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Visual-Spatial Thinking in Digital Libraries

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Title: Visual-Spatial Thinking in Digital Libraries


1
Visual-Spatial Thinking in Digital Libraries
Top Ten Problems
  • Chaomei Chen
  • Brunel University
  • June 28th 2001, Hotel Roanoke and Conference
    Center, Roanoke, VA, USA

2
  • TOP TEN UNSOLVED PROBLEMS IN PHYSICS
  • http//petrelnet.oglethorpe.edu/division3/faculty/
    mrulison/top10.htm
  • Top Ten Problems with the Big Bang
  • http//www.metaresearch.org/cosmology/top10BBprobl
    ems.asp
  • Getting There The Ten Top Problems Left (By Jim
    Foley)
  • http//www.computer.org/cga/articles/topten.htm
  • Top Ten Visualization Problems (By Bill Hibbard))
  • http//www.siggraph.org/publications/newsletter/v3
    3n2/columns/hibbard.html
  • Top Ten Problems in
  • Visual Interfaces to Digital Libraries

3
Getting There The Ten Top Problems Left (By Jim
Foley)
  • 1. Fill the gap between image-based and
    geometric modeling techniques.
  • 2. Fill the gap between motion-capture animation
    and simulation/procedural animation.
  • 3. Creative information visualization.
  • 4. Automated creation of information and
    scientific visualizations.
  • 5. Abstracting away from reality.
  • 6. Display more pixels.
  • 7. Display fewer pixels.
  • 8. Unified graphics architectures.
  • 9. User interfaces for 3D creativity.
  • 10. Truly immersive virtual reality.

4
3. Creative information visualization
  • Information visualization
    involves creating representations of
  • nongeometric information
    by adding geometry to the
  • information. As a simple
    example, the set of values depicted
  • in a pie chart doesn't
    have an inherent geometry. The pie
  • chart geometry is added to
    create the visualization. Similarly,
  • the tree or graph of an
    organization chart has no inherent
  • geometry, only a topology.
    The geometry positions of the
  • nodes and routing of the
    arcs is added in order to display the
  • chart in an aesthetically
    pleasing and informative way.
  • Sometimes a partial
    geometry is explicit in the abstract
  • data- for instance,
    population data is explicitly associated
  • with a geographic region,
    so the issue isn't where but how to
  • depict the population
    information.

5
Bill Hibbards Top Ten Viz ProblemsVisual
Quality ACM SIGGRAPH Vol.33 No.2 May 1999
  • 1.Make the spatial and temporal resolution of
    visual displays indistinguishable from physical
    reality. Display and geometry resolution, and
    response times to user interaction, must all be
    brought to human perceptual limits.
  • 2.Integrate virtual reality with physical
    reality. This means eliminating the need for
    special helmets, glasses, gloves and wands, and
    embedding displays as part of the physical
    environment.

6
Bill Hibbards Top Ten Viz ProblemsIntegration
  • 3.Integrate visualization with networking, voice,
    artificial vision, computation and data storage.
  • 4.Optimize physical resources used to perform
    visual interactions.

7
Bill Hibbards Top Ten Viz ProblemsInformation
  • 5.Find effective ways to visualize numerical
    information of high dimension.
  • 6.Find effective ways to visualize non-numerical
    information.

8
Bill Hibbards Top Ten Viz ProblemsInteractions
  • 7.Find effective visual idioms for direct
    manipulation user interactions with
    visualizations.
  • 8.Find effective visual idioms for collaborative
    interactions among multiple users.

9
Bill Hibbards Top Ten Viz ProblemsAbstractions
  • 9.Define effective abstractions for the
    visualization and user interaction process.
  • 10.Present abstractions to users in ways that
    reconcile expressiveness and ease-of-use.

10
Sample Session Headings in JCDL
  • Digital Libraries for Education Technology,
    Services, and User Studies
  • The Open Archives Initiative Perspectives on
    Metadata Harvesting
  • Methods for Classifying and Organizing Content in
    Digital Libraries
  • Approaches to Interoperability Among Digital
    Libraries
  • Different Cultures Meet Lessons Learned in
    Global Digital Library Development
  • Digital Libraries and the Web Technology and
    Trust
  • Tools for Constructing and Using Digital
    Libraries
  • Digital Library Collaborations in a World
    Community
  • Systems Design and Evaluation for Undergraduate
    Learning Environments
  • Techniques for Managing Distributed Collections
  • Information Search and Retrieval in Digital
    Libraries
  • High Tech or High Touch Automation and Human
    Mediation in Libraries
  • Scholarly Communication and Digital Libraries

11
Top Ten Problems Attempt IUsers, Tasks, and
Strategies
  • 1. Visual Information Retrieval
  • 2. Visual Information Exploration
  • 3. Visual Information Organization
  • 4. Accommodating Individual Differences
  • 5. Supporting Collaborative Work

12
Top Ten Problems Attempt IThe Big Picture
  • 6. Information Visualization for Bibliometrics
  • 7. Information Visualization for Scientometrics
  • 8. Knowledge Tracking
  • 9. Knowledge Discovery
  • 10. Challenges in Designing and Deploying
    Tangible and Meaningful Visual-Spatial Metaphors
    in DL

13
Eschers Tower of Babel
14
Information Visualization A new, peer-reviewed,
international journal
August 31 submissions of manuscripts
September 30 notification of acceptance
October 31 final version March 2002
publication in Volume 1 Issue 1
http//www.brunel.ac.uk/cssrccc2/ivs/cfp2001.html
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