CISC 110 Day 3 - PowerPoint PPT Presentation

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CISC 110 Day 3

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... 2-D or 3-D artwork or model positions in order to create an illusion of movement. ... background are photographed together to form the composite image. ... – PowerPoint PPT presentation

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Title: CISC 110 Day 3


1
CISC 110Day 3
  • Introduction to Computer Graphics

2
Outline
  • Raster and Vector Graphics
  • RGB Color Model
  • Geometric Transformations
  • Animation
  • Tweening
  • Masks

3
Vector Graphics
  • Vector graphics is the use of geometrical
    primitives, such as points, lines, curves, and
    shapes or polygons, which are all based upon
    mathematical equations, to represent images in
    computer graphics.

4
Vector Graphics
  • To draw a circle, a program needs to know the
    radius, the location of the center point, the
    line style and color, and fill style and color.
  • More complex shapes can be created with Bézier
    curves.

5
Raster Graphics
  • In computer graphics, a raster graphics image, or
    bitmap, is a generally rectangular grid of
    pixels, or points of color.

6
Vector vs. Raster Graphics
  • Raster images are based on pixels and thus scale
    with loss of clarity, while vector-based images
    can be scaled indefinitely without degrading.

7
RGB Color Model
  • The RGB color model is an additive color model in
    which red, green, and blue light are added
    together to produce a wide range of colors.

8
RGB Color Model
  • An RGB image, along with its separate R, G and B
    components

9
Numerical Representation
  • A color in the RGB color model is described by
    indicating how much of each of the red, green,
    and blue is included. The color is expressed as
    an RGB triplet (r,g,b), each component of which
    can vary from zero (no light) to a defined
    maximum value (usually 255).

10
Geometric Transformations
  • A translation moves every point of a figure or a
    space by the same amount in a given direction.
  • A rotation is a progressive radial orientation to
    a common point. That common point lay within the
    axis of that motion.

11
Animation
  • Animation is the rapid display of a sequence of
    images of 2-D or 3-D artwork or model positions
    in order to create an illusion of movement.

12
Traditional Cell Animation
  • Transparent cels, each with a different character
    drawn on them, and an opaque background are
    photographed together to form the composite image.

13
Tweening
  • Inbetweening or tweening is the process of
    generating intermediate frames between two images
    (key frames) to give the appearance that the
    first image evolves smoothly into the second
    image.

14
Motion, Shape Color Tweening
15
Masks
  • A mask provides a hole through which underlying
    layers show, so that you can limit the area of
    the layers that is visible.
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