidson College Physlets
  • AAPT New Faculty Workshop
  • AAPT Reform of Introductory Physics Workshop
  • PKAL Making Creative Use of Emerging
    Technologies to Enhance Student Learning
  • MERLOT Assistant Editor
  • Develop and test uses of classroom technology at
    R-MWC

5
Is It All That?
Intro ProsCons ActiveLearning Technology
Impact
  • Overheard at a college-wide strategic planning
    session
  • Technology is passive learning.
  • The computer is such an impersonal object.
  • The technology should not drive how they think.

6
Is It All That?
Intro ProsCons ActiveLearning Technology
Impact
  • Technology enhances the possibilities for active
    learning.
  • Technology can help to make the course more
    personal.
  • The ways students think and learn best should
    drive the technology.

7
Perils
Intro ProsCons ActiveLearning Technology
Impact
  • Glitzy/Entertainment
  • Can drive what we do
  • Students confuse downloading with learning
  • Easy to plagiarize
  • Can be used to replace the professor
  • Information overload

8
Common Elements of Reform
Intro ProsCons ActiveLearning Technology
Impact
  • Learning rather than teaching
  • Relevant, complex problem solving
  • Collaborative groups
  • Tied to research
  • Students learn best from real world problems
  • Appropriate uses of technology
  • Active Learning

9
Specific Pedagogies
Intro ProsCons ActiveLearning Technology
Impact
  • Interactive Problem Solving
  • Just in Time Teaching
  • Peer Instruction
  • Interactive Instruction

10
Technology for Active Learning
Intro ProsCons ActiveLearning Technology
Impact
  • Personal Response Systems (PRS)
  • Physlets
  • Multimedia Educational Resource for Learning and
    Online Teaching (MERLOT)
  • Smartboard/Starboard
  • World Wide Web

11
Intro ProsCons ActiveLearning Technology
Impact
PRS
  • Peer Instruction (PI) and general classroom
    interaction
  • Peer Instruction (Eric Mazur, Harvard U.)
  • Collaborative Learning
  • Interactive Classroom
  • Example
  • Interactive Instruction

12
Physlets
Intro ProsCons ActiveLearning Technology
Impact
  • Web-based, interactive problems
  • Interactive problem solving
  • Simulation rather than static representation
  • Example
  • Just in Time Teaching

13
Smartboard/Starboard
Intro ProsCons ActiveLearning Technology
Impact
14
World Wide Web
Intro ProsCons ActiveLearning Technology
Impact
  • JiTT
  • Simulations
  • Relevant and Real World Problems
  • Tied to research
  • Create them yourself, or how do you find useful
    resources?

15
Intro ProsCons ActiveLearning Technology
Impact
MERLOT is a free and open resource designed for
faculty and students. Links to online learning
materials are collected here along with
annotations such as peer reviews and
assignments. www.merlot.org
Search for useful teaching materialSubmit your
own online material for peer review
16
Impact PI and PRS
Intro ProsCons ActiveLearning Technology
Impact
  • At R-MWC, PI has been used and the Force Concept
  • Inventory (FCI) has been given since 1998.
  • Hagen, Crouch and Mazur (TPT, 4/02) note that
    typically a non-PI class will have glt0.3, and a
    PI class will have ggt0.3

17
Impact on Learning and Engagement
Intro ProsCons ActiveLearning Technology
Impact
  • Anecdotally, many have found that using these and
    other classroom technologies have increased
    engagement of students in class and have helped
    to boost enrollments in physics courses.
  • At R-MWC

18
Active Engagement Introduced in 1998
Intro ProsCons ActiveLearning Technology
Impact
19
Impact PRS
Intro ProsCons ActiveLearning Technology
Impact
  • New York Times 4/29/04
  • More participation, more engagement, more student
    satisfaction
  • I have experienced the same thing 100 student
    participation, positive comments on course
    evaluations
  • We started a study in the middle-school
    classroom, and have observed that it helps to
    increase the participation, and in particular
    with girls in science

20
Impact MERLOT and WWW
  • Simulations
  • Relevant problems
  • Active engagement
  • Has been shown to increase student engagement and
    persistence

21
References
  • Fagen, Crouch, Mazur, Peer Insruction Results
    from Range of Classrooms, TPT 40, p. 206 (April
    2002)
  • Crouch and Mazur, Peer Instruction Ten years of
    experience and results, AJP 69, p. 970 (Sept.
    2001)
  • Eric Mazur, Peer Instruction (Prentice Hall,
    1997)
  • http//webphysics.davidson.edu/Applets/resources/b
    ooks_articles.html
  • Christian and Belloni, Physlet Physics (Prentice
    Hall, 2004)
  • Novak et al., Just in Time Teaching (Prentice
    Hall, 1999)
  • www.merlot.org
  • www.jitt.org
  • These references, this talk, and more can be
    found at http//physics.rmwc.edu/learn
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