Title: UserDesigner HCI Research Model for Online Communities Groupzware
1User-Designer HCI Research Model for Online
Communities Groupz-ware
- Niki Lambropoulos
- Interaction Design Consultant
- Intelligenesis Consultancy
- nikilambropoulos.org
2Design Approaches in HCI
- Participatory design (Bjerknes et al, 1987)
- Plastic Interface for Collaborative Technology
Initiatives through Video Exploration (PICTIVE,
Muller, 1991) - Collaborative Analysis of Requirements Design
(CARD Muller et al, 1998) - Why do we need another design?
3Need of a New Model in HCI
- absence of specific methodology for online
communities - the great number of online communities on the
net and their unique character - absence of standards for online communities
categorization and indexation - absence of software categorization and
description of characteristics - absence of a flexible guide to deal with the
constrains that appear in Interaction Design - the nature of research and evaluation as such, as
based on users individualistic and subjective
views.
4Model for Innovation Technology
- make work effective, efficient and safer
- improve and enhance learning and training
- provide enjoyable and exciting entertainment
- enhance communication and understanding
- support new forms of creativity and expression
5User-Designer Plus (U-D) I-D Process for
Groupz-ware Production
- Stage I Establishing Requirements and I-D
Evaluation Criteria Catalogue - Stage II Focus Groups
- Stage III Software Description - Evaluation
- Stage VI Users Profiles and Recommendations
- Stage V Pre-Production
- Stage VI Final Production
- Stage VII User-Designer Plus (U-D)
6ID Stage I II
- Stage I Establishing Requirements and Evaluation
Criteria Catalogue - Stage II Focus Groups
- Target population sampling
- High level of their expertise
- The nature and culture of online communities
- Relativity to the main study target group (from
0 to 100) - Participants familiarity with different software
used in online communities - Accessibility to focus groups
- Content analysis and reports.
7U-D Stage I Evaluation Criteria Catalogue (ECC)
- A. Sociability People, Purposes, Practices -
Management of the Community (code S) - A1. Sociological aspects (Identity S-ID,
Relations S-REL , Language S-LAN ) - A2. Management aspects (Practice S-PRA ,
Community Knowledge S-CK, Evaluation and
Assessment S-EVA, Evaluation for Research S-RE) - B. Usability HCI and Interaction design (code U)
- Common tools (U-TOOLS) based on the previous
sociability indicators. As such the tools are
suggested to support identity (code U-ID),
relations (code U-REL), language (code U-LAN),
practices (code U-PRA), community knowledge (code
U-CK) and evaluation (code U-EVA). - Research Tools usability evaluation (code U-RE)
- Additional features (code U-ETC)
8U-DI Evaluation Criteria Catalogue
9ID Stage III to V
- Stage III Software Description - Evaluation
- Stage VI Users Profiles and Recommendations
- Stage V Pre-Production
- Prototype construction could be represented with
the use of scenarios and prototypes - Sociability and Usability tests
- Prototype Refinements
10ID Stage VI Final Production
- Production of the final application.
- International Use on the Internet.
- Final Survey, Analysis and Report based on the
evaluation criteria catalogue. Data Analysis - Descriptive Analysis
- Inferential Statistics
- Generalisations by standard inferential
statistical methods - Measures of association between usability and
sociability - Test of significance
11Stage VII User-Designer Plus (U-D), Why Plus
()?
- what credible research design can be used to
effectively evaluate an intervention which might
help the community? (Sanson-Fisher, 2004) - Online Groupz need time-based direction and
design - Interrupted Short-Time-Series Design
12Interrupted Short-Time-Series DesignRecording
Evaluating a Process
B
A
X
e.g. one week
Baseline 0
Endline 10
2
4
6
8
13Example Focus Groups Criteria Selection
- High level of their expertise
- The number of online communities members they
were moderating - Relativity to the main study target group (from 0
relativity as in Habbo Hotel to 100 relativity
as in tagteachernet) - Participants familiarity with different software
used in online communities. The ratio of
applications complexity and sophistication varied
from simple open source software (e.g.
yahoo.groups) to software from production
companies (e.g. commkit, specifically designed
software for massive online communities) - Accessibility to the focus groups (the author is
an e-mint member).
14E-mint Evaluation Criteria Catalogue
15Synthesis of Findings
16Result Sociability - Usability
S
S
S
S
S
U
U
U
U
U
Eyeball of Participation (from the Lurkers
Project McDonald et. al, 2003)
17Conclusions U-D provides
- simplicity and functionality
- process-based framework that creates close
examination of both social networks and
interventions as well as causal inference for
sociability and usability - Individual and social networks
- new theories created in each stage
- clear research design and data analysis
- Consistency to decision making processes
- adjustability to future trends
18Thank you
- For your attention!
- niki lambropoulos
- Intelligenesis Consultancy
- nikilambropoulos.org
- niki_at_lambropoulos.org
19Photo by Jennifer Risley