Title: Stimulating the Army Tactical Command
1Stimulating the Army Tactical Command Control
System (ATCCS) Using the Run Time Manager (RTM)
Concepts and Implications
- 99S-SIW-162
- Antonio R. Paola (703) 908-4426,
paola_antonio_at_bah.com - Richard L. Ressler (757) 833-0316,
ressler_richard_at_bah.com - BOOZALLEN HAMILTON, INC.
2Outline
- Background on ATCCS and RTM
- Stimulation Concepts
- Standards and Implications
3The Army Battle Command System (ABCS)
- Enable Commanders at all levels to exploit
digitization - Simulations are an integral piece.
- Stimulation Focus on
- Army Tactical Command and Control System (ATCCS)
- Force XXI Battle Command Brigade and Below
(FBCB2) - Global Command and Control System -Army.
4Acronym Valley
- MCS Maneuver Control System
- ASAS All Source Intelligence System
- AFATDS Advanced Field Artillery Tactical Data
System - FAAD Forward Area Air Defense System
- CSSCS Combat Service Support Control System
5C2 Network Stimulation Links Live and Simulated
Networks
- System Stimulation
- Providing automated interactions with a given
system by emulating the presence of other
systems. - C2 Network Stimulation
- Providing automated interactions between the live
and the simulated portions of a C2 network.
6The RTM Stimulates C2 Networks
- The RTM is a small suite of hardware and software
that stimulates a live C2 network by managing the
transformation and exchange of data between the
live and the simulated portions of the network.
7III (US) Corps Warfighter Exercise
- Each WFX is an intensive 7-10 day exercise.
- Provide Division and Corps commanders a Combat
Training Center experience. - III Corps WFX occurred in Dec 98
- Involved command posts at Corps, Division, and
Brigade level with Battalions as simulation role
players. - Simulations included CBS, CSSTSS, and EADSIM.
- One of the largest ATCCS stimulation events.
8Stimulation for the III Corps WFX
- MCS - S507L (Unit Location)
- ASAS - S303 (SALUTE Report)
- FAAD - F-3 (Air Tracks) F59-63 (TMD)
- Fire Support - Artillery Movement and Request for
Fire Cycle - AFATDS, IFSAS, FDS
- 10 CCSIL Messages with Fort Sill PIU
- CSSCS - Unit Supply Point Updates
- Unit Class III, V, VII, Battle Loss, and
Personnel - Supply Point Class IIIB, IIIP, V, and IX.
9 Goals for Successful C2 Stimulation
- The information exchange must be realistic
- Train under operational conditions
- Avoid negative or incorrect training
- The stimulation mechanism must be invisible to
the participants - No intrusion on live tactical units
10Criteria for Realistic Stimulation
- The Information Exchange must be
- Accurate each time
- Consistent over time
- Correctly Routed
- Timely
- Correlate to goals for Digitization
- to acquire, exchange, and employ timely
battlefield information. ... - to share a common picture
- for optimizing the flow of information.
11C4ISR Stimulation Concepts
- Meet Unit Specific Requirements
- Handle Asynchronous Input and Output
- Maintain a C2 Network Perspective of the
Simulated World
12Meet Unit Specific Requirements
- Standard Operating Procedures differ in the 5Ws
- Routing/Flow Who sends, Where do they send it?
- Real world task organization versus simulation
task organization - Answers vary by type of information
- Detailed information required to match the Who to
the Where - Why/When to stimulate? Time Based, Event based
- What Type of Exchange Update vs Synch
- What Data Command Filters (CCIR, CTIL,
Commanders Attack Guidance) - Answers will vary across units, exercises, and
within exercises.
13Handle Asynchronous Input and Output
- Commanders desire for info does not always match
the simulations ability to provide it. - CBS EADSIM could provide real-time info
- CSSTSS had two types of output
- Real-time
- Checkpoint files
- Simulation output may be more frequent than
Commander desires - Simulation Time may vary from the Commanders
(Wall Clock) Time
14Maintain a C2 Network Perspective of the
Simulated World
- Simulations and C2 network had different data
models - Designed for different purposes
- Different tradeoffs on computational resources
- Transform on input to C2 perspective
- Speed of response to output request
- Complexity and volume of data
- Multi-Source/Use Data e.g., Battle Loss location
- Asynchronous input and output
- Enables the output side to be unaware of the
simulation sources.
15Two Potential Cases for C2 Federations
- Case 1 replicates C2 network across the
federation. - FOM must include C2 standards.
- Case 2 insulates C2 network from federation.
- FOM may include C2 standards.
- Cases may use different standards
16Potential Standards Areas
- Defining the 5 Ws of information exchange
- Who is sending information
- To where is it sent
- Classifying Why/ When is it sent
- What gets sent
- C2 Community defining their standards.
- Data Definitions
- Information Exchange structures
- Communications
17Potential Information Exchange Standards
- DII COE Components
- Joint Common Data Base
- Common Operating Environment Message Processor
- Communications Processor
- See
- 99S-SIW-034 Data Alignment between Army C4I
Databases and Army Simulations - 99S-SIW-035 Designing Army Simulation
Interfaces to the Army Common Interoperability
Infrastructure - Emphasis is on Common
- Significant stimulation of stovepiped information
18Requirement for a Flexible FOM
- Ownership Management permits federates to enter
and leave federation. - Two scenarios for transferring ownership of a
location attribute. - Single Federate Pull Intrusive
- Multiple Federates Last Requestor Wins
- Federation must contain the logic to maintain
accuracy and consistency for C2 network.
19Summary
- The Army has a growing need for C2 network
stimulation for testing and training. - Requirements change with the unit and event.
- Stimulation standards must enable dynamic events.
- DII COE a starting point but not enough.
20The End
21III Corps SOP for Message Flows To Ensure
Consistent Picture Across Unit (CSS Example)
- Goal is to ensure consistency up and down chain
of command with minimal transmissions. - RTM sends update messages for a reporting echelon
to an inject point, usually for Brigade to a
brigade S-3 or S-4, which then retransmits to
peers and one node at Div/Corps. - Higher HQs node retransmits Bde message,
beginning flow throughout Corps.
Example Update Message Flow
RTM to generate CSSCS messages and inject them
here.
22III Corps WFX Message Release Criteria
- Event based messages in real time (Fire Support,
F-3, F59-63) - RTM used elapsed wall clock time as the trigger
for Update messages - S507L (location) and S303 (SALUTE) every 15
minutes - Unit Class VII Battle Losses - real time (PM set
to 1 hour) - Unit Class VII/Maintenance updates - every 2
hours - Other Unit and Supply Point logistics updates -
every 4 hours - Personnel updates - every 12 hours
- Logistics Updates were constrained by the
simulation check point schedule (usually 60-120
minutes)