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Visual Displays

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Screen Resolution - measure of number of pixels on a screen (m by n) ... green liquid crystal shutters to change color in front of a monochrome screen. ... – PowerPoint PPT presentation

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Title: Visual Displays


1
Visual Displays

2
Image Source (Screen)
  • Image Quality Issues
  • Pixels
  • Color
  • Video Formats
  • Liquid Crystal Displays
  • CRT Displays
  • Projection Displays

3
Image Quality Issues
  • Screen resolution
  • Color
  • Blank space between the pixels
  • Intentional image degradation
  • Brightness
  • Contrast
  • Refresh rate
  • Sensitivity of display to viewing angle

4
Pixels
  • Pixel - The most basic addressable image element
    in a screen
  • CRT - Color triad (RGB phosphor dots)
  • LCD - Single color element
  • Screen Resolution - measure of number of pixels
    on a screen (m by n)
  • m - Horizontal screen resolution
  • n - Vertical screen resolution

5
Other meanings of resolution
  • Pitch - Size of a pixel, distance from center to
    center of individual pixels.
  • Cycles per degree - Addressable elements (pixels)
    divided by twice the FOV measured in degrees.
  • The human eye can resolve 30 cycles per degree
    (20/20 Snellen acuity).

6
Color
  • There are no commercially available small pixel
    technologies that can individually change color.
  • Color is encoded by placing different-colored
    pixels adjacent to each other.
  • Field sequential color uses red, blue and green
    liquid crystal shutters to change color in front
    of a monochrome screen.

7
Video Formats
  • NTSC - 525x480, 30f/s, interlaced
  • PAL - 625x480, 25f/s, interlaced
  • VGA - 640x480, 60f/s, noninterlaced
  • RGB - 3 independent video signals and
    synchronization signal, vary in resolution and
    refresh rate
  • Time-multiplexed color - R,G,B one after another
    on a single signal, vary in resolution and
    refresh rate

8
Liquid Crystal Displays
  • Liquid crystal displays use small flat chips
    which change their transparency properties when a
    voltage is applied.
  • LCD elements are arranged in an n x m array call
    the LCD matrix
  • Level of voltage controls gray levels.
  • LCDs elements do not emit light, use backlights
    behind the LCD matrix

9
LCDs (cont.)
10
LCDs (cont.)
  • Color is obtained by placing filters in front of
    each LCD element
  • Usually black space between pixels to separate
    the filters.
  • Because of the physical nature of the LCD matrix,
    it is difficult to make the individual LCD pixels
    very small.
  • Image quality dependent on viewing angle.

11
LCDs (cont.)
  • LCD resolution is often quoted as number of color
    elements not number of RGB triads.

Example 320 horizontal by 240 vertical elements
76,800 elements Equivalent to 76,800/3 25,500
RGB pixels "Pixel Resolution" is 185 by 139
(320/1.73, 240/1.73)
12
LCDs (cont.)
  • Passive LCD screens
  • Cycle through each element of the LCD matrix
    applying the voltage required for that element.
  • Once aligned with the electric field the
    molecules in the LCD will hold their alignment
    for a short time
  • Active LCD screens
  • Each element contains a small transistor that
    maintains the voltage until the next refresh
    cycle.
  • Higher contrast and much faster response than
    passive LCD

13
Advantages of LCDs
  • Flat
  • Lightweight
  • Low power consumption

14
Cathode Ray Tubes (CRTs)
15
CRTs (cont.)
  • Strong electrical fields and high voltage
  • Very good resolution
  • Heavy, not flat

16
Projection Displays
  • Use bright CRT or LCD screens to generate an
    image which is sent through an optical system to
    focus on a (usually) large screen.
  • Full color obtained by having separate
    monochromatic projector for each of the R,G, B
    color channels

17
Advantages/Disadvantagesof Projection Display
  • Very large screens can provide large FoV and can
    be seen by several people simultaneously.
  • Image quality can be fuzzy and somewhat dimmer
    than conventional displays.
  • Sensitivity to ambient light.
  • Delicate optical alignment.

18
Displays in Virtual Reality
  • Head-Mounted Displays (HMDs)
  • The display and a position tracker are attached
    to the users head
  • Head-Tracked Displays (HTDs)
  • Display is stationary, tracker tracks the users
    head relative to the display.
  • Example CAVE, Workbench, Stereo monitor

19
Visually Coupled Systems
  • A system that integrates the natural visual and
    motor skills of an operator into the system he is
    controlling.
  • Basic Components
  • An immersive visual display (HMD, large screen
    projection (CAVE), dome projection)
  • A means of tracking head and/or eye motion
  • A source of visual information that is dependent
    on the user's head/eye motion.

20
Differences HMD/HTD
  • HMD
  • Eyes are fixed distance and location from the
    display screen(s)
  • Line-of-sight of the user is perpendicular to the
    display screen(s) or at a fixed, known angle to
    the display screen(s).
  • Only virtual images in world
  • HTD
  • Distance to display screen(s) varies
  • Line-of-sight to display screen(s) almost never
    is perpendicular
  • Usually much wider FoV than HMD
  • Combines virtual and real imagery
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