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Problems of Design

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not a sequence of well defined activities. it ... Issue-based Information System (IBIS) ... IBIS Structure. figure : The set of legal rhetorical moves in IBIS ... – PowerPoint PPT presentation

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Title: Problems of Design


1
Problems of Design
  • design spans many disciplines
  • design is often a group activity
  • not a sequence of well defined activities
  • it involves a lot of cognitive activity
  • ideation
  • learning
  • problem solving
  • decision making
  • group design involves distributed cognitive
    processes and shared understanding
  • design problems are often wicked (Rittel)

2
Wicked Problems according to Rittel
  • 1. There is no definite formulation. The
    information needed to understand the problem
    depends on one's ideas for solving it. In order
    to describe a wicked problem in sufficient detail
    one has to develop an inventory of all
    conceivable solutions ahead of time. To find the
    problem is to find the solution. Wicked problems
    require a 'second generation' (argumentative)
    methodology to deal with them.
  • 2. They have no stopping rule. Completion is
    determined by time, money, patience and the
    feeling that the solution is 'good enough'.
  • 3. Solutions are not true or false, just good or
    bad. Judgement of the 'goodness' is subjective
    and will vary within any group.
  • 4. There is no ultimate test of the solutions.
    They will have consequences over a period of time.

3
Wicked Problems (continued)
  • 5. There is no opportunity to learn by trial and
    error, every attempted solution counts
    significantly and leaves traces which cannot be
    undone.
  • 6. They do not have an enumerable set of
    solutions.
  • 7. Every wicked problem is essentially unique. It
    is never possible to be sure that the particulars
    of a specific problem do not over-ride the
    commonalities with other, apparently similar,
    problems. Part of the art of dealing with such
    problems is not to apply standard solutions too
    early.
  • 8. Every wicked problem can be the symptom of
    another problem. There is no natural level at
    which a problem should be tackled it relies on
    the self confidence of the analyst. A problem
    solved at too low a level may make it more
    difficult to deal with higher level problems.

4
Argumentative Design
  • Rittels second generation design methodology
  • recognises interdependency of problem and
    solution
  • you cannot understand the problem without having
    a concept of the solution in mind'
  • 'you cannot gather information meaningfully
    unless you understand the problem, but you cannot
    understand the problem without information about
    it'.
  • brings about a better solution by utilising the
    distributed expertise of a group who can bring
    differing viewpoints to bear on a problem
  • involves those who will be subjected to the
    solution, to facilitate the implementation of
    that solution.

5
Supporting Argumentative Design
  • argumentation can be complex
  • can range over many areas
  • can take place over extended periods
  • often revisits the same areas
  • composition of teams may change over time

6
Design Rationale
  • Various definitions exist including
  • 1) A historical record of the reasons for the
    choice of an artefact. BurgessYakemovic 1990
  • 2) A description of a design space MacLean 1989
  • Essentially DR can be thought of as answering the
    questions
  • 1) Why is this artifact designed the way it is?
  • 2) How might it be designed differently?

7
Justification for Design Rationale
  • makes argumentation explicit
  • might act as a cognitive aid to design
  • facilitates communication between designers
  • facilitates design re-use
  • facilitates maintenance or redesign
  • provides a history or audit trail

8
Issue-based Information System (IBIS)
  • originally proposed by Rittel, refined by Conklin
    and others.
  • based on ideas of argumentation.
  • may be used in real-time meetings.
  • more frequently used to summarise meetings after
    the event.
  • both graphical (gIBIS) and textual forms
    (itIBIS).
  • describes why an artifact is the way it is.

9
IBIS Structure
figure The set of legal rhetorical moves in
IBIS from 'Design Rationale and Maintainability'
by J Conklin
10
Design Space Analysis (DSA)
  • developed by McLean et.al. (Xerox Labs).
  • extends the concept of a design to a range of
    possible solutions from which one may be chosen.
  • helps to make explicit the rationale behind a
    design.
  • can be an effective communication aid between
    members of a design team.
  • can act as a cognitive tool to clarify thought.
  • describes how an artifact might be different

11
Questions, Options and Criteria (QOC)
  • QOC is the notation used for DSA
  • Questions represent the key issues for
    discussion.
  • Options are the alternative design choices
    available.
  • Criteria are either requirements or desirable
    features which the design might have.

12
A Real QOC Example(deciding the attributes of a
scroll bar in a Windowing system)
(From MacLean91)
13
Drawing QOC
  • try to formulate a set of key design questions
    which will contribute to solving the problem
  • derive a set of criteria from the information
    known. Criteria may be required features or
    things which the designers think are desirable.
  • generate options which may satisfy the questions
    and assess each option against relevant criteria,
    both positively and negatively.
  • dont try to cross reference criteria between
    different questions, repeat them if necessary
  • generate consequent questions and new criteria
    where necessary

14
QOC in Decision Making
15
Disadvantages of Design Rationale
  • imposes an additional cognitive overhead on the
    design process
  • may inhibit discussion
  • may have legal implications
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