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Computation as a Medium

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Title: Computation as a Medium


1
Computation as a Medium
  • Week 1
  • LCC 2700 Intro to Computational Media
  • Fall 2005
  • David Jimison

2
NMR Intro Inventing the Medium
  • Engineers looking for a more coherent way of
    presenting massive information of postwar era
  • Engineers looking for tools to help people to
    think more efficiently
  • Engineers believe in the possibility of
    integrating our perceptions of the world
  • Late 20th Century humanists (writers, artists,
    philosophers) disgusted with intellect and
    integrative ideologies
  • Humanists fascinated with multiplicity of ways of
    seeing the same phenomena (Borges)
  • Divergent approaches twist together to co- invent
    the digital medium

3
A new medium!
  • Happens rarely in human history

Writing 3500 BC Printing Press 1455
Photography 1850
4
Computation as a Medium like Print
  • Medium Format Genres
  • Print book novel, history
  • periodical newspaper, magazine
  • Computer html page website, blog
  • videogame shooter, rpg
  • database payroll, archive

5
Computation as a Medium like Print
  • Medium Power of representation
  • Print Don Quixote Effect
  • Computer Eliza Effect

6
Other models of computation
  • Technology (like an engine in a car)
  • Tool (like a pencil or slide rule)
  • Appliance (information toaster)
  • Transmitter of other media (network of moving
    bits)
  • These are valid but more limited as an
    orientation for designer/inventors
  • Medium is a more inclusive framework

7
Advantages of the Media Model
  • For both design and understanding
  • Historical perspective, analogies to other
    periods of media transition
  • Rich design palette from legacy practices
  • Connects computation with other forms of cultural
    expression
  • Focuses us on coherent form

8
What is a medium?
  • Something in the physical world that contains an
    idea of a person, place, thing, event, or concept.

9
Media vs Technologies
  • A medium contains (communicates) ideas through
    conventions of representation.
  • A technology is a set of methods and materials
    for doing something, such as creating a media
    artifact.
  • The computer can be thought of as an evolving
    medium that rests on a set of changing
    technologies.

10
Converging Technologies/Converging Media
  • Digital television/videogame console hooked to
    internet
  • Telephone/camera/appointment book/music player
  • Actors merging with animations in movies
  • NY Times producing 1 minute videos on website
  • NBC producing text and still image articles on
    website
  • Google creating digital, searchable, networked
    library
  • Replacement of paper, film, audio tape, vinyl
    records, video tape with digital formats

11
A medium relies on
  • Accessible Practices of Inscription
  • Fixed Practices of Transmission
  • Open Ended Practices of Representation
  • These practices are always cultural and may or
    may not be technological
  • Cultural all shared behaviors ,
    interpretations, and values beyond our biological
    endowment

12
Inscription
  • Intentional perceptible impression
  • Impression may be temporal or spatial
  • Impression may be auditory, visual, tactile
  • Impression requires malleable material to receive
    and (perhaps) preserve it
  • Impression requires a means of marking the
    material

What is a medium? Inscription Transmission -
Representation
13
Examples of inscription
  • Sounds made by vocal tract, impressed in the form
    of sound waves
  • Cuneiform wedges on clay
  • Hieroglyphics on papyris
  • Roman letters on Trajan marble monument
  • Moving images on film or videotape
  • Electro-magnetic charges configured as bits

What is a medium? Inscription Transmission -
Representation
14
Issues of Inscription
  • Temporality (speech, film)
  • Spatiality capacity, direction
  • Ease of marking
  • Persistence of marking (fired clay)
  • Faithfulness of marking, copying

15
Transmission
  • Impressions conveyed from a sender to a receiver,
    from a creator to a perceiver
  • Can be transmitted over time
  • (preserved)
  • Can be transmitted over distance
  • (relayed)

What is a medium? Inscription Transmission -
Representation
16
Transmission Involves Coding
  • Telegraph model
  • Message -gt Coded -gt Relayed gt Decoded
  • Examples of standardized transmission codes
  • Facial expressions
  • Cries
  • Phonemes of spoken language
  • Alphabet
  • 0000 1111
  • Ascii

What is a medium? Inscription Transmission -
Representation
17
Issues of Transmission
  • Coding how well does the code capture the
    message?
  • Alphabet with and without vowels
  • Binary vs analog codes
  • Noise how accurately is the code transmitted?
  • Static on a radio signal
  • Interpretation by receiver
  • Does the receiver know how to decipher the code?
  • Does the code mean the same to the sender and the
    receiver?

18
Representation
  • Assignment of meaning to the transmitted
    impressions
  • Based on shared experience, conventions of
    abstraction, conventions of symbolic coding
  • Always an act of interpretation from one
    consciousness to another (or same consciousness
    over time)

What is a medium? Inscription Transmission -
Representation
19
Representation
  • Based on an expanding set of meaningful
    conventions
  • Set of lines interpreted as house, person, tree
  • Alphabetic text interpreted as sounds, words,
    meanings
  • Interface icons interpreted as buttons connected
    to actions

What is a medium? Inscription Transmission -
Representation
20
Mature media have established conventions
30 minute format with commercial breaks Parents
and kids Foolish behavior Loving/fighting
21
Established Media Conventions
  • ?

22
Established Media Conventions
  • Paragraphs
  • Lead paragraphs
  • Headlines
  • Mastheads
  • News photo
  • Byline
  • Column
  • Sentence
  • Inverted pyramid structure
  • Feature vs News vs Editorial

23
Established Media Conventions
  • Columns
  • Capitals and small letters
  • Spaces between words
  • Initial letters chapter divisions
  • Page numbers
  • Tables of contents
  • Indexes
  • Title page
  • Handwriting styles
  • Typefaces

24
Established Media Conventions
  • Frame
  • Information encoded by subject matter
  • Color/BW
  • Rule of Thirds

25
Convergence breaks down coherence
26
Birth of a medium
Arrival of the Train at Ciotat Station, 1895
27
Q When was the digital medium born?
  • A 1966 in Cambridge MA

28
Media, Technology, RepresentationInventing the
Conventions of Coherence
Effie Briest, 1974
29
Media, Technology, RepresentationInventing the
Conventions of Coherence
Great Train Robbery, 1895
30
How to invent a medium
  • Start with existing genres and import them to new
    formats
  • Understand unique affordances of new modes of
    inscription and transmission
  • Maximize these affordances for purposes of more
    powerful representation

31
Summary week 1Computation as a Medium
  • Other models of computation
  • Advantages of media model
  • Medium inscription, transmission, representation
  • Media conventions bring coherence
  • Convergence disrupts coherence
  • How to invent a medium
  • Next week HoH 3 and Eliza
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