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Drawing Lines

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It was originally to be used with a plotter. It adapts well to raster 'scan conversion' ... Scan conversion. The actual line is comprised of points drawn from ... – PowerPoint PPT presentation

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Title: Drawing Lines


1
Drawing Lines
  • The Bresenham Algorithm for drawing lines and
    filling polygons

2
Plotting a line-segment
  • Bresenham published algorithm in 1965
  • It was originally to be used with a plotter
  • It adapts well to raster scan conversion
  • It uses only integer arithmetic operations
  • It is an iterative algorithm each step is
    based on results from the previous step
  • The sign of an error term governs the choice
    among two alternative actions

3
Scan conversion
The actual line is comprised of points drawn from
a continuum, but it must be approximated using
pixels from a discrete grid.
4
The various cases
  • Horizontal or vertical lines are easy cases
  • Lines that have slope 1 or -1 are easy, too
  • Symmetries leave us one remaining case 0 lt
    slope lt 1
  • As x-coodinate is incremented, there are just two
    possibilities for the y-coordinate (1)
    y-coordinate is increased by one or (2)
    y-coordinate remains unchanged

5
0 lt slope lt 1
Y-axis
X-axis
y increases by 1
y does not change
6
Integer endpoints
?Y Y1 Y0 ?X X1 X0
(X1,Y1)
0 lt ?Y lt ?X
?Y
(X0,Y0)
?X
slope ?Y/?X
7
Which point is closer?
y mx b
A
yi -11
yi -1
B
ideal line
xi -1
xi
error(A) (yi -1 1) y error(B) y - (yi
-1)
8
The Decision Variable
  • Choose B if and only if error(B)lterror(A)
  • Or equivalently error(B) error(A) lt 0
  • Formula error(B) error(A) 2m(xi x0)
    2(y0 yi -1) -1
  • Remember m ?y/?x (slope of line)
  • Multiply through by ?x (to avoid fractions)
  • Let di ?x( error(B) error(A) )
  • Rule is choose B if and only if di lt 0

9
Computing di1 from di
  • di1 2(?y)(xi1 x0) 2(?x)(y0 yi) ?x
  • di 2(?y)(xi x0) 2(?x)(y0 yi-1) ?x
  • The difference can be expressed as
  • di1 di 2(?y)(xi1 xi) 2(?y)(yi yi-1)
  • Recognize that xi1 xi 1 at every step
  • And also yi yi-1 will be either 0 or 1
  • (depending on the sign of the previous d)

10
How does algorithm start?
  • At the outset we start from point (x0,y0)
  • Thus, at step i 1, our formula for di is
    d1 2(?y) - ?x
  • And, at each step thereafter
  • if ( d i lt 0 ) di1 di 2(?y) yi1 yi
  • else di1 di 2(?y-?x) yi1 yi 1
  • xi1 xi 1

11
bresdemo.cpp
  • The example-program is on class website
  • http//nexus.cs.usfca.edu/cruse/cs686/
  • It draws line-segments with various slopes
  • The Michener algorithm (for a circle-fill) is
    also included, for comparative purposes
  • Extreme slopes (close to zero or infinity) are
    not displayed in this demo program
  • They can be added by you as an exercise

12
Filling a triangle or polygon
  • The Bresenhams method can be adapted
  • But an efficient data-structure is needed
  • All the sides need to be handled together
  • We let the y-coordinate steadily increment
  • For sides which are nearly horizontal the
    x-coordinates can change by more than 1

13
Triangle Illustration
14
Non-Convex Polygons
15
Bucket-Sort
Y
0
XLO
XHI
1
2
8
8
3
7
9
4
6
10
5
11
5
6
12
7
7
13
9
8
14
11
10
15
13
11
16
15
12
17
17
13
16
Handling Corners
17
In-class exercises
  • For the bresdemo.cpp program
  • Supply a function that tests the capability of
    the Breshenham line-drawing algorithm to draw
    lines having the full range of slopes
  • For the fillpoly.cpp program
  • Modify the program code so that it will work with
    polygons having more than three sides
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