Title: Visual Graphic Design
1Visual (Graphic) Design
2Who Needs Substance?
3Graphic Design
- The look of an interface or web site, as in
look and feel - The overall set of images, colors, layouts, fonts
- Conveys an impression, mood
4Role of Graphic Design
- Create a look, an impression
- What someone initially encounters
- Sets a framework for understanding content
5Role of Graphic Design
- The look of an interface
- What someone initially encounters
- Sets a framework for understanding content
6Role of Graphic Design
- The look of an interface
- What someone initially encounters
- Sets a framework for understanding content
7Role of Graphic Design
- The look of an interface
- What someone initially encounters
- Sets a framework for understanding content
8Role of Graphic Design
- The look of an interface
- What someone initially encounters
- Sets a framework for understanding content
9Role of Graphic Design
- The look of an interface
- What someone initially encounters
10Graphic Design
- It shares aspects of design practices in
engineering and CS, but focuses on the cultural,
symbolic affective aspects. - useful, usable, desirable
11Graphic Design
- As a practice, it has been around for thousands
of years. -
12Graphic Design
- With the industrial revolution, art and design
began to diverge - Design for mass-production - of printing, of
artifacts
13Graphic Design
- In the US, graphic design developed into a
profession after WWII.
14Graphic Design
- Relies on a BALANCE and integration of
- Objective relies on quantitative studies, like
usability testing - Does the look work?
15Graphic Design
- Subjective look relies on subjective judgment
by experts, and depends on contextual factors
16Graphic Design
- Subjective look is contextual, based on
culture - Culture is learned
- Cultural meanings change
- There can be multiple meanings
- Uniqueness is valued (not programmable)
You cannot empirically measure the subjective
aspects, but there is a discipline to its study
17Graphic Design
- Is rigorous in its own realm
- Knowing graphic design principles will
- Enhance your ability to communicate w/designers
- Enable you to create more user-friendly
interfaces
18Design Philosophies
- One point of view
- Economy of visual elements
- Less is more
- Clean, well organized
- Form follows function Bauhaus
Color
Imagery
Sequencing
Layout
Typography
Organization
19Graphic Design Principles
- Metaphor
- Clarity
- Consistency
- Alignment
- Proximity
- Contrast
20Metaphor
- Tying presentation and visual elements to some
familiar relevant items - e.g., Desktop metaphor
- If youre building an interface for a grocery
application, maybe mimic a person walking through
a store with a cart
21Example
Overdone?
www.worldwidestore.com/Mainlvl.htm
22Clarity
- Every element in an interface should have a
reason for being there - Make that reason clear too!
- Less is more
23Clarity
- White space
- Leads the eye
- Provides symmetry and balance through its use
- Strengthens impact of message
- Allows eye to rest between elements of activity
- Used to promote simplicity, elegance, class,
refinement
24Example
Clear, clean appearance Opinion?
www.schwab.com
25Example
Clear, clean appearance Opinion?
26Clarity via White Space
27Clarity via White Space
28Consistency
- In layout, color, images, icons, typography,
text, - Within screen, across screens
- Stay within metaphor everywhere
- Platform may have a style guide
- Follow it!
29Example
Home page
Content page 1
Content page 2
www.santafean.com
30Alignment
- Western world
- Start from top left
- Allows eye to parse display more easily
31Alignment
- Grids
- (Hidden) horizontal and vertical lines to help
locate window components - Align related things
- Group items logically
- Minimize number of controls, reduce clutter
32Alignment
33Grid Example
34Alignment
- Left, center, or right
- Choose one, use it everywhere
- Novices often center things
- No definition, calm, very formal
Here is somenew text
Here is somenew text
Here is somenew text
35Proximity
- Items close together appear to have a
relationship - Distance implies no relationship
Time
Time
36Example
Name
Name
Name
Addr1
Addr1
Addr1
Addr2
Addr2
Addr2
City
City
City
State
State
State
Phone
Phone
Phone
Fax
Fax
Fax
37Alignment Dialogue Box Example
38Dialogue Box Example
39Dialogue Box Example
40Dialogue Box Example
41Contrast
- Pulls you in
- Guides your eyes around the interface
- Supports skimming
- Take advantage of contrast to add focus or to
energize an interface - Can be used to distinguish active control
42Contrast
- Can be used to set off most important item
- Allow it to dominate
- Ask yourself what is the most important item in
the interface, highlight it - Use geometry to help sequencing
43Example
Importantelement
www.delta.com
44UI Exercise
- Look at interface and see where your eye is
initially drawn (what dominates?) - Is that the most important thing in the
interface? - Sometimes this can (mistakenly) even be white
space!
45Example
Disorganized
46Example
Visual noise
47Example
Overuse of 3D effects
48Economy of Visual Elements
- Less is more
- Minimize borders and heavy outlining, section
boundaries (use whitespace) - Reduce clutter
- Minimize the number of controls
49Coding Techniques
- Blinking
- Good for grabbing attention, but use very
sparingly - Reverse video, bold
- Good for making something stand out
- Again, use sparingly
50Characterizing Color - HSV Model
- Hue
- basic color, pigment
- Saturation
- relative purity, brightness, or intensity of a
color - Value
- lightness or darkness of a color
- Most commonly-used model
-
Image from Adventures in HSV Space, Darrin
Cardani, dcardani_at_buena.com
51HSV Color Model
- Hue
- Wavelength (red, green, yellow, blue)
- Spectrum (VIBGYOR)
- Saturation
- Pastel versus strong (baby blue, sky blue, royal
blue) - Value
- amount of energy (white, light gray, dark gray,
black) - Usually V 0.299R 0.587G 0.114B
52HSV Color Space
- Typical color selection tools
53Color Reflected and Emitted
- We see the world via reflected color light
strikes a surface and is reflected to our eyes
properties of surface dictate color (printers,
objects) - Subtractive color model - Cyan Magenta Yellow
primaries - Colors on CRT are emitted light is generated by
phosphors and emitted - Additive color model - Red Green Blue primaries
54Color
- Use it for a purpose, not to just add some color
in
55Color Guidelines
- Use color sparingly--Design in b/w then add color
where appropriate - Use color to draw attention, communicate
organization, to indicate status, to establish
relationships - Avoid using color in non-task related ways
56Color Guidelines
- Color is good for supporting search
- Do not use color without some other redundant cue
- Color-blindness
- Monochrome displays
- Redundant coding enhances performance
- Be consistent with color associations from jobs
and cultures
57Color Guidelines
- Display color images on a black, white, or gray
background - Be sure foreground colors contrast (in both
brightness and hue) with background colors - Avoid using color in non-task related ways
58How many small ovals?
59Now how many small ovals?
60Visual Exercise
- How many small objects?
- How many rectangles?
- How many orange objects?
61How Many Small objects?
62How Many Rectangles?
63How Many Orange objects?
64Visual Exercise
- Find the red letter
- Find the A
65Find the Red Letter Find the A
B
P
X
V
F
E
U
U
W
S
O
C
C
A
B
Z
L
L
E
M
K
H
I
J
S
G
R
R
N
T
H
T
G
V
V
P
D
Q
Q
F
X
O
D
I
V
W
W
S
K
N
X
Y
Y
Z
V
W
K
D
M
S
R
Z
J
66Find the Q and Z
C
V
M
G
R
T
D
P
Q
F
A
Z
W
J
67Searching and Color
- Search for a particular item on a display
- Color generally faster
- Shapes (60)
- Size (40)
- Brightness (40)
- Alpha characters (40)
- Letters (10)
- Score Achromatic search time color search
time - Achromatic search time
- An initial decrease in search time occurs as the
first few colors are used, but then search times
go up as more colors are added.
68Accuracy and Color Coding
- Redundant coding increases discrimination
- Red triangle
- Green square
- Viewer cues on either code, results are
- Brightness color (104)
- Size brightness color (61)
- Size color (60)
- Score Redundant Color Only
- Color Only
69Color Guidelines
- To express difference, use high contrast colors
(and vice versa) - Make sure colors do not vibrate
These colors vibrate they willgive you a
headache
70Color Meanings Contextually Specific
- Red
- aggression, love
- hot, warning, stop, radiation
- Pink
- female, cute, cotton candy
- Orange
- warm, autumn, Halloween
- Blue
- cold, off
- Yellow
- happy, caution, joy
- Brown
- warm, fall, dirt, earth
- Green
- go, on, safe, envy, lush, pastoral
- Purple
- royal, sophisticated, Barney
71Color Meanings Culturally Specific
http//www.ricklineback.com/culture2.htm
72Color Palettes
- Color palette set of colors used on one screen
- Choose color palette from HSV space by varying
and two of H, S, and V. - Dont vary hue, saturation and brightness at the
same time. - Unless want continuous tone or artsy effect,
best to use only 4-6 colors per screen
73Color Palettes/Suites
- Designers often pick a palette of 4 or 5 colors
Variations of 2 colors
Monochromatic (variations of 1 color)
Southwestern (culturally evocative)
74Color Palettes
- Use of pastels and primaries
- Varyies all of hue, saturation and value
75Color Palettes
- Redesign increased saturation of blue
- All colors are primary
76Effect of Colored Text on Colored Background
Black text on red Gray text on red Yellow text on
red Light yellow text on red Green text on
red Light green text on red Blue text on red Pale
blue text on red Dark red text on red Red text on
red Rose text on red
77Effect of Colored Text on Colored Background
Black text on dark blue Gray text on dark
blue Yellow text on dark blue Light yellow text
on dark blue Green text on dark blue Light green
text on dark blue Blue text on dark blue Pale
blue text on dark blue Dark red text on dark
blue Red text on dark blue Rose text on dark blue
78Effect of Colored Text on Colored Background
- Not enough contrast between blue text and grey,
textured background - Inconsistency may cause user to puzzle over icons
being different sizes
79Effect of Colored Text on Colored Background
- Substituted black text for blue
- Increased contrast
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80Icon Design
- Represent object or action in a familiar and
recognizable manner - Limit number of different icons
- Avoid excessive detail
- Make icon stand out from background
81Icon Design
- Relies on drawing ability hire someone to do it
(there are standards and ways to critique icon
design) - Avoid meaningless, gratuitous use of icons
- Too many icons quickly become illegible
82Icon Design
What do each of these signify? Almost always
want to accompany your icons by a text label
83Use a Graphics Alphabet
- Use a basic graphics alphabet from which to form
icons
84Use a Graphics Alphabet
- Icons created from the graphics alphabet
85What do these icons mean?
Icons should be recognizable, memorable, and
discriminable
86What do these icons mean? Answers
From Windows Start menu
Common document icons
cut
open
copy
new
paste
save
spell check
print
Icons should be recognizable, memorable, and
discriminable
87Your Screen?