Title: Administrative:
1Administrative Design New Game Project
- Apply the principles of Iterative Design
- First run of games in class March 28th in class
- Short document describing goal operational
rules (1-2 pages) - Main point bring a working prototype
- Class will be given a questionnaire evaluating
the game - Answered questionnaire will be returned to game
designers (questions about meaningful play) - Game designers modify game as they see fit
2Administrative Design New Game Project (2)
- Apply the principles of Iterative Design
- Final deadline April 20th in class
- Short document describing goal operational
rules (1-2 pages) - Final working game
- Class will be given a questionnaire evaluating
the game - Answered questionnaire will be returned to
instructor (questions about meaningful play) - Document deadline April 24th in class (see next
slide) - Announcement about final exam exemption April
25th (per e-mail)
3Talking Points Design New Game Document
- Note always justify your assertions by pointing
to material from class/book - Length 7-10 pages
- Describe the game what it does (operational
rules, idea) - Overall game meaningful play?
- Game as system
- Explain the 4 elements (attributes, etc) for the
game - Interactivity
- Map the anatomy of choice answer the five
questions for the game - After thought things you would have done
differently
4Final Thought Design New Game
- Avoid worst-case scenario spending time on this
project and still need to do Final Exam - Start working on the two projects now
- Reward one less exam to worry about
- And have fun creating your own game!
5Complexity and Emergence in Games(Ch. 14)
6Deterministic Games
- Every players action has a single pre-determined
outcome? - Yes Deterministic game
7Chance Games
- Every players action has a single pre-determined
outcome? - No Chance game
8Perfect Information Games
- Does the player knows all information about the
current state of the game? - Yes perfect information game
9Imperfect Information Games
- Does the player knows all information about the
current state of the game? - No imperfect information game
10Categories of Digital Games (from Artificial
Intelligence perspective)
Chance
Deterministic
Chess
Perfect information
Chutes and Ladders
Civilization
Imperfect information
FPS
- Borderline games that could be classified either
way? - It is going to happen unless we use math
- As usual just provide a clear explanation
11Systems and Complexity
(this is not computational complexity, which
studies how hard is for computers to solve a
given problem)
- Reminder
- What is a system?
- Why can game be viewed as systems?
- Systems Complexity ways in which parts interact
within a system - Four categories of systems complexity
- Fixed
- Periodic
- Complex
- Chaotic
12Complexity and Meaningful Play
- Are these two related?
- What happens if there is no relation between play
elements? - Example Grid game
- Lets add complexity relations between play
elements - Does it achieves meaningful play?
13Emergence
- Behavior of the overall system is greater than
its parts - Example simple operational rules but vary and
unpredictable results vary and unpredictable
results - Obvious example complex operational rules and
operational rules
- Pong
- Warcraft (is it simple?)
14Classes of Object Interactions
- Coupled objects are linked recursively
- Non-gaming Example ant colony
- Game example?
- Context-dependent changes are not the same over
time - Non-gaming example behaviors of the colony under
attack versus harvesting - Game example?
- Emergent system interactions are coupled and
context-dependent - To achieve emergent behavior in a game Tuning
(or iterative design) is needed