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Research Triangle Park, North Carolina

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... W. Link, Robert Hubal, Curry I. Guinn, Laura Flicker, and Rachel A. Caspar ... Combining voice response and behavioral engines to develop virtual practice ... – PowerPoint PPT presentation

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Title: Research Triangle Park, North Carolina


1
Turning Knowledge into Practice
  • Research Triangle Park, North Carolina

2
Accessibility and Acceptance of a Virtual
Respondent-Based Interviewer Training Application
  • Polly P. Armsby, Michael W. Link, Robert Hubal,
    Curry I. Guinn, Laura Flicker, and Rachel A.
    Caspar

3
Responsive Virtual Human Technology (RVHT) and
Interviewer Training
  • Combining voice response and behavioral engines
    to develop virtual practice environments for
    interviewers
  • Increases realism of role plays - enables
    repetitive, motivational practice for diverse
    learners
  • Natural, interactive dialog between the user and
    emotive, responsive Avatars or virtual humans
  • Reduces on-the-job learning of key interaction
    skills
  • Effective refusal avoidance training needs to
    focus on
  • introduction and tone of voice
  • differentiating and dealing with reluctant and
    refusal behavior
  • repetitive self-paced practice focusing on
    adaptive responses quick thinking

4
Mechanics of the Training Application
  • RVHT-based application simulated the interactions
    during the first 30 to 60 seconds of a telephone
    interview
  • Allows interviewers to practice skills in gaining
    cooperation in a self-paced, realistic
    environment
  • Software is designed so interviewers begin with
    an introduction and then respond to objections or
    questions raised by the virtual respondent
  • Interviewers responses are captured
    electronically and processed by a natural
    language speech processor
  • Based on the content of the interviewers speech,
    the software launches another objection/question
    or ends the conversation by either granting the
    interview or hanging-up the telephone

5
Dialogue Map
6
Controlled Environment Evaluation
  • Enhance understanding of how people interact with
    responsive virtual humans
  • Research questions included
  • Does application behave consistently across
    computer platforms?
  • Do users perceive differences in performance or
    behavior of the application across platforms?
  • Does the behavior of the application effect
    users perceptions of the realism of the training
    tool?
  • 12 test subjects - varying levels of expertise
    training telephone interviewers
  • 4 computer platforms - 2 PCs, 2 laptops / 2
    high-end, 2 production

7
Controlled Environment Evaluation Protocol
  • Each subject completed three conversations with
    the Avatar per machine, then rated the experience
  • Rated realism on 7 pt scale in terms of
  • Response time
  • Overall Conversation
  • Objections raised by Avatar
  • Rating scale 1 Not at all realistic, 7
    Extremely realistic
  • All four machines were evaluated twice (in two
    trials)
  • Conversations were taped and transcribed (then
    verified) for coding

8
Application Behavior Measures
  • Transcripts were coded in terms of (1) number of
    Avatar-subject exchanges, and (2) exchange
    semantic (meaning)
  • Measures of application behavior
  • Conversation Exchanges number of times the
    Avatar launched an objection and the subject
    responded
  • Conversation Semantics meaning or content of
    each exchange was coded into one of 35
    categories these were collapsed into 6
    categories for analysis.
  • Conversation Complexity number of unique
    semantics observed during a conversation with the
    Avatar

9
Findings Controlled Environment Evaluation
  • Subject Rating of Application Realism by Platform
  • Ideally while performance of an application might
    vary across platforms, behavior of the
    application should not.
  • Statistically significant variation was found
    across platforms
  • Subject Rating of Realism Based on Application
    Behavior
  • Conversation exchanges no significant
    differences noted in perceptions of realism
  • Conversation semantics only one significant
    difference -- realism of objections raised
    higher when at least one exchange involved
    setting a callback
  • Conversation complexity not significantly
    related to the three realism measures

10
Summary Controlled Environment Evaluation
  • Need to determine reason for significant
    variation in application behavior across
    platforms -- to ensure consistency and uniformity
    of training environment
  • Developers continuing to look at possible
    explanations for behavioral variation of
    application
  • Few differences noted in users perceptions of
    realism -- further analysis to be conducted at
    conversation and exchange level using more
    sophisticated techniques for modeling nested data

11
Live Environment Assessment
  • Evaluation Purpose Enhance understanding of how
    people interact with responsive virtual humans
  • Approximately fifty telephone interviewers of
    varying backgrounds
  • Instructor observations - directly assess the
    interaction between the user and the application
  • Structured questionnaire
  • perceptions of realism of the interactions with
    the "virtual human"
  • ease of use of the software
  • the perceived effectiveness of the training
    sessions
  • basic background characteristics of the user

12
Findings Live Environment Assessment
  • Ease of Use
  • Users found the RVHT software very accessible to
    use
  • Perception of realism - Mixed results
  • Slowness of the response and limited number of
    objections/questions posed limited the sense of
    realism
  • Objections/questions seemed realistic and
    trainees could detect and respond to changes in
    tone and emotion
  • Impact on skill development
  • Most trainees felt the tool increased their
    ability to respond to questions and concerns,
    better gain cooperation, adapt to differences
    tone/voice/moods, and avoid refusals

13
Interviewers Evaluation ofRVHT Training
Application
14
Interviewers Perceptions ofEffectiveness of
RVHT Application
15
Interviewer Recommendations for Future Use of
RVHT Application
  • Approximately two-thirds said they found using
    the RVHT software to be fun and enjoyable.
  • Nearly three-quarters said they would like to use
    the software again
  • 83 said they would recommend the program as a
    training tool for other interviewers

Assessment Yes No Questions Was using RVHT fun
and enjoyable? 65 35 (31) (17) Would you
like to use the RVHT program again as a
training tool? 73 27 (35) (13) Would
you recommend the RVHT program as a training
tool for other interviewers? 83 17
(40) (8)
16
Summary Live Environment Assessment
  • Interviewers liked some features
  • Repeated practice of frequently asked questions
  • Variations in emotional state based on tone of
    voice
  • Interviewers disliked other features
  • Application response time
  • Perceived lack of variety in scenarios presented

17
Possibilities for Future Development
  • RVHT holds potential for improving interviewer
    training
  • The technology still needs considerable basic
    research to make it a viable, mature technology
  • Future development will focus on
  • Formal analysis of the speech recognition to
    refine and improve the underlying technology
  • Enhancement of dialogues and scenarios to provide
    richer training content
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