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CS 303E Class 9: Applets and Graphics

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Then Gosling moved the mouse over an illustration of a 3D molecule in the middle ... Next, Gosling and Gage pushed the audience over the edge with an animated line ... – PowerPoint PPT presentation

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Title: CS 303E Class 9: Applets and Graphics


1
CS 303E Class 9Applets and Graphics
A picture is worth ten thousand words. -
Chinese proverb A formula is worth ten thousand
pictures. -Dykstra
2
A Bit of History
  • One of the reasons Java has gotten so much ink
    and is considered a hot language is its
    connection to the internet.
  • For a history of Java see
  • java.sun.com/features/1998/05/birthday.html
  • Then Gosling moved the mouse over an illustration
    of a 3D molecule in the middle of the text. The
    3D molecule rotated with the mouse movement. Back
    and forth, up and around. "The entire audience
    went Aaaaaaah!'" says Gosling. "Their view of
    reality had completely changed because it MOVED."
    Now everyone was paying close attention. Next,
    Gosling and Gage pushed the audience over the
    edge with an animated line-sorting algorithm that
    Gosling had written.

3
Applets
  • Have nothing to do with apples
  • Suppose to mean a little program. (As opposed to
    an application)
  • Java can be used to write applets or applications
  • So far we have only done applications
  • applets can be embedded in web pages and seen via
    the internet

4
Examples of Applets
  • www.horstmann.com/applets/Retire/Retire.html
  • www.chemsymphony.com/index2.htm
  • java.sun.com/applets/jdk/1.0/demo/SortDemo/
  • www.traffic.uni-duisburg.de/model/
  • Applets can be made as a part of a web page or
    viewed via an appletviewer. The appletviewer is
    used when developing the applet.

5
What's Going on Here
  • Applets are Java Programs.
  • Like web pages they are stored on a remote
    computer called a server.
  • When you visit a page the html code and java byte
    code for the applet are sent from the sever via
    the internet to your computer, the client
  • You web browser presents the html code to you and
    your Java Virtual Machine runs the byte code to
    produce machine code for your computer.

6
A Picture of the Previous Info
applets
This is why Java was thought to hold such great
potential. A program could be written and then
used on any computer. It didn't have to be
rewritten for macs, unix, PCs.
7
Graphics
  • Graphics are easy when done in the context of an
    applet
  • They are easy in applications too, it just takes
    a little more work.
  • We will use a number of predefined Java classes

Graphics Graphics2D Rectangle Ellipse2D.Double Po
int2D.Double Color Font Line2D.Double
8
Very Basic Computer Graphics
  • The screen consists of pixels (picture elements)
  • Pixels are small rectangles on the screen that
    can appear in many colors.
  • Individual pixels are defined with by an x and y
    coordinate.
  • The screen is set up with 0,0 in the top left
    corner

0,0
9
The paint method
  • Applet never have a main method
  • When creating an applet you must define a method
    called paint.
  • This method is called whenever the window the
    applet is in is opened, uncovered, resized, or
    affected in any of number of ways.
  • the paint method is sent 1 parameter, a Graphics
    object which can be used to draw things in the
    applet window
  • Due to some technical reasons this Graphics
    object is normally converted to a Graphics2D
    object

10
The Basics of method paint
import java.applet.Applet import
java.awt.Graphics import java.awt.Graphics2D imp
ort java.awt.Rectangle public class
MyFirstApplet extends Applet public void
paint(Graphics g) Graphics2D g2
(Graphics2D) g / and then we get to work
creating the various things we want to draw
/ Rectangle ceralBox new
Rectangle(0,0,20,30) Rectangle smallSquare
new Rectangle(10,10,5,5) g2.draw(ceralBox)
g2.draw(smallSquare)
11
Other Graphical Shapes
  • Ellipse2D.Double
  • create by specifying x, y, width and height of
    the bounding box for the ellipse

x, y
width
The constructor Ellipse2D.Double circ new
Ellipse2D.Double(10, 20, 30,40)
height
12
Lines, and Points
  • Line2D.Double is used to draw lines between 2
    specified points
  • Specify the x and y's of each end point or create
    Point2D.Double objects.
  • Point2D.Double objects useful if you have lots of
    lines connecting to the same point / pixel in a
    drawing.
  • Points cannot be drawn
  • To draw a point use a line with the start point
    equal to the endpoint

13
Colors and Font Objects
  • Change colors by creating Color objects
  • Color darkGreen new Color(0.0F, 0.5F, 0.0F)
  • specify amount of red, green, blue present
  • g2.setColor(darkGreen) /anything drawn after
    this will be darkGreen/
  • g2.fill(ceralBox)
  • Can draw strings
  • g2.drawString("Applet", 50, 100)
  • Create fonts
  • Font smallFont new Font("Monospaced",
    Font.BOLD, 8)
  • g2.setFont(smallFont)
  • g2.drawString("APPLET", 150, 200)
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