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Heuristics for 3D model decomposition

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Decomposition in SWIFT Essentially a ... Decomposition in SWIFT Cresting ... Run rigorous timing tests with SWIFT to determine if different decomposition ... – PowerPoint PPT presentation

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Title: Heuristics for 3D model decomposition


1
Heuristics for 3D model decomposition
  • Presented by Luv Kohli
  • COMP258
  • December 11, 2002

2
What is convex decomposition?
  • Technique to split up arbitrary polyhedra into
    convex pieces
  • Many calculations are far easier between convex
    objects
  • Collision detection, penetration depth, etc.

3
How is it done?
  • Two broad categories
  • Convex solid decomposition
  • Has output of size O(n2) impractical
  • Convex surface decomposition
  • Complexity O(r), where r is the number of reflex
    edges

4
Convex surface decomposition
  • Space partitioning
  • Space sweep
  • Flooding
  • Traverse the dual graph of the surface
  • Start at some node and collect facets as long as
    they form a convex patch

5
Chazelle, et al.Flood and Retract
6
Decomposition in SWIFT
  • Essentially a flooding algorithm using DFS or BFS
  • Uses cresting algorithm to determine seed faces
  • Start growing from faces furthest away from
    reflex edges

7
Decomposition in SWIFT
8
Cresting
  • The cresting technique attempts to minimize the
    number of pieces by allowing them to grow as
    large as possible
  • There may be other decomposition algorithms that
    provide better results for certain applications
  • Equal-sized pieces?

9
Alg1 Reverse ( Fwd) cresting
  • Uses the same technique of finding distance from
    reflex edges (with minor modifications)
  • Prioritizes seed faces in reverse
  • Lets smaller pieces grow first so they are not
    overwhelmed by larger ones

10
Alg2 Reverse ( Fwd) flooding
  • Uses potential piece sizes instead of distances
    from reflex edges
  • For each unvisited face, flood (grow) while the
    current piece is still convex
  • When growing ceases, record the piece size for
    use as priority

11
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12
Alg3 Flooding w/ surface area
  • Use surface area of flooded pieces to prioritize
    growing
  • Same idea as before but with different input to
    the graph traversal algorithm

13
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14
Other ideas
  • Use some threshold value to stop piece growing
  • Try to keep pieces around the same size
  • Grow in parallel
  • Issues with determining how many pieces to grow
    from simultaneously

15
Future work
  • Run rigorous timing tests with SWIFT to
    determine if different decomposition methods have
    an effect on collision detection
  • Combination of decomposition methods?

16
References
  • Ehmann, Stephen A., Lin, Ming C. Accurate and
    Fast Proximity Queries Between Polyhedra Using
    Convex Surface Decomposition, EUROGRAPHICS 2001.
  • Chazelle, B. et al. Strategies for polyhedral
    surface decomposition An experimental study,
    Comp. Geom. Theory Appl., 7327-342, 1997.
  • Chazelle, B. Convex Partitions of Polyhedra A
    Lower Bound and Worst-Case Optimal Algorithm,
    SIAM J. Comp., Vol. 13, No. 3, August 1984.
  • Bajaj, C. L., Dey, T. K., Convex Decomposition of
    Polyhedra and Robustness, SIAM J. Comp., Vol. 21,
    No. 2, April 1992.
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