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Computer Architecture

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Title: Computer Architecture


1
Computer Architecture Operating System
  • Architecture Functions of the different
    hardware / organizational blocks of a Computer
    System. Primarily described by its Instruction
    Set Architecture ISA that consists of
  • - CPU Processing Capability, Speed etc.
  • - Memory / Main Memory.
  • - Assembly Language Instruction Set of the
    CPU.
  • - Associated Operands.
  • Operating System A System Software that helps
    all type of users to operate a computer System.

2
The Basic Features of a Computer
  • It is a general purpose, user programmable, A
    program Meaningful Group of instructions
    written in a specific language aimed to do a
    specific task. electronic gadget capable of
    doing the following tasks
  • Data Processing (Numeric Non Numeric) with a
    high degree of accuracy at a pretty high speed.
  • Storage of huge amount of information with
    reasonably high access speed (Information Bank).
  • Communication Gateway Link to the World.

3
Computer Vs. Electronic Organizer
  • User programmability i.e. any user can write a
    program in a computer to tune/control the way
    computation is done . Like do not divide if the
    divisor is 0 can be achieved through programming
    in a computer but such a thing cannot be achieved
    in a calculator /organizer.
  • Connectivity to other computers and various
    peripherals is readily available in any computer.
  • One can easily upgrade any Computer by installing
    new packages / connecting more upgraded
    peripherals, enhancing memory etc.

4
Data Processing Activity of any Typical Computer
(done by executing some program)
  • Ordinary Arithmetic Operations.
  • Logical Operations like comparing two items.
  • Special type of arithmetic operations like
    addition of two very very large integers
    (achieved through Special Application Programs)
    .
  • Manipulating floating point numbers.
  • Sorting of Data like preparation of merit list.
  • Manipulating Pictures Graphics.
  • Multimedia ( Audio, Video, Graphics , Video Games
    etc.) Manipulations.
  • Ability to create, format, send receive
    messages.

5
The Typical Computer Organization The
Constituent Hardware Blocks
6
Computer Organization Various Parts - 1
  • Peripherals/ Peripheral Devices All those
    Devices that lie in the Periphery of the CPU. All
    Peripheral Devices are connected to the CPU by
    some way and are controlled by the CPU through
    some system program.
  • Remote Devices Those which are far away from
    the current CPU/ Computer System possibly
    connected through Network Not shown here .

7
Input Peripheral Devices and their Functions (
Architectural Aspects)
  • These are employed to feed data , program,
    picture, commands to the Computer System. A few
    commonly used devices are the following
  • Keyboard ( The earliest and still most commonly
    used Input Device). To type in Commands and/or
    Data Alphabets, Digits, Symbols etc.
  • The Mouse Commands are given by clicking its
    left/right button. It works in a Graphic
    Environment where user is given option to select
    among several Options in a menu by moving mouse
    button on to that item and clicking on that.

8
Output Peripherals and their Functions- 1
  • Output Peripherals are responsible for providing
    some form of response/result to the user.
    Commonly used Output peripheral devices are
  • Visual Display Unit (VDU) Screen / Monitor Is
    used to display the following
  • Anything typed in via keyboard.
  • The various menus available to the user.
  • The response generated by the system to various
    user commands in some way.
  • The result generated by running various programs/
    packages.

9
Output Peripherals and their Functions - 2
  • 2. Printers Used to produce printed Outputs /
    Hard Copy. Various types of printers
  • Impact Printers Where there exists a physical
    printing Mechanism/ print head that strikes on
    the paper ink ribbon to make an impression on
    the Paper. These mostly print in Black . Examples
    of such printers are Dot Matrix , Line , Band
    etc.
  • Non Impact Printers Here there exists no
    physical printing heads rather printing is done
    by electronic/electrostatic mechanism that
    regulate the flow of ink/toner which are electro
    statically deposited on the paper. These can
    print both in Monochrome (black) as well as in
    Color. Commonly used printers are Inkjet, Desk
    jet, Laser etc.
  • Graphic Printers like Dot Matrix, Inkjet, Desk
    Jet, Laser can print both text as well as
    pictures while Line Printer, Band Printer can
    only print characters . But these are high speed
    rugged compared to graphic printers .

10
The Secondary Memory Functions
(InputLoadOutput Store)
  • Acts as the Back up Store of the Computer System.
  • Can be viewed as a Filing Cabinet for storing
    Data , Program by the CPU Backbone of the File
    System in any computer.
  • It represents the Non Volatile form of storage.
  • As compared to main memory the secondary memory
    represents slow, Large Capacity ( Theoretically
    infinite Helps in building Virtual Memory) ,
    relatively cheap medias like the following
  • Magnetic Medias like Fixed / Winchester Hard
    Disks or Removable Media like Floppy, Tape , DAT
    etc
  • CD /DVD ROMs ( Read only) , CD/DVD-R
    (Recordable in a place once only ), CD/DVD-RW
    (Rewritables) all removable.
  • It represents infinite capacity storage because
    of the existence of removable media components.

11
The Functions of Main/ Physical Memory
  • Acts as the brain of the Computer System.
  • Stores inputted commands, data, program as well
    as intermediate final results.
  • CPU stores data into it and retrieves data as
    well as Instructions from it .
  • It is composed of several locations , each
    location size is normally one byte or its integer
    multiple . (1 byte 8 Bits 1 Character).
  • It is finite sized ( typical capacity 256
    Mbytes(MB) ), Electronic , Volatile and Random
    Access Time taken to access any location is
    identical and relatively costly.
  • The main memory can be viewed as a very large
    sized , one dimensional matrix /array, a column
    vector. Time taken to access any element/location
    happens to be the same .
  • Some part of it is non volatile (Read Only Memory
    ROM ) some of it is Read Write Memory RWM
    commonly termed as RAM (Random Access Memory).
  • Now a days Main Memory is connected to the CPU
    through a high speed electronic Memory known as
    the Cache Memory.

12
Features of an Electronic Memory
13
An Electronic Memory Location Its Content
  • Memory is shown here as a Group of Mail Boxes
    i.e. each location is a Mail Box used to hold a
    byte ( 8 bits ) of data .
  • Lets assume each binary digit ( one bit ) is a
    single mail envelopes hence each location / mail
    box can hold eight (8) bits or eight different
    envelopes .
  • Each byte can assume one of 256 different values
    since using 8 bits one can represent 2 8 256
    different values.
  • Each mail box has a unique numeric identifier
    which denotes its address. Note the addresses
    shown in the previous slide e.g. box. No. 0 , 1,
    2 etc.
  • Each address can hold any one of 256 values as
    data as has been depicted.

14
An Electronic Memory Location (an Inside View)
  • Each Location of any Electronic Memory (usually
    one byte / 8 Bits) is actually implemented by
    using a parallel in parallel-out (PIPO)
    Register composed of 8 no. of D F/Fs.
  • The Addressing Mechanism is implemented using
    Address Decoder.
  • The Data Read Signal is actually achieved
    through Output Enable (OE) signal .
  • The Data Write Signal represents the Write Clock
    / the Clock of the D F/Fs (all tied together) .

15
Byte Organized Memory Vs. Multi Byte CPU
  • Main Memory is byte organized (normally).
  • Modern day CPUs can handle multi byte words
    (usually integral multiples) say 4 bytes.
  • In such a case one of the two following storage
    pattern is followed
  • 1) Little Endian Lower Memory Address holds
    lower order byte. Intel Convention .
  • 2) Big Endian Lower Memory Address holds
    Higher Order byte.

16
Storage Pattern of n X 8 bit ( n an integer)
Data, in Byte Organized Memory
  • Example n 4 i.e. 32 bit Data
  • 32 bit Data Word A2 24 3C 4B 8 Hex Digits
  • 4 byte Memory Block starting from A000 0000 (32
    bit Address)
  • Address Content in Hex
  • in Hex (Little Endian) ( Big
    Endian )
  • --------------------------------------------------
    --------------------
  • A000 0000 4B
    A2
  • --------------------------------------------------
    --------------------
  • A000 0001 3C
    2 4
  • --------------------------------------------------
    --------------------
  • A000 0002 24
    3C
  • --------------------------------------------------
    --------------------
  • A000 0003 A2
    4B
  • --------------------------------------------------
    --------------------

17
The Functions of the CPU
  • The CPU ( Central Processing Unit) performs
    the following tasks by executing Instructions of
    some specific program stored in Main Memory.
  • 1) Controlling all peripheral devices.
    Relevant Device Driver Program(s).
  • 2) Communicating with all types of Remote
    Devices.
  • Network Protocol Program
  • 3) Recognizing user commands Operating
    System (O.S.) .
  • 4) Inputting Data Device Driver invoked by
    the O.S..
  • 5) Producing Output (on screen /or on
    printer) after obtaining Data from
    Main/Secondary Memory.Device Driver thro O.S.
  • 5) Performing arithmetic logical
    operations. As per Specified Instruction(s) of
    the executing program

18
The CPU Performance Parameters - 1
  • N.B All the activities of any CPU are being
    carried out by executing some machine level /low
    level instruction.
  • 1. CPU Speed Each instruction takes a
    definite time to complete execution. This time is
    measured in terms of the Number of CPU Clock
    Periods needed to execute that instruction ( The
    Instruction Latency). Hence one way to measure
    the CPU speed is Number of Instructions executed
    / second (termed as the Throughput) . Typical
    unit is MIPS (Millions of Instructions per
    second) or MFLOPS (Millions of Floating point
    Operations performed per second.) However one
    normally finds the CPU Clock frequency as rough
    estimate of its speed i.e. higher the clock
    frequency higher will be the CPU speed. But in
    actual terms speed will be affected depending on
    the most frequently used instructions hence the
    Throughput happens to be a more fair estimate of
    the CPU speed estimated by executing some
    benchmark programs .

19
The CPU Performance Parameters - 2
  • 2. CPU Processing Power The Operand Size (in
    bits) it can handle at one go i.e. in a single
    machine instruction normally. This is directly
    related to its ALU ( Arithmetic Logic Unit a
    purely combinational Circuit) width.
  • e.g. Pentium is a 32 Bit CPU ? Any Machine
    level instruction of a Pentium Processor can
    handle 32 bit operands or Pentium contains 32
    bit Integer ALUs.
  • N.B This Operand Sized based classification is
    interesting in the sense that any n bit CPU can
    also be used to handle larger sized data provided
    one writes proper programs to achieve that which
    gets translated into n bit processing
    instructions by the Translator Program (The
    Compiler).

20
Computer Organization 2 (Slightly Detailed View)
21
Computer Organization (Other Parts - 1)
  • MMU Memory Management Unit acts as the
    interface interconnection block between the CPU
    and the Memory System.It helps to manage the
    finite sized main memory in such a way that it
    appears to the user as an Infinite Sized High
    Speed Memory.
  • Cache Memory A high speed partly content
    addressable memory which represents a high speed
    window of the Main Memory. Its typical size
    happens to be 256 KB. CPU normally accesses the
    Main Memory through the Cache Memory (look
    through configuration). It does not add up to the
    main memory space in any way.We shall however
    initially assume that this Cache Memory is
    transparent till it is formally introduced later.

22
Computer Organization (Other Parts - 2)
  • DMA Direct Memory Access Controllers used by
    some peripherals to Interact with the Memory
    bypassing the CPU (sometimes required for very
    high speed access of memory).
  • I/O Controllers Acts as intermediary /
    interface between the CPU and diverse types of
    peripheral devices enabling the CPU to treat
    every peripheral device in the same way.
  • N.B (1) The Secondary Storage Peripherals are
    also termed as I/O Peripherals.
  • (2) Each of these above controllers
    does possess some form of local memory /
    registers termed as buffers as well as local
    controllers.
  • (3) DMA happens to be one particular
    type of I/O Interface Mechanism .

23
Some Key Observations - 1
  • Most of the peripheral devices helps in
    establishing human interface to the computer
    System (mainly CPU Memory).
  • Each of the peripheral differs in
    characteristics from each other as well as from
    the electronic parts (CPU Memory) in terms of
    electrical features and operating speed.
  • Some kind of programs are required to control
    all the various peripherals (Device Drivers) .
  • Users interact with any computer either by some
    command or alternately by mouse click . Hence
    some form of command interpreter or Graphic User
    interface GUI is needed .
  • These device driver programs as well as Command
    Interpreter GUI forms part of the existing
    Operating System .

24
Some Key Observation - 2
  • All peripherals must possess the following things
  • a) An Electronic Peripheral Interface.
  • b) Each Peripheral Interface must
    possess the following
  • 1) Electronically addressable
    Command Register (Write Only).
  • 2) Electronically addressable
    Status Register (Read Only).
  • 3) Electronically addressable
    Local Store / Buffer (Read/Write).

25
Some Key Observation - 3
  • CPU External World (Memory / Peripheral )
    Interface
  • 1) CPU must be able to address each
    device interface as well as each memory location.
    This Address is sent via a group of electrical
    lines / PCB Tracks termed as the Address bus.
  • 2) CPU sends / receives data to /
    from the device interface memory through a
    separate group of lines termed as Data Bus.
  • 3) CPU sends Command to / or reads
    Device Status from the device interface / memory
    via a 3rd group of lines known as the Control
    Bus.

26
The Computer Organization as we See
27
The CPU-External World Connectivity
  • Address Bus - Group of lines that is used to
    carry address information from the CPU to the
    concerned device(s). Address is one that helps
    the CPU to select one among many devices. Hence
    it is unidirectional.
  • Data Bus - The group of lines used to carry
    data/information from the device to CPU vice
    versa. It is always bi-directional.
  • Control Bus The group of lines that enables the
    CPU to control various activities by sending
    appropriate commands as well as monitor status of
    the concerned device e.g. Read Signal, Write
    Signal, Status Set Signal.
  • Each bus consists of a number of lines, which is
    represented in a compact manner.

Bi Directional Bus composed of 32 Lines
32
28
Typical WRITE Sequence CPU Storing Data to a
Memory Location/ Sending Data / Command to
Device Interface Register(s)
  • Say CPU wants to Write Decimal Value 11 into
    location / address 2 (Decimal) .
  • CPU sends (floats) 2 via its Address Bus. This
    value 2 coming via address bus will select the
    Memory Location/ Device Interface Buffer location
    whose address happens to be 2 (Decimal).
  • CPU next sends value 11 via its Data Bus . The
    CPU also asserts the Write Signal through its
    control bus at the same time. This Write Signal
    will write 11 (value sent via data bus) in the
    location already selected by the address bus (2
    here).
  • CPU waits for the Acknowledgement signal via its
    Control Bus, from the written place before
    proceeding with the next write. (necessary for
    slow devices)

29
Typical READ / FETCH Sequence CPU Loading Data
from Memory / Device Interface Registers OR
Fetching Instruction from Memory
  • Say CPU wants to Read from the location whose
    address happens to be 3 (Decimal) or 0000 0000
    0000 0011 in 16 bit Binary.
  • CPU sends (floats) 3 via its Address Bus. This
    value 3 coming via address bus will select the
    Memory Location/ Device Buffer Location whose
    address happens to be 3.
  • The CPU also asserts the Read Signal through
    its Control Bus at the same time. This Read
    Signal will read i.e. make available on the
    data bus the value/ data content of the location
    already selected by the address bus (3 here).
  • CPU next waits for the READY signal sent through
    its Control Bus from the concerned Memory
    Location/ Device interface buffer (a must for
    slow device) before probing its Data Bus and then
    it must store the data existing on the Data Bus
    (READ from the location 3 ) into a relevant
    storage place lying inside it CPUs local memory
    store . This local memory store inside any CPU
    is termed as REGISTER. Several Registers may
    exist inside any CPU. Some of them are special
    purpose while others are general purpose
    registers GPRs .

30
The Actual Scenario - 1
  • Each every CPU works by executing some
    pre-written , stored programs . Some of these
    programs like Editor, Operating System,
    Translator( Compiler/Assembler), Linking Loaders
    System Programs are not written by the
    ordinary users but are already written and
    maintained by the System Programmer(s).Other
    Programs are termed as Application Packages.
  • These System Programs as well as some
    application packages are preserved as executable
    files in the secondary memory / Non Volatile
    Store.
  • However , in order to be executed, any
    executable file will have to be brought into the
    volatile main memory.
  • Power on self test Program as well as some of
    the device driver programs like Keyboard Driver ,
    Display Driver and Disk Read/Write Drivers are
    needed immediately after power on , hence these
    needs to be available in some non volatile,
    unalterable section of the electronic main memory
    ROM.

31
The Actual Scenario - 2
  • In order to execute any program CPU has to
    execute its instructions stored in main memory
    one by one.
  • Before execution CPU will have to read/ fetch
    the instructions inside some of its register
    from main memory.
  • Any activity inside the Computer System will have
    to be initiated by the CPU in accordance with an
    instruction execution.
  • Respond to any user command , peripheral control
    communications are done by the various modules
    of the Operating System O.S. program.
  • The Operating System modules initially starts
    running and subsequently are invoked from within
    some user program by system call (via software
    interrupt) , exceptions OR through
    device/hardware interrupts.
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