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Announcements. Quiz solutions on the web page. Problem Set 5 on the web page. ... It is impossible to achieve '327 ' as such. ... – PowerPoint PPT presentation

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Title: Announcements


1
Announcements
  • Quiz solutions on the web page.
  • Problem Set 5 on the web page. Due Thursday,
    April 1.
  • Results from Problem Set 4

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Perceptual Grouping
  • Extra Reading
  • Laws of Organization in Perceptual Forms, Max
    Wertheimer (1923).
  • http//psy.edu/classics/Wertheimer/Forms/forms.ht
    m

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Perceptual Grouping
  • Perceptual grouping is about putting parts
    together into a whole
  • Finding regions with a uniform property
  • Linking edges into object boundaries
  • Surfaces and objects are critical.
  • Also, simpler objects such as lines

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Human perceptual grouping
  • This has been significant inspiration to computer
    vision.
  • Why?
  • Perceptual grouping seems to rely partly on the
    nature of objects in the world.
  • This is hard to quantify, we hypothesize that
    human vision encodes the necessary knowledge.

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Gestalt Principles of Grouping some history
  • Behaviorists were dominant psychological
    theorists in early 20th century.
  • To make psych scientific, wanted to view it as
    rules describing relation between stimulus and
    response, described as atomic elements.
  • No role for mind.
  • This meant no role for internal
    processing/inference/algorithms.
  • Influential early behaviorist was Pavlov

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  • Gestalt movement claimed atomic stimulus and
    response dont exist.
  • The mind perceives world as objects, as wholes,
    not as atomic primitives.
  • Cant understand psych without understanding how
    we perceive the world.

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I stand at the window and see a house, trees,
sky. Theoretically I might say there were 327
brightnesses and nuances of colour. Do I have
"327"? No. I have sky, house, and trees. It is
impossible to achieve "327 " as such. And yet
even though such droll calculation were possible
and implied, say, for the house 120, the trees
90, the sky 117 -- I should at least have this
arrangement and division of the total, and not,
say, 127 and 100 and 100 or 150 and 177. Max
Wertheimer, 1923
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I. A row of dots is presented upon a homogeneous
ground. The alternate intervals are 3 mm. and 12
mm.                                            
                                                  
                                                  
            Normally this row will be seen as
ab/cd, not as a/bc/de. As a matter of fact it is
for most people impossible to see the whole
series simultaneously in the latter grouping.
Max Wertheimer
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Gestalt Movement
  • Perceptual organization was a big issue.
  • How we perceive the world in terms of
    things/objects, not pixels.
  • This was part of broader attack on behaviorism.
  • Gestalt viewed mind as constructing
    representations of the world, no
    learning/behavior could be understood without
    understanding this.
  • These representations were constructing by
    inferences of the mind.

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Issues in Perceptual Organization
  • What is the role of an edge in an image? To what
    object (if any) does it belong?

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If you know what is in the next image, silently
raise your hand. Dont call out.
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(Bregman)
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Issues in Perceptual Organization
  • What factors determine which parts of an image
    are combined in the same object?

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Proximity
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Good Continuation
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Good Continuation
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Common Form (includes color and texture)
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Connectivity
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Symmetry
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Symmetry
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Convexity (stronger than symmetry?)
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Good continuation also stronger than symmetry?
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Closure
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Closure
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Higher Level Knowledge
Sometimes, it doesnt play seem to play such a
big role.
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Higher level Knowledge
and sometimes it does. If you know what is in
the next image, silently raise your hand. Dont
call out.
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Other Factors
  • Common fate (ie., common motion).
  • Good continuation in time.
  • Parallelism
  • Collinearity

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Take Home Message
  • We perceive the world in terms of objects, not
    pixels.
  • What forms an object is determined by
    regularities and non-trivial inference.
  • Gestalt Psychologists showed the importance of
    representation and inference.

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Computer Vision Again
  • Divide P.O. approaches into two groups.
  • Parametric We have a description of what we
    want, with parameters
  • Examples lines, circles, constant intensity,
    constant intensity Gaussian noise.
  • Non-parametric We have constraints the group
    should satisfy, or optimality criteria.
  • Example SNAKES. Find the closed curve that is
    smoothest and that also best follows strong image
    gradients.

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The Meta-Algorithm
  • Define what it means for a group to be good.
  • Usually this involves simplifications
  • Search for the best group.
  • Usually this is intractable, so short-cuts are
    needed.

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Parametric Grouping Grouping Points into Lines
  • Basic Facts about Lines

(a,b)
  • (x,y) is on line if (x,y).(a,b) c
  • ax by c
  • Distance from (x,y) to line is
  • (a,b).(x,y) ax by provided aa bb
    1

c
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Line Grouping Problem
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This is difficult because of
  • Extraneous data Clutter
  • Missing data
  • Noise

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Precise Definition?
  • Find a line that is close to as many points as
    possible.
  • Close could mean with e pixels.
  • Find k lines so that every point is close to one
    of them.
  • Close could mean with e pixels.
  • Or, could mimimize sum of squares distance from
    each point to nearest line.

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Brute Force Approach
  • Try every possibility
  • Every line (infinite)
  • Fit a line to every subset of points
    (exponential).
  • Discrete sampling
  • Could sample slope and offset uniformly.
  • Sample random lines
  • Random lines likely to be good.

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RANSAC Random Sample Consensus
  • Generate Lines using Pairs of Points
  • How many samples?
  • Suppose p is fraction of points from line.
  • n points needed to define hypothesis (2 for
    lines)
  • k samples chosen.
  • Probability one sample correct is

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RANSAC for Lines Continued
  • Decide how good a line is
  • Count number of points within e of line.
  • Parameter e measures the amount of noise
    expected.
  • Other possibilities. For example, for these
    points, also look at how far they are.
  • Pick the best line.

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(Forsyth Ponce)
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The Hough Transform for Lines
  • A line is the set of points (x, y) such that
  • y mx b
  • For any (x, y) there is a line in (m,b) space
    describing the lines through this point. Just
    let (x,y) be constants and m, b be unknowns.
  • Each point gets to vote for each line in the
    family if there is a line that has lots of
    votes, that should be the line passing through
    the points

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Mechanics of the Hough transform
  • Construct an array representing m, b
  • For each point, render the line ymxb into this
    array, adding one at each cell
  • Questions
  • how big should the cells be? (too big, and we
    cannot distinguish between quite different lines
    too small, and noise causes lines to be missed)
  • How many lines?
  • count the peaks in the Hough array
  • Who belongs to which line?
  • tag the votes
  • Can modify voting, peak finding to reflect noise.
  • Big problem if noise in Hough space different
    from noise in image space.

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Some pros and cons
  • Run-time
  • Complexity of RANSAC nnn
  • Complexity of Hough nd

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Error behavior
  • Hough handles error with buckets. This gives a
    larger set of lines consistent with point, but
    ad-hoc.
  • Ransac handles error with threshold.
    Well-motivated for error in other points, but not
    for error in first 2 points.
  • But works if we find some 2 points w/ low error.
  • Error handling sloppy -gt clutter bigger problem.
  • Many variations to handle these issues.

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Clustering Color/Intensity
Group together pixels of similar color/intensity.
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Parametric Clustering
  • Each cluster has a mean color/intensity, and a
    radius of possible colors.
  • For intensity, this is just dividing histogram
    into regions.
  • For color, like grouping 3D points into spheres.

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K-means clustering
  • Brute force difficult because many spheres, many
    pixels.
  • Assume all spheres same radius just need sphere
    centers.
  • Iterative method.
  • If we knew centers, it would be easy to assign
    pixels to clusters.
  • If we knew which pixels in each cluster, it would
    be easy to find centers.
  • So guess centers, assign pixels to clusters, pick
    centers for clusters, assign pixels to clusters,
    .
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