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The Home Depot

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The value of connecting to a network depends on the number of people on ... Idea is to forsake control to get the bandwagon rolling. CMIS 520 April 11, 2005 ... – PowerPoint PPT presentation

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Title: The Home Depot


1
Information RulesChapter 7
Networks and Positive Feedback
2
Overview
  • Positive Feedback
  • Demand Side Economies of Scale
  • Network Externalities
  • Collective Switching Costs
  • Is your industry subject to positive feedback
  • Igniting positive feedback
  • Evolution offer a migration strategy
  • Revolution offer compelling performance
  • Generic Strategies in Network Market
  • Lessons

3
Positive Feedback
  • Difference between old economies and new
    economies
  • Economies of Scale vs. Economies of Networks
  • The value of connecting to a network depends on
    the number of people on the network

4
Positive Feedback
  • Positive feedback allows the strong to get
    stronger and the weak to get weaker
  • Negative feedback allows the strong to get weaker
    and weak get stronger
  • When two firms compete in a market where there is
    positive feedback only one winner can emerge
  • This is driven by the fact that users want to be
    connected to the network that has (or will have)
    the most users

5
Positive Feedback
  • The positive feedback system follows a
    predictable S-Shaped curve
  • Flat during launch
  • A steep rise during takeoff as positive feedback
    kicks in
  • Leveling off

6
Supply/Demand-Side Economies of Scale
  • Supply-Side Economies of Scale
  • Declining average unit cost (ex cars)
  • As quantity increases marginal unit cost lt
    average unit costs (ex information goods)
  • Demand Side Economies of Scale
  • Value to the user increases as the number of
    compatible user increases
  • Network effect
  • Examples cellular phones

7
Demand-Side Economies of Scale
Popularity Adds Value in a Network Industry
8
Demand-Side Economies of Scale
  • Supply-side and demand-side economies of scale
    combine to make positive feedback in the network
    economy specially strong.
  • Example cellular phones
  • Marketing (demand-side) Strategy

9
Network Externalities
  • The term that describes the effect that large
    networks are more attractive to users than small
    ones are
  • Network view info technologies in terms of
    virtual networks, which share many properties
    with real networks such as communications and
    transportation networks

10
Network Externalities
  • Externalities arise when one market participant
    affects others without compensation being paid
  • Like feedback, externalities come in 2 flavors
    negative positive
  • Negative externality is pollution
  • my sewage ruins your pool or drinking water
  • Normally externalities are positive
  • I join your network it gets bigger and better
    to your benefit

11
Network Externalities
  • Positive externalities give rise to positive
    feedback
  • when I buy a fax machine, the value of your fax
    machine is enhanced since you can now send faxes
    to me and receive faxes from me

12
Network Externalities
  • Metcalfes Law named after the inventor of
    Ethernet
  • The value of a network goes up as the square of
    the number of users
  • If there are N number of people in a network,
    and the value of the network to each of them is
    proportional to the number of other users, then
    the total value of the network is proportional to
    N x (N-1) N2 N

13
Network Externalities
  • Metcalfes Law Continued
  • If the value of a network to a single user is 1
    for each other user on the network, then a
    network of size 10 has a total value of roughly
    100.
  • In contrast, a network of size 100 has a total
    value of roughly 10,000.
  • A tenfold increase in the size of the network
    leads to a hundredfold increase in its value.

14
Collective Switching Costs
  • Network externalities make it virtually
    impossible for a small network to thrive
  • Every network has to start from scratch
  • The challenge to companies seeking to introduce
    new but incompatible technology into the market
    is to build network size by overcoming COLLETIVE
    SWITCHING COSTS (the combined switching costs of
    all users)

15
Collective Switching Costs
  • In many information industries, these are the
    biggest single force working in favor of
    incumbents
  • They work in a non-linear way, convincing 10
    people connected in a network to switch to your
    incompatible network is more than 10 times as
    hard as getting one customer to switch
  • But you need all 10, or most of them no one will
    want to be the first to give up the network
    externalities and risk being stranded
  • Because various users find it so difficult to
    coordinate to switch to an incompatible
    technology, control over a large installed base
    of users can be the greatest asset you can have

16
Collective Switching Costs Example
  • QWERTY Keyboard (1870s Type Writer brand of
    machines)
  • Awkward configuration of letters, mainly to slow
    down typists and reduce incidence of jamming of
    the machines.
  • Dovark Layout (patented 1932)
  • Much superior .. All vowels on the same row
  • Why, then, are we still using QWERTY keyboard
    (computer Keyboards rarely jam) ?

17
Positive Feedback
  • Not all information infrastructure markets are
    dominated by the forces of positive feedback
  • EX Internet Service Providers
  • A high tech industry that currently does not
    experience large network effects
  • At one time, were attempts by ISPs for
    proprietary systems
  • Changed by the commercialization and
    standardization of the Internet

18
Positive Feedback
  • Think carefully about the magnitude and
    significance of network externalities in your
    industry
  • Dont let the idea of positive feedback carry you
    away not every market tips
  • Will your market tip toward a single dominant
    technology or vendor?
  • Depends on the balance between two fundamental
    forces economies of scale variety

19
Not every market tips!
  • Likelihood of Market Tipping to a Single
    Technology

Low Economies of Scale
High Economies of Scale
Low Demand for Variety
Unlikely
High
High Demand for Variety
Low
Depends
20
Igniting Positive Feedback Performance Vs.
Compatibility
  • What does it take for a new technology to succeed
    in the market?
  • Building your own base of users for a new
    technology in the face of an established network
    can be daunting

21
Igniting Positive Feedback Performance Vs.
Compatibility
  • Two approaches for dealing with the problem of
    consumer inertia
  • 1) Evolution strategy of compatibility
  • 2) Revolution strategy of compelling
  • performance
  • Evolution strategy offers a smooth migration path
  • Revolution strategy offers compelling performance

22
Igniting Positive Feedback Performance Vs.
Compatibility
Performance Vs. Compatibility
Evolution
Improved Design or Adaptors
Compatibility
Performance
Performance
23
Evolution Offer a Migration Path
  • Reducing switching costs to entice customers to
    try your new technology
  • Requires compatibility with existing products
  • Two Obstacles
  • Technical Obstacles
  • Legal Obstacles

24
Technical Obstacles
  • Develop a technology that is both
  • Compatible with existing technology
  • Superior to existing technology
  • Keeps switching costs low with backward
    compatibility and improved performance
  • Compatibility/Performance Tradeoff
  • 3 Strategies to combat tradeoff
  • Use creative design
  • Think in terms of the system
  • Consider converters and bridge technologies

25
Legal Obstacles
  • Need to obtain the legal right to sell products
    that are compatible with existing products
  • Intellectual Property Rights over older
    generation technology
  • Incumbents may use property rights to block
    competition or to license product

26
Revolution Offer Compelling Performance
  • Offer a superior product to persuade enough users
    to switch to it
  • Revolution Strategy
  • Challenges
  • Revolution Strategy is risky
  • Andy Groves 10X rule of thumb

27
Igniting Positive Feedback Openness Vs. Control
  • Anyone launching a new technology must face a
    fundamental control/openness trade off.
  • Open Offering to make the necessary interfaces
    and specifications available to others.
  • Control Maintain control by keeping your system
    Proprietary.

28
Igniting Positive Feedback Openness Vs. Control
  • Control
  • Proprietary control will be exceedingly valuable
    if your product or system takes off.
  • Your network will be more valuable if you can
    control the ability of others to interconnect
    with you.

29
Igniting Positive Feedback Openness Vs. Control
  • Openness
  • Failure to open your technology can spell its
    demise.
  • If customers fear lock-in or if you face a strong
    rival whose system offers comparable performance
    but is non-proprietary.
  • Openness ups your chance of success by attracting
    allies and assuring customers that they can turn
    to other suppliers down the road.

30
Igniting Positive Feedback Openness Vs. Control
  • Which route is best?
  • There is no right or wrong choice.
  • The answer depend on the market and your position
    in the market.
  • Ultimate goal is to maximize the value of your
    technology, not your control over it.

31
Igniting Positive Feedback Openness Vs. Control
  • Your Reward Total value added to Industry X
    Your share of industry value
  • Total value added to the industry depends on the
    inherent value of the technology and how widely
    the technology is adopted.

32
Openness
  • The openness strategy is critical when no one
    firm is strong enough to dictate technology
    standards.
  • Openness also arises naturally when multiple
    products must work together, making coordination
    in product design essential.
  • Openness is more cautious than control. Idea is
    to forsake control to get the bandwagon rolling.

33
Generic Strategies in Network Markets
  • 4 Generic strategies for companies seeking to
    introduce new technologies into the market place.
  • These strategies follow logically from the two
    basic trade-offs
  • Performance/Compatibility trade off
  • Openness/Control trade off

34
Generic Strategies in Network Markets
    Control     Openness
Compatibility Controlled migration Open migration
Performance   Performance play     Discontinuity
35
Generic Strategies in Network Markets
  • Controlled Migration
  • Consumers are offered a new and improved
    technology that is compatible with their existing
    technology, but is proprietary.
  • Upgrades and updates of software programs tend to
    fall into this category.

36
Generic Strategies in Network Markets
  • Controlled Migration Cont.
  • If you have secure domination in your market, you
    can introduce the new technology as a premium
    version of the old technology.
  • Thus, controlled migration often is a dynamic
    form of the versioning strategy described in
    chapter 3.

37
Generic Strategies in Network Markets
  • Open Migration
  • The new product is supplied by many vendors and
    requires few switching costs.
  • Open migration makes the most sense if your
    advantage is primarily based on manufacturing
    capabilities.
  • You will benefit from a large total market and an
    agreed upon set of specifications.

38
Generic Strategies in Network Markets
  • Discontinuity
  • A new product or technology is incompatible with
    existing technology but is available from
    multiple suppliers.
  • Ex.- introduction of CD audio systems, 3 ½
    floppy disks
  • Like the open migration strategy, discontinuity
    favors suppliers that are efficient manufacturers.

39
Generic Strategies in Network Markets
  • Performance Play
  • Boldest and riskiest of the four strategies.
  • Involves the introduction of a new, incompatible
    technology over which the vendor retains strong
    proprietary control.
  • Makes the most sense if your advantage is
    primarily based on the development of a striking
    new technology that offers advantages over
    existing technology.
  • Examples Nintendo, Palm pilot, Zip Drive
  • How about Google?

40
Lessons
  • Positive Feedback - The Dynamic Process by which
    the Strong get Stronger and Weak get Weaker.
  • Adoption Dynamics In the Presence of Positive
    Feedback tend to follow a predictable S
    pattern, or logistic growth path (slow start,
    rapid growth, the saturation)

41
Lessons
  • Consumers Value Information Technologies that are
    widely used, just as they value communications
    networks with broad reach.
  • Positive Feedback works to the advantage of
    large networks and against small networks.
  • Consumer Expectations are vital to obtaining
    the critical mass necessary to fuel growth.

42
Lessons
  • Firms introducing new products and technologies
    face a fundamental trade-off between performance
    and compatibility.
  • Firms Introducing new products and technologies
    also face a fundamental trade-off between
    openness and control.
  • Many of the tactics for dealing with positive
    feedback and network externalities have been used
    in the past.

43
Lessons
  • There are four generic strategies for innovators
    in network markets
  • Performance Play
  • Controlled Migration
  • Open Migration
  • Discontinuity

44
Discussion Questions
  • Can Microsoft be considered a growth company
    today?
  • Where would you put Microsoft on the S-shaped
    curve (in terms of Revenue or profit)
  • How would you characterize Google against the
    backdrop of the four generic strategies that we
    talked about?
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