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Constance M' Johnson

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Department of Health Informatics. The Life Cycle of Interface Design: The Good, The Bad, ... How The Interface Design Life Cycle Will Create A Good Product ? ... – PowerPoint PPT presentation

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Title: Constance M' Johnson


1
The Life Cycle of Interface Design The Good,
The Bad, and The Ugly
  • Constance M. Johnson
  • The University of Texas
  • Department of Health Informatics

2
Kinsys An example of Bad Interface Design
  • The Three Pillars of Design Shneiderman, 1998
  • Guidelines, Documents and Processes
  • Words and icons
  • Screen-layout issues
  • Input and output devices
  • Action sequences
  • Training

3
The Three Pillars of Design Shneiderman, 1998
  • User Interface Software Tools
  • Multiple User Interface
  • Multiple Platform Support
  • Enforce Standards
  • Develop prototype
  • Engage end-users

4
The Three Pillars of Design Shneiderman, 1998
  • Usability Testing
  • Expert Reviews
  • Review of Guidelines
  • Consistency checks
  • Surveys
  • Cognitive Walkthroughs

5
Current Menu Screen Kinsys
6
(No Transcript)
7
(No Transcript)
8
Why Did The Interface Design Life Cycle Create An
Ugly Product ?
  • Logical User-Centered Design(Kreitzberg, 1996)
  • Develop product concept
  • High level concept created
  • Establish business objectives
  • Set up usability design team
  • Identify user population
  • Identify technical and environmental issues
  • Produce a staffing plan

9
Logical User-Centered Design Methodology
(Kreitzberg, 1996)
  • Perform Research and Need Analysis
  • Partition user population
  • Break job activities into task units
  • Conduct needs analysis
  • Sketch process flow
  • Identify major objects and structures
  • Resolve technical issues

10
Logical User-Centered Design Methodology
(Kreitzberg, 1996)
  • Design Concepts and Key-Screen Prototype
  • Create specific usability objectives
  • Initiate guidelines and style
  • Select a navigational model
  • Identify set of key screens
  • Develop a prototype
  • Conduct initial reviews and usability tests

11
Logical User-Centered Design Methodology
(Kreitzberg, 1996)
  • Do Iterative Design and Refinement
  • Expand prototype into full system
  • Conduct heuristic and expert reviews
  • Conduct full-scale usability tests
  • Develop prototype and specification

12
Logical User-Centered Design Methodology
(Kreitzberg, 1996)
  • Implement Software
  • Develop standard practices
  • Manage late-stage change
  • Develop on-line help, documentation, tutorials

13
Logical User-Centered Design Methodology
(Kreitzberg, 1996)
  • Provide Rollout Support
  • Provide training and assistance
  • Perform logging, evaluation, maintenance

14
How The Interface Design Life Cycle Will Create A
Good Product ?
  • Develop product concept
  • High level concept created
  • Set up usability design team
  • Established business objectives through a
    five-step process
  • Produce a staffing plan, schedule, budget

15
Time-Line for Redesign
16
Redesign Life Cycle of Kinsys
  • Perform Research and Needs Analysis
  • Conduct a complete usability analysis
  • User Analysis
  • Environmental Analysis
  • Task Analysis
  • Examine other similar products

17
Redesign Life Cycle of Kinsys
  • Design Concepts and Key-Screen Prototype
  • Use the results usability analysis based upon
    user needs for redesign
  • Develop the prototype
  • Test the prototype
  • GOMS
  • Keystroke level Models

18
Redesign Life Cycle of Kinsys
  • Iterative Design and Refinement
  • Small-scale usability studies
  • Cognitive Walk-throughs
  • Talk Aloud Methods
  • Modify Kinys
  • Use of results of usability studies
  • Comparison of Old Vs. New
  • Surveys
  • Within subject design

19
Redesign Life Cycle of Kinsys
  • Implement Software
  • Complete any late-stage changes based upon
    usability studies
  • Develop on-line help, documentation

20
Redesign Life Cycle of Kinsys
  • Provide Rollout
  • Training
  • Evaluation
  • Support

21
Knowledge should be the guide, not personal
experiencePlato 428 -348 B.C.
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