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Title: The%20Internet:%20Packet%20Switching%20and%20Other%20Big%20Ideas


1
The InternetPacket Switching and Other Big Ideas
  • Ian Foster

2
The Internet
1969 4 nodes
2004 100s of millions
3
The Internet
  • Clearly a huge success in terms of not only
    impact but also scalability
  • Some (not all) of the basic notions have scaled
    over eight orders of magnitude
  • What were underlying big ideas? Lets say
  • Packet switching
  • End-to-end principle
  • Internet community standards process
  • Also other important algorithms, e.g.
  • Routing, naming, multicast
  • Common thread (fairly) robust emergent behaviors
    from simple local strategies

4
Overview
  • Birth of the Internet
  • Packet switching
  • Process and governance
  • End-to-end principle
  • E.g., congestion avoidance and control
  • Decentralized, adaptive algorithms
  • Routing
  • Naming
  • Multicast

5
Simple Switching Network
6
Problem Statement
  • Many stations connected by point-to-point
    connections (with some redundancy)
  • Enable any station to send messages to any
    other station, despite diverse failure modes
  • And further
  • Be efficient in use of network resources
  • Support stations of diverse capabilities
  • Support diverse applications behaviors,
    including many not yet known (!)

7
Traditional ApproachCircuit Switching
  • A dedicated communication path between the two
    stations
  • Communication involves
  • Circuit Establishment
  • Point to Point from terminal node to network
  • Internal Switching and multiplexing among
    switching nodes.
  • Data Transfer
  • Circuit Disconnect
  • E.g., the telephone network

8
Circuit Switching
  • Once connection is established
  • Network is transparent
  • Nodes seems to be directly connected
  • Fixed data rate with no delay
  • However
  • Can be inefficient resources are dedicated to
    connection even if no data is sent
  • Delay prior to usage of connection

9
Public Switching Telecommunication Network
  • The generic component of the public switching
    telecommunication network is divided into
  • Subscribers
  • Local loop (connects subscribers to the network)
  • Exchange (switching centers)
  • (end office)
  • Trunks (connection between exchanges)
  • (carry multiple voice channels using FDM or
    STDM)

10
History of the InternetApplication Pull
  • Emergence of (timeshared) computers supporting
    interactive use
  • J.C.R. Licklider of MIT, proposes a global
    network of computers
  • L.C.R. Licklider W. Clark, "On-Line Man
    Computer Communication", August 1962.
  • A globally interconnected set of computers
    through which everyone could quickly access data
    and programs from any site
  • Moves to the Advanced Research Projects Agency
    (ARPA) late in 1962
  • Lobbies to realize his vision

11
Licklider As VisionaryMan-Computer Symbiosis
(1960)
  • is an expected development in cooperative
    interaction between men and electronic computers.
    The main aims are
  • to let computers facilitate formulative thinking
    as they now facilitate the solution of formulated
    problems, and
  • to enable men and computers to cooperate in
    making decisions and controlling complex
    situations without inflexible dependence on
    predetermined programs.

12
Technology Push
  • 1962 Paul Baran
  • Commissioned by the U.S. Air Force to study how
    it could maintain command and control over its
    missiles and bombers after a nuclear attack
  • Invents packet switching ideas (but talks about a
    Distributed Adaptive Message Block Network)
  • 1961-65 Leonard Kleinrock (MIT ? UCLA)
  • Develops the theory of packet switching
  • 1965 Donald Davies in the UK
  • Independently invents packet switching, coins
    the term packet

13
Baran (1964)
  • There is an increasingly repeated statement made
    that one day we will require more capacity for
    data transmission than needed for analog voice
    transmission. If this statement is correct, then
    it would appear prudent to broaden our planning
    consideration to include new concepts for future
    data network directions. Otherwise, we may
    stumble into being boxed in with the
    uncomfortable restraints of communications links
    and switches originally designed for high quality
    analog transmission. New digital computer
    techniques using redundancy make cheap unreliable
    links potentially usable. A new switched network
    compatible with these links appears appropriate
    to meet the upcoming demand for digital service.
    This network is best designed for data
    transmission and for survivability at the outset.

14
Baran (1964)
  • The requirements for a future all-digital-data
    distributed network which provides common user
    service for a wide range of users having
    different requirements is considered. The use of
    a standard format message block permits building
    relatively simple switching mechanisms using an
    adaptive store-and-forward routing policy to
    handle all forms of digital data including
    "real-time" voice. This network rapidly responds
    to changes in the network status. Recent history
    of measured network traffic is used to modify
    path selection. Simulation results are shown to
    indicate that highly efficient routing can be
    performed by local control without the necessity
    for any central--and therefore vulnerable--control
    point.

15
Barans ProposalA Packet Switched Network
  • Packet switching is the breaking down of data
    into datagrams or packets that are labeled to
    indicate the origin and the destination of the
    information and the forwarding of these packets
    from one computer to another computer until the
    information arrives at its final destination
    computer. This was crucial to the realization of
    a computer network. If packets are lost at any
    given point, the message can be resent by the
    originator.

16
Packet Switching
  • Basic idea
  • Data to be transmitted is divided into small
    packets of information and labeled to identify
    the sender and recipient
  • Sent over a network and then reassembled at their
    destination
  • If any packet did not arrive or was not intact,
    original sender requested to resend the packet
  • Note that this implies (relative to circuit
    switching)
  • Less state at intermediate nodes
  • More flexibility in end system behaviors
  • More efficient use of networks
  • More sophistication at end points

17
The Importance ofTechnology Trends
  • Packet switching was arguably a logical
    consequence of Moores law
  • Computers became fast enough to enable smart
    terminals able to perform substantial processing

18
Theoretical Underpinnings
  • Packet switching was new andradical in the
    1960s. In order to planto spend millions of
    dollars andstake my reputation, I needed
    tounderstand that it would work.Without
    Kleinrocks work onNetworks and Queuing Theory,
    Icould never have taken such a radicalstep. All
    the communicationscommunity argued that it
    couldntwork. This book was critical to
    mystanding up to them and betting thatit would
    work.
  • Larry Roberts


19
1969 Press ReleaseUCLA to be the First Station
in Nationwide Computer Network
  • "As of now, computer networks are still in
    their infancy," says Dr. Kleinrock. "But as they
    grow up and become more sophisticated, we will
    probably see the spread of 'computer utilities'
    which, like present electric and telephone
    utilities, will service individual homes and
    offices across the country.

20
History of the Internet
  • 1968 ARPA awarded the ARPANET contract to BBN.
    BBN had selected a Honeywell minicomputer as the
    base on which they would build the switch. The
    physical network was constructed in 1969, linking
    four nodes University of California at Los
    Angeles, SRI (in Stanford), University of
    California at Santa Barbara, and University of
    Utah. The network was wired together via 50 Kbps
    circuits.
  • Backbones 50Kbps ARPANET - Hosts 4
  • 1972 First e-mail program created by Ray
    Tomlinson of BBN.ARPANET used the Network
    Control Protocol or NCP to transfer data. This
    allowed communications between hosts running on
    the same network.
  • Backbones 50Kbps ARPANET - Hosts 23
  • 1973 Development began on the protocol to be
    called TCP/IP, by a group headed by Vint Cerf
    from Stanford and Bob Kahn from ARPA. This new
    protocol was to allow diverse computer networks
    to interconnect and communicate with each other.
  • Backbones 50Kbps ARPANET - Hosts 23

21
History of the Internet
  • 1974 First Use of term Internet by Vint Cerf and
    Bob Kahn in paper on Transmission Control
    Protocol.
  • Backbones 50Kbps ARPANET - Hosts 23
  • 1976 Dr. Robert M. Metcalfe develops Ethernet,
    which allowed coaxial cable to move data
    extremely fast. This was a crucial component to
    the development of LANs.The packet satellite
    project went into practical use. SATNET, Atlantic
    packet Satellite network, was born.UUCP
    (Unix-to-Unix CoPy) developed at ATT Bell Labs
    and distributed with UNIX one year later.DOD
    began to experiment with the TCP/IP protocol and
    soon decided to require it for use on ARPANET
  • Backbones 50Kbps ARPANET, plus satellite and
    radio connections - Hosts 111

22
History of the Internet
  • 1979 USENET (the decentralized news group
    network) created based on UUCP. BITNET
    introduced the "store and forward" network, used
    for email and listservs.
  • Backbones 50Kbps ARPANET, plus satellite and
    radio connections - Hosts 111
  • 1981 NSF created backbone called CSNET 56 Kbps
    network for institutions without access to
    ARPANET.
  • Backbones 50Kbps ARPANET, 56Kbps CSNET, plus
    satellite and radio connections - Hosts 213
  • 1983 Internet Activities Board (IAB)
    created.On January 1st, every machine connected
    to ARPANET had to use TCP/IP. TCP/IP became the
    core Internet protocol and replaced NCP
    entirely.University of Wisconsin created Domain
    Name System (DNS), which translated domain names
    into corresponding IP numbers. No need to
    remember numbers!
  • Backbones 50Kbps ARPANET, 56Kbps CSNET, plus
    satellite and radio connections - Hosts 562

23
Process and Governance
  • A key to the rapid growth of the Internet has
    been the free and open access to the basic
    documents, especially the specifications of the
    protocols
  • Request for Comments (RFC) documents
  • Rough Consensus and Running Code
  • Frequent face-to-face meetings
  • Heavy use of email
  • Emphasis on implementation experiences

24
RFCs For Example
  • RFC 791
  • INTERNET PROTOCOL
  • DARPA INTERNET PROGRAM
  • PROTOCOL SPECIFICATION
  • September 1981
  • This document specifies the DoD Standard Internet
    Protocol. This
  • document is based on six earlier editions of the
    ARPA Internet Protocol
  • Specification, and the present text draws heavily
    from them. There have
  • been many contributors to this work both in terms
    of concepts and in
  • terms of text. This edition revises aspects of
    addressing, error
  • handling, option codes, and the security,
    precedence, compartments, and
  • handling restriction features of the internet
    protocol.

25
And
  • Network Working Group
    D. Waitzman
  • Request for Comments 1149
    BBN STC

  • 1 April 1990
  • A Standard for the Transmission of IP
    Datagrams on Avian Carriers
  • Status of this Memo
  • This memo describes an experimental method for
    the encapsulation of
  • IP datagrams in avian carriers. This
    specification is primarily
  • useful in Metropolitan Area Networks. This is
    an experimental, not
  • recommended standard. Distribution of this
    memo is unlimited.
  • Overview and Rationale
  • Avian carriers can provide high delay, low
    throughput, and low
  • altitude service. The connection topology is
    limited to a single
  • point-to-point path for each carrier, used
    with standard carriers,
  • but many carriers can be used without
    significant interference with
  • each other, outside of early spring. This is
    because of the 3D ether
  • space available to the carriers, in contrast
    to the 1D ether used by

26
Overview
  • Birth of the Internet
  • Packet switching
  • Process and governance
  • End-to-end principle
  • E.g., congestion avoidance and control
  • Decentralized, adaptive algorithms
  • Routing
  • Naming
  • Multicast

27
GeneralizingThe End-to-End Principle
  • Reliable systems tend to require end-to-end
    processing to operate correctly, in addition to
    any processing in intermediate systems
  • End-to-end processing alone suffices to make the
    system operate intermediate processing stages
    are largely redundant
  • Thus, intermediate processing can be made
    simpler, relying on end-to-end processing to make
    the system work
  • This leads to the model of a dumb network with
    smart terminals, a completely different model to
    the previous paradigm of the smart network with
    dumb terminals

28
End-to-End Principle AppliedEnd-to-End Transport
  • Dumb network each node repeatedly
  • Receives a packet, with destination info
  • Forwards it towards destination, if it can, with
    time to live decremented
  • Note Must maintain routing information
  • Smart terminals are responsible for
  • Generating packets
  • Receiving packets
  • Detecting and dealing with out of order and
    missing packets

29
Datagram Lifetime
  • Datagrams could loop indefinitely
  • Consumes resources
  • Transport protocol may need upper bound on
    datagram life
  • Datagram marked with lifetime
  • Time To Live field in IP
  • Once lifetime expires, datagram discarded (not
    forwarded)
  • Hop count
  • Decrement time to live on passing through each
    router
  • Time count
  • Need to know how long since last router

30
IP Fragmentation
  • IP re-assembles at destination only
  • Uses fields in header
  • Data Unit Identifier (ID)
  • Identifies end system originated datagram
  • Source and destination address
  • Protocol layer generating data (e.g., TCP)
  • Identification supplied by that layer
  • Data length
  • Length of user data in octets
  • Offset
  • Position of fragment of user data in original
    datagram
  • In multiples of 64 bits (8 octets)
  • More flag
  • Indicates that this is not the last fragment

31
IPv4 Header
32
Dealing with Failure
  • Re-assembly may fail if some fragments get lost
  • Need to detect failure
  • Re-assembly time out
  • Assigned to first fragment to arrive
  • If timeout expires before all fragments arrive,
    discard partial data
  • Use packet lifetime (time to live in IP)
  • If time to live runs out, kill partial data

33
Virtual Circuit vs. Datagram
  • Datagram
  • Each packet is treated independently.
  • Each packet has a full address of the destination
  • Routing decision is taken for each packet at each
    node
  • Different packets of one message may take
    different routes
  • Virtual Circuit
  • A connection is setup prior to data transfer
  • Each packet contains a VC identifier
  • Routing decision is made once for all packets
  • All packets follow the same route

34
Virtual Circuit vs. Datagram
  • Virtual Circuit
  • Transmission order preserved
  • Error control is provided
  • One routing decision per connection
  • Receiver prepared for transmission
  • Delays in making a connection
  • Poor adaptation to node failure
  • Poor spreading of load
  • Datagram
  • Call setup time is avoided
  • Fast adaptation to congestion control
  • Fast adaptation to node failure
  • Transmission order is not preserved
  • High load due to route processing (decision per
    packet)
  • Receiver has no preparation for incoming
    transmissions

35
Why Packetize
  • For end-to-end route compromising of many links,
    packetizing allows for parts of message to be
    received, processed, and forwarded while others
    are still being prepared
  • Amount of retransmitted data due to errors is
    reduced
  • Memory capacity of internal network nodes can be
    reduced
  • Transmission time can be reduced

36
Effect of Packet Size on Transmission Time
37
Circuit Switching vs. Packet Switching
38
SummaryBig Ideas Underlying the Internet
  • Packet switching
  • Flexible, robust, efficient (in the network)
  • Enabled by smart terminals
  • End-to-end arguments in system design
  • E.g., reliable in-order delivery via TCP
  • Rough consensus and running code
  • As a means of creating and evolving a complex
    artifact

39
Further Reading
  • Introduction to distributed communication network
  • http//www.rand.org/publications/RM/RM3420
  • A digital communications network for computers
  • http//portal.acm.org/citation.cfm?id800001.81166
    9
  • The Evolution of Packet Switching
  • http//www.packet.cc/files/ev-packet-sw.html
  • End-to-end arguments in system design
  • http//citeseer.nj.nec.com/saltzer84endtoend.html

40
Assignment
  • 1) Compare the delay in sending an x-bit message
    over a k-hop path in a circuit-switched network
    and in a (lightly loaded) packet-switched
    network. The circuit setup time is s sec, the
    propagation delay is d sec per hop, the packet
    size is p bits, and the data rate is b bps. Under
    what conditions does the packet network have a
    lower delay?
  • 2) Suppose that x bits of user data are to be
    transmitted over a k-hop path in a
    packet-switched network as a series of packets,
    each containing p data bits and h header bits,
    with x gtgt ph. The bit rate of the lines is b bps
    and the propagation delay is negligible. What
    value of p minimizes the total delay?
  • 3) Calculate the total time required to transfer
    a 1.5-MB file in the following cases, assuming a
    round trip time (RTT) of 80 ms, a packet size of
    1 KB and an initial 2 x RTT of "hand-shaking"
    before data is sent.
  • The bandwidth is 10 Mbps, and data packets can be
    sent continuously.
  • The bandwidth is 10 Mbps, but after we finish
    sending each data packet we must wait one RTT
    before sending the next.
  • The link allows infinitely fast transmit, but
    limits bandwidth such that only 20 packets can be
    sent per RTT.
  • Zero transmit time as in (c), but during the
    first RTT we can send one packet, during the
    second RTT we can send two packets, during the
    third we can send four 2(3-1), and so on.
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