Title: ZURICH, Aug. 2002
1ZURICH, Aug. 2002
- ART -- MATH
- Carlo H. Séquin
- University of California, Berkeley
2Focus of Talk
- How can we use the visualization power offered
by computer graphics and by computer-controlled
rapid prototyping for the design of geometrical
sculptures?
3Outline
- Background (Why?)
- Collaboration with Brent Collins
- Parameterized Sculpture Families
- Sculpture Optimization
4I am a Designer
5Roots of My Passion for Sculpture
- My love for geometry and abstract
sculptureemerged long long before I learned to
play with computers. - Thanks to Alexander Calder, Naum Gabo,Max
Bill, M.C. Escher, Frank Smullin, ...
6Leonardo -- Special Issue
On Knot-Spanning Surfaces An Illustrated Essay
on Topological Art With an Artists Statement by
Brent Collins
George K. Francis with Brent Collins
7Brent Collins Early Sculptures
All photos by Phillip Geller
8Collins Abstract Geometric Art
- Beautiful symmetries
- Graceful balance of the saddle surfaces
- Superb craftsmanship
- Intriguing run of the edges
- What type of knot is formed ?
- Mystery one-sided or two-sided ?
9Hyperbolic Hexagon II (wood)
Brent Collins
10Brent Collins Stacked Saddles
11Scherks 2nd Minimal Surface
Normal biped saddles
Generalization to higher-order saddles(monkey
saddle)
12Hyperbolic Hexagon by B. Collins
- 6 saddles in a ring
- 6 holes passing through symmetry plane at 45º
- wound up 6-story
Scherk tower - What would happen,
- if we added more stories ?
- or introduced a twist before closing the ring ?
13Closing the Loop
straight or twisted
14Collins - Séquin Collaboration
- Discuss ideas on the phone
- Exchange sketches
- Vary the topological parameters
- But how do you know whether it is beautiful ?
Need visual feedback. - Making models from paper strips is not good
enough. - A key problem is making the sculpture look good
from all sides !
15Brent Collins Prototyping Process
Mockup for the "Saddle Trefoil"
Armature for the "Hyperbolic Heptagon"
Time-consuming ! (1-3 weeks)
16Collins Fabrication Process
- Building the final sculpture (2-3 months)
- Take measurements from mock-up model,transfer
parallel contours to 1 boards. - Roughly precut boards, leaving registration
marksand contiguous pillars for gluing boards
together. - Stack and glue together precut boards,remove
auxiliary struts. - Fine-tune overall shape,sand and polish the
surface. - A big investment of effort !
17Collins Fabrication Process
Wood master patternfor sculpture
Layered laminated main shape
Example Vox Solis
18Sculpture Generator, GUI
19Sculpture Generator I
- Prototyping Visualization tool
forScherk-Collins Saddle-Chains. - Slider control for this one shape-family,
- Control of about 12 parameters.
- Main goal Speed for interactive editing.
- Geometry part is about 5,000 lines of C
- 10,000 lines for display user interface.
20Scherk-Collins Sculptures
21The Basic Element
Scherks 2ndminimal surface
3-story tower,trimmed, thickened
180 degreesof twist added
22Toroidal Warp into Collins Ring
8-story tower
warped into a ring
360º twist added
23A Plethora of Shapes
24Edge Treatment
square, flat cut
semi-circular
bulging out
25Embellishment of Basic Shape
color
background
texture
26A Simple Scherk-Collins Toroid
- Parameters(genome)
- branches 2
- stories 1
- height 5.00
- flange 1.00
- thickness 0.10
- rim_bulge 1.00
- warp 360.00
- twist 90
- azimuth 90
- textr_tiles 3
- detail 8
27Also a Scherk-Collins Toroid
- branches 1
- stories 5
- height 1.00
- flange 1.00
- thickness 0.04
- rim_bulge 1.01
- warp 360
- twist 900
- azimuth 90
- textr_tiles 1
- detail 20
28A Scherk Tower (on its side)
- branches 7
- stories 3
- height 0.2
- flange 1.00
- thickness 0.04
- rim_bulge 0
- warp 0
- twist 0
- azimuth 0
- textr_tiles 2
- detail 6
291-story Scherk Tower
- branches 5
- stories 1
- height 1.35
- flange 1.00
- thickness 0.04
- rim_bulge 0
- warp 58.0
- twist 37.5
- azimuth 0
- textr_tiles 8
- detail 6
30180º Arch Half a Scherk Toroid
- branches 8
- stories 1
- height 5
- flange 1.00
- thickness 0.06
- rim_bulge 1.25
- warp 180
- twist 0
- azimuth 0
- textr_tiles e
- detail 12
31Main Goal in Sculpture Generator I
- Real-time Interactive Speed !
- Cant afford surface optimizationto obtain true
minimal surfaces - also, this would be aesthetically too limited.
- ? Use closed-form hyperbolic approximation.
32V-art
VirtualGlassScherkTowerwith MonkeySaddles(R
adiance 40 hours) Jane Yen
33How to Obtain a Real Sculpture ?
- Prepare a set of cross-sectional blue printsat
equally spaced height intervals,corresponding
to the board thickness that Brent is using for
the construction.
34Slices through Minimal Trefoil
50
10
23
30
45
5
20
27
35
2
15
25
35Profiled Slice through the Sculpture
- One thick slicethru Heptoroidfrom which Brent
can cut boards and assemble a rough
shape.Traces represent top and bottom,as
well as cuts at 1/4, 1/2, 3/4of one board.
36Our First Joint Sculpture
- Six monkey saddles in a ring with no twist
- (like Hyperbolic Hexagon)
- azimuth 30, flange 1.5
- (aesthetics)
- size, thickness
- (fabrication consideration)
37Another Joint Sculpture
38Heptoroid ( from Sculpture Generator I )
Cross-eye stereo pair
39Emergence of the Heptoroid (1)
Assembly of the precut boards
40Emergence of the Heptoroid (2)
Forming a continuous smooth edge
41Emergence of the Heptoroid (3)
Smoothing the whole surface
42Advantages of CAD of Sculptures
- Exploration of a larger domain
- Instant visualization of results
- Eliminate need for prototyping
- Create virtual reality pictures
- Making more complex structures
- Better optimization of chosen form
- More precise implementation
- Rapid prototyping of maquettes
43SFF (Solid Free-form Fabrication)
Monkey- Saddle Cinquefoil
44Various Scherk-Collins Sculptures
45Fused Deposition Modeling (FDM)
46Looking into the FDM Machine
47Zooming into the FDM Machine
48Séquins Minimal Saddle Trefoil
- Stereo-lithography master
49Séquins Minimal Saddle Trefoil
50Minimal Trefoils -- cast and finished by Steve
Reinmuth
51Brent Collins Trefoil
52Part III
Developing Parameterized Sculpture Families
53Family of Symmetrical Trefoils
W2
W1
B1 B2 B3
B4
54Close-up of Some Trefoils
B1 B2
B3
Varying the number of branches, the order of the
saddles.
55Higher-order Trefoils (4th order saddles)
W1 (Warp)
W2 ?
56Exploring New Ideas W2
- Going around the loop twice ...
resulting in an interwoven structure.
579-story Intertwined Double Toroid
Bronze investment casting from wax original
made on 3D SystemsThermojet
58Stepwise Expansion of Horizon
- Playing with many different shapes and
- experimenting at the limit of the domain of the
sculpture generator, - stimulates new ideas for alternative shapes and
generating paradigms.
Swiss Mountains
59Note
The computer becomesan amplifier /
acceleratorfor the creative process.
60Inspiration Brent Collins Pax Mundi
61Keeping up with Brent ...
- Sculpture Generator I can only do warped Scherk
towers,not able to describe a shape like Pax
Mundi. - Need a more general approach !
- Use the SLIDE modeling environment(developed at
U.C. Berkeley by J. Smith)to capture the
paradigm of such a sculpturein a procedural
form. - Express it as a computer program
- Insert parameters to change salient aspects /
features of the sculpture - First Need to understand what is going on ?
62Sculptures by Naum Gabo
- Pathway on a sphere
- Edge of surface is like seam of tennis ball
- ? 2-period Gabo curve.
632-period Gabo curve
- Approximation with quartic B-splinewith 8
control points per period,but only 3 DOF are
used.
644-period Gabo curve
- Same construction as for as for 2-period curve
65Pax Mundi Revisited
- Can be seen as Amplitude modulated, 4-period
Gabo curve
66SLIDE-UI for Pax Mundi Shapes
67Viae Globi Family (Roads on a Sphere)
L2 L3 L4
L5
68Via Globi 3 (Stone)
Wilmin Martono
69Via Globi 5 (Wood)
Wilmin Martono
70Via Globi 5 (Gold)
Wilmin Martono
71Extending the Paradigm
- Try to Expand the Sculpture Family
- Aim for more highly convoluted paths,
- maintain high degree of symmetry.
- Need a better tool to draw on sphere
72Circle Splines on the Sphere
- Examples from Jane Yens Editor Program
73Via Globi -- Virtual Design
Wilmin Martono
74Maloja -- FDM part
- A rather winding Swiss mountain pass road in the
upper Engadin.
75Stelvio
- An even more convoluted alpine pass in Italy.
76Altamont
- Celebrating American multi-lane highways.
77Lombard
- A very famous crooked street in San Francisco
- Note that I switched to a flat ribbon.
78Part IV
Using Virtual Shapes and Physical 3D Models for
Sculpture Optimization
79Another Inspiration by B. Collins
80Collins Conceptual Design
SWEEP CURVE (FOR DOUBLE CYLINDER) IS COMPOSED OF
4 IDENTICAL SEGMENTS, FOLLOWS THE SURFACE OF A
SPHERE.
81Reconstruction / Analysis (v1)
FROM THE FDM MACHINE
AWKWARD ALIGNMENT
82Further Explorations (v2 add twist)
83A More Complex Design (v3)
84Verification with 3D Model (v4)
GALAPAGOS-4 (SIDE
VIEW)
85Fine-tuned Final(?) Version (v5)
86Galapagos-6 in the Making
87Galapagos-6 (v6)
88Conclusions (1)
- Virtual Design / Prototyping is a novel medium
(to artists). - It can play an important role -- even for
traditional sculptors - it can save time and labor, and
- allows to tackle sculptures of a complexitythat
manual techniques could not conquer.
89Conclusions (2)
- The computer is not only a great visualization
and prototyping tool, - it also is a generator for new ideas and
- an amplifier for an artists inspiration.
90Conclusions (3)
- Rapid prototyping (layered fabrication)must now
be considered a new facetin the spectrum of MM
technologies. - It provides tangible (high-quality haptic)output
for objects with which usersmay want to
interact. - Even for sculptures(intended primarily for
visual enjoyment)the physical maquette
disclosessubtle geometrical features that
arenot visible in the virtual rendering.
91Acknowledgements
- Brent Collinsfor his inspiring artworkand many
stimulating discussions. - Jordan Smith,Jane Yen,Human Meshkin,for
developing some of the software modules that I am
using in my work.
92Questions ?
THE END
93 SPARE
94Conclusions (3)
- What makes a CAD tool productive for this kind
of work ? - Not just virtual clay,
- partly procedural
- fewer parameters that need to be set.
- Keep things aligned, joined
- guarantee symmetry, regularity,
- watertight surfaces.
- Interactivity is crucial !
95Some of the Parameters in SC1