Title: Technology and Innovation
1Technology and Innovation
- Henry C. Co
- Technology and Operations Management,
- California Polytechnic and State University
2Businessmen go down with their businesses because
they like the old way so well they cannot bring
themselves to change.
Henry Ford, My Life and
Times, 1922
3Technology and Innovation
- Technology
- Knowledge of how to do things.
- The system by which a society satisfies its
needs and desires. - Capability that a firm needs to provide its
customers the good and/or services the firm
proposes to offer, now and in the future. - Innovation
- A business process which brought inventions to
commercial use. - Commercial Use.
4Commercial Use
5Who invented the vacuum cleaner?
- J. Murray Spengler invented the vacuum cleaner
originally called an electric suction sweeper.
But it was W. H. Hoover who had a good idea of
how to market and sell the product.
6Who invented the sewing machine?
- Elias Howe produced the worlds first sewing
machine but it was Isaac Singer who stole the
patent and built a successful business from it
(Singer later was forced to pay Howe a royalty on
all machines made).
7Who invented the telegraph?
- In 1830, Joseph Henry demonstrated the potential
of a William Sturgeon device for long distance
communication by sending an electronic current
over one mile of wire to activate an
electromagnet which caused a bell to strike. Thus
the electric telegraph was born, however, other
inventors made a commercial success of that
invention. - Samuel Morse only invented the telegraph code,
all the other inventions came from others. Morse
combined marketing and political skills to secure
state funding for development work, and to spread
the concept of communication over vast distances
on the continent of America.
8Management of Innovation v.Management of
Technology
9- Idea Generation Problem-Solving ? Invention.
- Invention Implementation ? Innovation.
- 12-20 of inventions results in successful
innovation. - Innovation Diffusion ? Economic Value.
10- Management of Innovation is the creation and
development of new ideas. - Management of Technology is the acquisition and
application of existing innovations (diffusion). - Links engineering, science, and management
disciplines to plan, develop, and implement
technological capabilities to shape and
accomplish the strategic and operational
objectives of an organization.
11Definitions
- Science is the discovery and explanation of
natural phenomena for the sake of knowledge
understanding - Technology is the knowledge and technique of the
transformation of natural phenomena for human
purpose - Engineering is the understanding and application
of the scientific principles underlying
technology and its transformation for human
purpose bridges the gap between S T - Basic Research is exploring the domain of science
for the fundamental principles and basic
understanding of nature - Applied Research is taking scientific discoveries
and generating technical inventions which may
have potential for satisfying human purpose.
12- Developmental Research - that research necessary
to develop the invention to level of functional
capability desired - Invention - first documentation of an idea for a
new device or process with features thought
useful for human purpose - Innovation - the process whereby an invention is
further researched, designed and engineered into
a form suitable for the commercial marketplace or
public-sector use - Incremental Innovation - modifications or
extensions of existing products/services for
improved performance at (usually) lower cost - Radical Innovation - achieving a brand-new
functional capability that separates this
product/service from its predecessors opens the
possibility of totally new industries
13Major Stages in the Innovation Process
- Invention (Creation of Knowledge) Acquisition
of new knowledge - Innovation (Transformation of Knowledge)
Application of new knowledge - Diffusion (Utilization of Knowledge) Acceptance
and adoption of new knowledge
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16Patterns of Innovation
17Trajectory of Tech Innovation
Physical limit of technology
Performance
Effort (funds)
Technological performance often follows an
S-shaped curve
Foster, Innovation The Attackers Advantage,
Summit Books, 1986
18Successive Tech Innovations
Performance
Physical limit of technology
Effort (funds)
Foster, Innovation The Attackers Advantage,
Summit Books, 1986
19Product v. Process Innovation
20The Model T
- For 4 years, Ford developed, produced, and sold
five different engines (2-6 cylinders) in a
factory of trade craftsmen working with GP
machines. - Out of this experience came a dominant design,
the Model T. - Within 15 years, 2 million engines of this single
design were produced each year in a
mass-production facility. During that period,
there were incremental (no fundamental)
innovation in product.
21Product v. Process Innovation
- The fluid-pattern stage
- During the early stages of the products life
cycle, the level of prototype innovation is high.
This is because firms modify, change, and update
the product in an effort to establish a dominant
design. - The transitional-pattern stage
- Once a dominant design is established, emphasis
shifts to process innovations in order to provide
the capability to mass-produce the product. This
typically requires a shift from GP to specialized
equipment. During this period, the level of
product innovation falls dramatically. - The specific-pattern stage
- At this stage, incremental process innovations
further specialize the production process to
reduce cost, enhance quality, and make further
improvements. This leaves firms with a rigid
process and an aging product (highly inflexible,
difficult to adapt to environmental changes).
22Innovation and Development
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24Windows of Opportunity
25Life Span of the Computer
- First generations (1950s) of IBM computers had a
useful market life of more than a decade. - IBM 360 (mid 1960s), IBM maintained its dominant
market position until the arrival of
minicomputers. Then companies like Digital, Data
General, etc., started challenging IBM from the
low end of the business. - Useful market life of computers shrank from 10
years to 8 years, then only 5 years, then 3, and
2. - Desktop PCs and laptops useful market life
dropped to less than a year.
26The Classic Product Cash Flow
- Window of opportunity the period in which the
new product faces no or low competition in the
market place. - The window of opportunity for market exploitation
is constantly shrinking as the competition brings
new products more and more frequently.
27The High-Tech Product Cash Flow
- Project A, which was introduced before the
competition came up with an equivalent or better
product, has been able to generate a positive
cumulative cash flow, with a good return on
investment during the RD cycle. - Project B was introduced at a time when some
competition already existed, results in a
negative cumulative cash flow.
28Case Studies
- The Case of the PowerPC
- Somerset, a joint venture by IBM, Apple, and
Motorola in 1991 to develop the PowerPC. - Time May Have Passed the PowerPC (Business
Week, 4, March 1996), Ira Sager wrote - As it is, Somerset hasnt even come close to its
goal of posing a serious challenge to Intel
Corp.s dominance in microprocessors Somerset
fell behind schedule on more powerful versions of
the PowerPC chip Three years ago, they had it
in their hands, says Jon Rubinstein, president
of Firepower Systems Inc., one of the few
companies outside the Somerset trio to use the
PowerPC But technical difficulties, internal
bickering, and management upheavals delayed
successor chips by 18 months. Says Sun CEO Scott
G. McNealy The PowerPC is on really shaky
ground. - The case of the vanishing need
- Stacker to double the hard disk space.
29Knowledge Needs
- How to integrate technology in the overall
strategic objectives of the firm? - The allocation of resources to and within RD,
engineering, and operations - Planning for technology development or
acquisition, and - Other strategic questions.
- How to get into and out of technologies faster
and more efficiently? - The selection of new technologies
- Prioritization
- Timing of introduction
- Discontinuation.
30- How to assess/evaluate technology more
effectively? - Evaluating current and future competitiveness of
a companys technology - The relative risk of in-house development v.
acquisition, - The pace of future changes in technology and
potential markets. - Potential returns on investment.
- How best to accomplish technology transfer?
- Transferring RD results to design and
manufacturing, - Assimilating externally developed technology into
the companys internal RD activities.
31- How to reduce new product development time? How
can the links among design, engineering, and
manufacturing be improved? - Greater coordination of these functions
- Parallel efforts will reduce the lag between RD
and market delivery. - How to manage large, complex, and
interdisciplinary/inter-organizational projects? - Key is recognizing the interrelationship of
functions in the total system and managing the
organization as a system to meet budget,
schedule, and performance goals.
32- How to manage the organizations internal use of
technology? - Introduction and management of operations
technologies. - How to leverage the effectiveness of technical
professionals? - Motivation, measurement, training, supervision,
obsolescence, - Integration of technical and non-technical issues
and individuals.
33Knowledge Needs
- How to integrate technology in the overall
strategic objectives of the firm? - The allocation of resources to and within RD,
engineering, and operations - Planning for technology development or
acquisition, and - Other strategic questions.
- How to get into and out of technologies faster
and more efficiently? - The selection of new technologies
- Prioritization
- Timing of introduction
- Discontinuation.
34- How to assess/evaluate technology more
effectively? - Evaluating current and future competitiveness of
a companys technology - The relative risk of in-house development v.
acquisition, - The pace of future changes in technology and
potential markets. - Potential returns on investment.
- How best to accomplish technology transfer?
- Transferring RD results to design and
manufacturing, - Assimilating externally developed technology into
the companys internal RD activities.
35- How to reduce new product development time? How
can the links among design, engineering, and
manufacturing be improved? - Greater coordination of these functions
- Parallel efforts will reduce the lag between RD
and market delivery. - How to manage large, complex, and
interdisciplinary/inter-organizational projects? - Key is recognizing the interrelationship of
functions in the total system and managing the
organization as a system to meet budget,
schedule, and performance goals.
36- How to manage the organizations internal use of
technology? - Introduction and management of operations
technologies. - How to leverage the effectiveness of technical
professionals? - Motivation, measurement, training, supervision,
obsolescence, - Integration of technical and non-technical issues
and individuals.
37Disruptive Technology v. Sustaining Technology
38Up-Market Impetus
- Intersecting trajectories of customer need and
technological trajectories. - Note that the slope of technological trajectory
is steeper than the slope of the trajectories of
customer need. - Product technologies that under-perform what key
customer demand today may improve to squarely
address what those same customers demand tomorrow.
39Clayton Christensens Theory of Disruptive
Innovation
- A disruptive innovation reaches the point where
it can satisfy the least demanding customers
least demanding customers drop the established,
higher performing option on the basis of other
factors (cost, convenience, etc.). - The established product exceeds the needs of the
most demanding customers sustaining innovations
now fuel performance oversupply. - The disruptive innovation meets the level of
performance required by the most demanding
customers those customers drop the established
option on the basis of other factors.
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41Trajectories of Customer Needs
- Customers capacity to absorb technological
improvement depends on - How much time customers have to learn how to use
new products with new features. - How rapidly their work and lifestyles can change
to utilize those capabilities, - Regulatory factors (e.g. speed limit).
- Performance constraints created by insufficient
complementary products or services.
42Technology Trajectories
- Technology trajectories are driven by managers
efforts to address the need of the higher-end
market (higher profit margin). - Toyota and Honda entered the North American
market in its bottom tiers, with their Corona and
CVCC models. Each moved aggressively up-market,
that by 1998 their Lexus and Acura nameplate
products had become major engine of profit. - In the 1990s, Compaq and Dell shifted from
desktop PC to higher-end engineering workstations
and network servers. - Nucor began as a maker of low-end concrete
reinforcing bar. It has sequentially attacked
higher-value markets for structural and then
sheet steel, while de-emphasizing the original
low-end products.
43Sustaining Innovations
- Maintain a trajectory of performance improvement
that has been established in a market i.e., they
give customers more and better in the attributes
they already value. - Example Set of improvements in technologies to
make conductor lines of ever finer width on the
surface of silicon wafers, to help IC process
more information at higher speed.
44Disruptive Innovations
- Introduce a very different package of attributes
than the ones that mainstream customers value. - Often under-perform along traditional metrics of
functionality initially Mainstream customers are
unwilling and unable to use disruptive products
in applications they know or understand. - Tend to be cheaper, simpler and more convenient
to use, thus opening new markets. - Once disruptive innovators have secured a
foothold in a low-end or emerging market,
up-market impetus push the disruptive innovators
to shift to the large mainstream market.
45Disruptive Technology
- A quantum change, not an incremental step, that
finally affects mainstream operations - A technology that under performs established
products at first - A technology that a fringe (new/young) customer
values highly - Most companies do not realize the impact of this
technology until it is too late and others have
taken over their field/product - Characteristics
- Markets that do not exist cannot be analyzed.
- Products are cheaper, faster, simpler, more
convenient to use.
46Case Studies by Christensen
- Computer disk drives.
- Intel microprocessor speed increases about 20
per year. - Eli Lily Purity of insulin improved from 50,000
ppm in 1925 to 10 ppm in 1980 (by about 14 per
year). - Manufacturers of hydraulic excavators increased
by 15 per year the amount of earth their machine
could heft in a single scoop from 0.25 cubic
yard in 1948 to 10 cubic yards by 1974.
47Performance v. Market Needs
48Other Examples
- Transistor Pocket Radios
- Sonys early transistor pocket radios were a
disruptive innovation relative to the Hi-Fi
tabletop radios built with vacuum tubes. - Sonys innovation sacrificed sound fidelity but
created a new market application in which its
lower-performing product was valued for its
small size, light weight, and portability. - Intel, Bloomberg Financial Markets, Honda,
Charles Schwab, Wal-Mart, Intuit, Sony, Nucor,
Sun, Cisco, JJ Lifescan, Staples, U.S. Surgical,
and McDonalds are few examples of prominent
firms that originally entered their industries as
disruptive technologies. - More.
49Revolutionary v. Evolutionary Innovation
50Revolutionary Innovation
- Major product/process breakthroughs which create
or change an industry or creative symbiosis of
previously unrelated technologies (e.g., CIM). - Typically, originate outside the firms in an
industry by small, entrepreneurial individuals or
organization (Exceptions IBM- system 360,
RCA-color TV, TI-integrated circuits.) - Relatively rare.
51Evolutionary Innovation
- Incremental product/process improvements that
occur within the firm. - Maintain competitive position within an
industry. - Typically, originate within the firms in an
industry. - Relatively common.
- Improve operations of established firms.
52Creation v. Application
53- Creation of knowledge Efforts at creating new
capability may be focused on better satisfying
the needs already being addressed or on
responding to new needs (creating new business). - Includes basic research, applied research, and
development. - Application of knowledge (Doing) Applying newly
acquired capability or creative application of
already available capability. - Includes product (design engineering), process
(manufacturing engineering, quality control,
fabrication, computer-integrated manufacturing),
and market (application engineering, physical
distribution, and product service).