Administrative: - PowerPoint PPT Presentation

1 / 14
About This Presentation
Title:

Administrative:

Description:

... will be returned to game designers (questions about meaningful play) ... What happens if there is no relation between play elements? Example : Grid game ... – PowerPoint PPT presentation

Number of Views:27
Avg rating:3.0/5.0
Slides: 15
Provided by: cseLe
Category:

less

Transcript and Presenter's Notes

Title: Administrative:


1
Administrative Design New Game Project
  • Apply the principles of Iterative Design
  • First run of games in class March 28th in class
  • Short document describing goal operational
    rules (1-2 pages)
  • Main point bring a working prototype
  • Class will be given a questionnaire evaluating
    the game
  • Answered questionnaire will be returned to game
    designers (questions about meaningful play)
  • Game designers modify game as they see fit

2
Administrative Design New Game Project (2)
  • Apply the principles of Iterative Design
  • Final deadline April 20th in class
  • Short document describing goal operational
    rules (1-2 pages)
  • Final working game
  • Class will be given a questionnaire evaluating
    the game
  • Answered questionnaire will be returned to
    instructor (questions about meaningful play)
  • Document deadline April 24th in class (see next
    slide)
  • Announcement about final exam exemption April
    25th (per e-mail)

3
Talking Points Design New Game Document
  • Note always justify your assertions by pointing
    to material from class/book
  • Length 7-10 pages
  • Describe the game what it does (operational
    rules, idea)
  • Overall game meaningful play?
  • Game as system
  • Explain the 4 elements (attributes, etc) for the
    game
  • Interactivity
  • Map the anatomy of choice answer the five
    questions for the game
  • After thought things you would have done
    differently

4
Final Thought Design New Game
  • Avoid worst-case scenario spending time on this
    project and still need to do Final Exam
  • Start working on the two projects now
  • Reward one less exam to worry about
  • And have fun creating your own game!

5
Complexity and Emergence in Games(Ch. 14)
6
Deterministic Games
  • Every players action has a single pre-determined
    outcome?
  • Yes Deterministic game

7
Chance Games
  • Every players action has a single pre-determined
    outcome?
  • No Chance game

8
Perfect Information Games
  • Does the player knows all information about the
    current state of the game?
  • Yes perfect information game

9
Imperfect Information Games
  • Does the player knows all information about the
    current state of the game?
  • No imperfect information game

10
Categories of Digital Games (from Artificial
Intelligence perspective)
Chance
Deterministic


Chess
Perfect information
Chutes and Ladders
Civilization
Imperfect information
FPS
  • Borderline games that could be classified either
    way?
  • It is going to happen unless we use math
  • As usual just provide a clear explanation

11
Systems and Complexity
(this is not computational complexity, which
studies how hard is for computers to solve a
given problem)
  • Reminder
  • What is a system?
  • Why can game be viewed as systems?
  • Systems Complexity ways in which parts interact
    within a system
  • Four categories of systems complexity
  • Fixed
  • Periodic
  • Complex
  • Chaotic

12
Complexity and Meaningful Play
  • Are these two related?
  • What happens if there is no relation between play
    elements?
  • Example Grid game
  • Lets add complexity relations between play
    elements
  • Does it achieves meaningful play?

13
Emergence
  • Behavior of the overall system is greater than
    its parts
  • Example simple operational rules but vary and
    unpredictable results vary and unpredictable
    results
  • Obvious example complex operational rules and
    operational rules
  • Pong
  • Warcraft (is it simple?)

14
Classes of Object Interactions
  • Coupled objects are linked recursively
  • Non-gaming Example ant colony
  • Game example?
  • Context-dependent changes are not the same over
    time
  • Non-gaming example behaviors of the colony under
    attack versus harvesting
  • Game example?
  • Emergent system interactions are coupled and
    context-dependent
  • To achieve emergent behavior in a game Tuning
    (or iterative design) is needed
Write a Comment
User Comments (0)
About PowerShow.com