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Analyzing the Interactions of Cognitive Radios

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Title: Analyzing the Interactions of Cognitive Radios


1
Analyzing the Interactions of Cognitive Radios
  • James Neel
  • August 31, 2005

2
Research in a nutshell
  • Hypothesis Applying game theory and game models
    (potential and supermodular) to the analysis of
    cognitive radio interactions
  • Provides a natural method for modeling cognitive
    radio interactions
  • Significantly speeds up and simplifies the
    analysis process (can be performed at the
    undergraduate level Senior EE)
  • Permits analysis without well defined decision
    processes (only the goals are needed)
  • Can be supplemented with traditional analysis
    techniques
  • Can provides valuable insights into how to design
    cognitive radio decision processes
  • Has wide applicability
  • Focus areas
  • Formalizing connection between game theory and
    cognitive radio
  • Collecting relevant game model analytic results
  • Filling in the gaps in the models
  • Model identification (potential games)
  • Convergence
  • Stability
  • Formalizing application methodology
  • Developing applications

3
Presentation overview
  • A formal analysis model for cognitive radio
    decision rules
  • Traditional analysis methods
  • Contraction mappings
  • Game theory and cognitive radio
  • Key game models
  • Formal methodology
  • Research status and future work

4
Formal Analysis Model
5
Spectrum occupancy
  • Perception of bandwidth scarcity, but reality is
    spectrum under-utilization

Adapted from Figure 1 in Published August 15,
2005 M. McHenry in NSF Spectrum Occupancy
Measurements Project Summary, Aug 15,
2005. Available online http//www.sharedspectrum.
com/?sectionnsf_measurements
6
How is spectrum underutilized?
  • In time, frequency, space, code,

Figure from F. Jondral, Spectrum Pooling An
Efficient Strategy for Radio Resource Sharing,
Blacksburg, VA June 8, 2004.
7
What is a cognitive radio?
Cognitive radio
Cognition cycle
  • An enhancement on the traditional software radio
    concept wherein the radio is aware of its
    environment and its capabilities, is able to
    independently alter its physical layer behavior,
    and is capable of following complex adaptation
    strategies.

Infer from Context
Orient
Infer from Radio Model
Establish Priority
Normal
Pre-process
Select Alternate Goals
Parse Stimuli
Plan
Urgent
Immediate
Learn
Observe
New States
Decide
States
User Driven (Buttons)
Generate Best Waveform
Autonomous
Outside World
Act
Allocate Resources Initiate Processes Negotiate
Protocols
Adapted From Mitola, Cognitive Radio for
Flexible Mobile Multimedia Communications , IEEE
Mobile Multimedia Conference, 1999, pp 3-10.
8
Why cognitive radio?
  • Improved spectrum utilization
  • Fill in unused spectrum
  • Move away from over occupied spectrum
  • Improved link performance
  • Adapt away from bad channels
  • Increase data rate on good channels
  • New business propositions
  • High speed internet in rural areas
  • High data rate application networks (e.g.
    Video-conferencing)
  • Significant interest from FCC, DoD
  • Possible use in TV band refarming

9
A more realistic depiction
  • Outside world is determined by the interaction of
    numerous cognitive radios

Outside World
10
Dynamic cognitive radios in a network
  • Many decisions may have to be localized
  • Distributed behavior
  • Adaptations of one radio can impact adaptations
    of others
  • Interactive decisions
  • Locally optimal decisions may be globally
    undesirable

11
Locally optimal decisions that lead to globally
undesirable networks
  • Scenario Distributed SINR maximizing power
    control in a single cluster
  • For each link, it is desirable to increase
    transmit power in response to increased
    interference
  • Steady state of network is all nodes transmitting
    at maximum power

Power
SINR
Need way to analyze networks with interactive
decisions
12
Basic analysis model
  • N (finite) set of cognitive radios
  • Aj adaptations available to cognitive radio
  • A space of adaptations
  • O space of outcomes (network states)
  • Tj set of times when j updates its decision
  • f j decision update rule for radio j
  • f t network update function at time t

Assumes decision rule is known. Perhaps only the
goals are known
13
Analysis model terminology
  • Synchronous system
  • Round-robin system
  • Random system
  • Asynchronous system

14
Analysis objectives
  • Establishing Expected Behavior
  • Existence
  • Identification
  • Optimality
  • Desirability
  • Optimality
  • Convergence
  • Rate
  • Sensitivity to initial conditions
  • Stability
  • Lyapunov stability
  • Attractivity

15
Establishing expected behavior
  • Treat existence as a fixed point problem
  • Relevant fixed point theorems
  • Brouwers
  • Kakutanis
  • Tarskis
  • Glicksberg-Fan
  • Zhou
  • Banachs
  • Identification can be problematic
  • NP problem

1
f t(a)
a
1
0
16
Pareto efficiency
Almost Worthless!
  • Formal definition An action vector a is Pareto
    efficient if there exists no other action vector
    a, such that every radios valuation of the
    network is at least as good and at least one
    radio assigns a higher valuation
  • Informal definition An action tuple is Pareto
    efficient if some radios must be hurt in order to
    improve the payoff of other radios.
  • Important note
  • Unrelated to the fixed point

17
Being misled by Pareto efficiency
  • Scenario Distributed SINR maximizing power
    control in a single cluster.
  • Unique fixed point All nodes transmit at maximum
    power.
  • Though clearly undesirable, fixed point is Pareto
    efficient.

Power
SINR
Preferable approach demonstrate fixed point
maximizes a design objective function.
18
Stability
  • Lyapunov stability
  • A fixed point, a, is Lyapunov stable if for
    every ?gt0, there is a dgt0 such that for all t?t0
  • Attractivity
  • A fixed point, a, is attractive over the region
    S?A if for all a0?S, at converges to a.

19
Relation of stability concepts
Paths for a fixed point that is attractive but
not Lyapunov stable. Reproduced from Figure 1.1
in Hofbauer
Paths for a system that is Lyapunov stable but
not attractive
20
Identifying Lyapunov stable sSystems
  • Lyapunovs Direct Method
  • Simpler than definition
  • Still difficult to find the Lyapunov function
    (Mostly trial and error)

(Pasted in from J. Neel, Potential Games MPRG
Technical Report)
21
Lyapunovs direct method(Discrete Time)
Text from prelim report, Direct Method for
Discrete Time Systems from A. Medio, M. Lines,
Nonlinear Dynamics A Primer, Cambridge
University Press, Cambridge, UK, 2001.
22
Traditional Methods
23
Contraction mappings
  • Given a recursion , f is
    said to be a contraction mapping if there is a
    such that
  • Approach adopted in D. Bertsekas, J. Tsitsiklis,
    Parallel and Distributed Computation Numerical
    Methods, Athena Scientific, Belmont MA, 1997.

24
Contraction mapping identification
  • Derivative conditions (implies Lipschitz
    continuity)
  • Blackwells conditions
  • 1. Monotonicity Given bounded functions
  • where
    , f must satisfy
  • 2. Discounting There exists a
    such that
  • for
    all bounded

25
Theoretical implications
  • Unique fixed point exists
  • Identify by recursive application of f
  • Optimality?
  • Converges
  • Rate
  • Stability
  • Lyapunov function
  • Similar results for pseudo-contraction

26
General convergence theorem (1/2)
  • Suppose
    such that
  • Synchronous convergence condition
  • If ak is a sequence such that ak?A(k), then
    every limit point of ak is a fixed point of f.
  • Box Condition For every k, there exist sets
    Ai(k)?Ai such that

27
General convergence theorem (2/2)
  • If the Synchronous and Box Conditions hold, and
    the initial solution estimate a0 belongs to A(0),
    then every limit point of ak is a fixed point
    of f and f converges asynchronously.

28
Standard Interference Function
  • Conditions
  • Suppose fA?A and f satisfies
  • Positivity f(a)gt0
  • Monotonicity If a1?a2, then f(a1)?f(a2)
  • Scalability For all ?gt1, ?f(a)gtf(? a)
  • f is a pseudo-contraction mapping Berggren

R. Yates, A Framework for Uplink Power Control
in Cellular Radio Systems, IEEE JSAC., Vol. 13,
No 7, Sep. 1995, pp. 1341-1347. F. Berggren,
Power Control, Transmission Rate Control and
Scheduling in Cellular Radio Systems, PhD
Dissertation Royal Institute of Technology,
Stockholm, Sweden, May, 2001.
29
Yates power control applications
  • Target SINR algorithms
  • Fixed assignment - each mobile is assigned to a
    particular base station
  • Minimum power assignment - each mobile is
    assigned to the base station in the network where
    its SINR is maximized
  • Macro diversity - all base stations in the
    network combine the signals of the mobiles
  • Limited diversity - a subset of the base stations
    combine the signals of the mobiles
  • Multiple connection reception - the target SINR
    must be maintained at a number of base stations.

30
Shortcomings in traditional techniques
  • Fixed point theorems provide little insight into
    convergence or stability
  • Lyapunov functions hard to identify
  • Contraction mappings rarely encountered
  • Doesnt address nondeterministic algorithms
  • Genetic algorithms
  • Analyze one algorithm at a time little insight
    into related algorithms
  • Not very useful for finite action spaces
  • No help if all you have is the cognitive radios
    goal and actions

31
Game Theory and Cognitive Radio Interactions
32
Games
  • A game is a model (mathematical representation)
    of an interactive decision situation.
  • Its purpose is to create a formal framework that
    captures the relevant information in such a way
    that is suitable for analysis.
  • Different situations indicate the use of
    different game models.

Normal Form Game Model
  • A set of 2 or more players, N
  • A set of actions for each player, Ai
  • A set of utility functions, ui, that describe
    the players preferences over the outcome space

33
How a normal form game works
Player 1
Player 2
Actions
Actions
Action Space
Decision Rules
Decision Rules
Outcome Space
u1
u2
-1
1
1 WINS!
34
Generalized repeated game
Generalized Repeated Game Model
  • A set of 2 or more players, N
  • A set of actions for each player, Ai
  • A set of utility functions, ui, that describe
    the players preferences over the outcome space
  • A set of times for each player when it will
    update its decisions, Tj

Refer to 1-3 as the stage game for the
generalized repeated game.
35
The cognition cycle is a player
Utility Function
Utility function Arguments
Goal
Establish Priority
Immediate
Normal
Urgent
Outcome Space
Decision Rules
\
Action Sets
Negotiate
Adapted From Mitola, Cognitive Radio for
Flexible Mobile Multimedia Communications , IEEE
Mobile Multimedia Conference, 1999, pp 3-10.
36
Cognitive radio network as a game
Radio 1
Radio 2
Actions
Actions
Action Space
Decision Rules
Decision Rules
Informed by Communications Theory
u2
Outcome Space
u1
37
When game theory can be applied
  • Level
  • 0 SDR
  • 1 Goal Driven
  • 2 Context Aware
  • 3 Radio Aware
  • 4 Planning
  • 5 Negotiating
  • 6 Learns Environment
  • 7 Adapts Plans
  • 8 Adapts Protocols

Game Theory applies to 1. Adaptive aware radios
2.
Cognitive radios that learn about
their environment
38
How game theory addresses the issues
  • Steady-state characterization
  • Nash equilibrium existence
  • Identification requires side information
  • Steady-state optimality
  • Pareto optimality (weak concept)
  • Convergence
  • Learning processes
  • Stability
  • No general techniques
  • Requires side information

39
Nash equilibrium existence
  • Frequently shown with the aid of fixed point
    theorems.
  • Given
  • is nonempty, compact, and
    convex
  • ui is continuous in a, and quasi-concave in ai
    (implies BR A?A is upper-semi continuous)
  • Then the game has a Nash Equilibrium

40
Nash equilibrium identification
  • Time to find all NE can be significant
  • Let tu be the time to evaluate a utility
    function.
  • Search Time
  • Example
  • 4 player game, each player has 5 actions.
  • NE characterization requires 4x625 2,500 tu
  • Desirable to introduce side information.

41
Better response
  • Constraint on decision update rule
  • if
  • and
  • Can be many decision update rules that satisfy
    this constraint
  • Random Better
  • Directional
  • Min
  • Max

42
Best response (locally optimal)
  • Constraint on decision update rule
  • Can be many decision update rules that satisfy
    this constraint
  • Random Better
  • Min
  • Max

43
Convergence concepts
  • Finite Improvement Path (FIP)
  • From any initial starting action vector, every
    sequence of round robin better responses
    converges.
  • Weak FIP
  • From any initial starting action vector, there
    exists a sequence of round robin better responses
    that converge.
  • L-FIP
  • From any initial starting action vector, every
    sequence of round robin better responses
    converges within L steps.

44
Better response dynamic
  • During each stage game, player(s) choose an
    action that increases their payoff, presuming
    other players actions are fixed.
  • Converges if stage game has FIP.

B
A
a
1,-1
0,2
b
-1,1
2,2
45
Best response dynamic
  • During each stage game, player(s) choose the
    action that maximizes their payoff, presuming
    other players actions are fixed.
  • May converge with weak FIP.

B
A
C
a
-1,1
1,-1
0,2
b
1,-1
-1,1
1,2
c
2,1
2,0
2,2
46
Stability
  • Not typically applied.
  • Some authors claim NE is stable, e.g.,
    Anshelevich
  • However, this obviously doesnt work for elusive
    NE Hicks

E. Anshelevich, A. Dasgupta, J. Kleinberg, E.
Tardos, T. Wexler, T. Roughgarden, The price of
stability for network design with fair cost
allocation, 45th Annual IEEE Symposium on
Foundations of Computer Science, pp. 295 304,
Oct 2004. J. Hicks, A. MacKenzie, A Convergence
Result for Potential Games, 11th Intl Symp. on
Dynamic Games and Applications, Tuscon, Arizona,
Dec. 18-21, 2004.
47
Comments on general game theory approach
  • Nice for modeling
  • Not particularly insightful for analysis
  • NE identification?
  • FIP, weakFIP identification?
  • Stability?
  • Need additional information to make analysis
    efficient (more powerful game models)

48
Game Models for Analysis of Cognitive Radio
Interactions
  • Potential Games
  • Supermodular Games

49
Potential game model
  • Existence of a function (called the potential
    function, V), that reflects the change in utility
    seen by a unilaterally deviating player.

50
Exact potential game identification
51
Better response transformations (new result)
  • Better response transformation
  • A mapping of ? to ? such that ???
  • Example
  • Monotonic mapping

52
Potential game fixed point and convergence
  • Fixed point
  • Existence
  • If V is continuous and A is compact, then V has a
    maximum this maximum is a NE
  • Identification
  • Can be found by solving for maximizers of V.
  • Convergence
  • Has FIP, L-FIP (GOPG), L-AFIP (generalized
    ?-potential game)
  • For continuous V, satisfies conditions for
    Zangwills.
  • For ?-better response, no more than
    max(V) min(V)/ ? steps.
  • Converges to NE for
  • Finite action space all better response
  • Infinite action space - Random better, all best
    response

53
Stability
  • Previous work
  • Almost sure convergence of noisy-best response
    algorithm Hicks
  • Lyapunov function for directional better response
    Slade, Anderson
  • New result
  • Lyapunov function for any better response
    decision algorithm with round-robin or random
    timing (trick is to apply discrete time version
    of Lyapunovs direct method)

M. Slade, "What Does an Oligopoly Maximize?,"
Journal of Industrial Economics, 58, 45-61,
1994. S. Anderson, J. Goeree, and C. Holt,
Stochastic Game Theory Adjustment to
Equilibrium Under Noisy Directional Learning,
Virginia Economics Online Papers, paper no. 327.
54
Optimality
  • If V is designed so that its maximizers are
    coincident with your design objective function,
    then NE are also optimal.
  • Happens for many desirable cognitive radio
    algorithms
  • System interference minimization (and its better
    response equivalents)

55
Supermodular game model
  • A game such that
  • (1) A is a complete lattice
  • (2) ui is supermodular in ai
  • (3) ui has increasing differences in (ai, a-i)
  • Identification
  • A is a Cartesian product of compact subsets of ?



56
Supermodular game best response properties
Lemma 4.2.2 in D. Topkis, Supermodularity and
Complementarity, Princeton University Press,
Princeton, New Jersey, 1998.
57
Fixed point properties
  • By Tarskis fixed point theorem, a NE exists.
  • Further all NE form a lattice.
  • Also works for finite action spaces.

58
Convergence
  • Convergence
  • Monotonic best response implies convergence to NE
    lattice
  • Has weak FIP
  • Random sampling better response for finite games
    Friedman (absorbing Markov chain)
  • Adaptive dynamics (best response to some past
    weighting of past actions) converges
    (quasi-concave utility functions) Milgrom

59
Stability (new result)
  • For finite action spaces, equivalent to a
    Generalized Best Response Potential Game (new
    concept)
  • Lyapunov function for finite action space
  • Number of best response improvement paths that
    terminate in a
  • Have to rely on other techniques for infinite
    action spaces.

60
Potential vs Supermodular
1 For finite action spaces 2 For generalized
?-potential games, converges to a ?-NE
Some games are both potential and supermodular
61
Comments on game models
  • Readily applied identification techniques
  • Well defined conditions for convergence
  • Nice stability conditions
  • Possibility for optimality when design objective
    function coincides with system Lyapunov function

62
Analysis Methodology
63
Proposed analysis methodology
  • Form generalized repeated game model
  • Apply model identification criteria to stage game
    to identify all applicable models
  • Use the theoretical implications of the model(s)
    to identify fixed point, establish convergence
    and determine stability
  • Determine if network provides sufficient
    performance by evaluating network design
    objective function.

64
Forming the generalized repeated game model
  • Players are cognitive radios in network
  • Timing taken from network structure
  • Actions are each radios available adaptations
  • Utility function from cognitive radio goal
  • Map utility function to action space expression
    using communications theory

65
Comments on methodology
  • Cant always find a model
  • However, many algorithms can be used
  • When an appropriate model can be found, analysis
    is simple

66
Example Applications
  • Ad-hoc Power Control
  • Distributed Frequency Selection

67
Ad-hoc power control
  • Network description
  • Each radio attempts to achieve a target SINR at
    the receiving end of its link.
  • System objective is ensuring every radio achieves
    its target SINR

68
Generalized repeated gamestage game
  • Players N
  • Actions
  • Utility function
  • Action space formulation

gjk fraction of power transmitted by j that cant
be removed by receiving end of radio js link Nj
noise power at receiving end of radio js link
69
Model identification analysis
  • Supermodular game
  • Action space is a lattice
  • Implications
  • NE exists
  • Best response converges
  • Stable if discrete action space
  • Best response is also standard
  • Unique NE
  • Solvable (see prelim report)
  • Stable (pseudo-contraction) for infinite action
    spaces

70
Validation
Implies all radios achieved target SINR
Noiseless Best Response
Noisy Best Response
71
Distributed frequency selection
  • Player set N
  • Set of independent decision making radio links
  • Individual links i, j ? N
  • Action sets
  • Fi center frequencies available to link i
  • F frequency space
  • f frequency tuple (vector)
  • fi frequency chosen by link i
  • Goals
  • Minimize inband interference
  • Design objective
  • Minimize total network interference

72
Specific parameters
  • Specific parameters
  • Signal bandwidth 1 MHz
  • Channel bandwidth 10 Mhz
  • 10 (decision making) links
  • Frequency discretized with center frequencies
    every 0.1 MHz
  • Random initial frequencies
  • Game is an exact potential game
  • Potential function implies existence of a
    steady-state, convergence, stability

73
Simulation (round-robin) results
Steady-state All frequencies spaced by at least 1
MHz
All links achieve maximum utility (not
generalizable)
74
Simulation (random) results
75
Simulation (random) results
76
Research Status
77
Theoretical Results
  • New Concepts
  • Multilateral Symmetric Interaction Games
  • Generalized ?-potential games
  • L-(A)FIP
  • Separable action space potential games
  • Convergence
  • ?-better response for generalized ?-potential
    games
  • Stability (Lyapunov functions)
  • Discrete time (random, round-robin) better
    response decision update for potential games
  • Finite supermodular games with best response
    decision update
  • Standard Interference Function
  • Equivalence of Lyapunov function for a system and
    best response potential function
  • Other
  • Relationship between better response contraction
    mappings and FIP
  • Better response transformations
  • All OPG have a better response transformation to
    a EPG (aids OPG identification)
  • Preserves NE
  • Preserves FIP and OPF

78
Applications
  • Ad-hoc power control (target SINR and its
    better-response equivalents)
  • Supermodular game
  • Potential game
  • Waveform adaptation (Interference minimization)
  • Abstract power controlled interference
    minimization (BSI)
  • Distributed frequency selection (EPG)
  • Single cell OFDM capacity maximization channel
    allocation
  • Joint power waveform adaptation
  • Multi-cell/cluster target SINR Power SINR
    maximization waveform is standard
  • Multi-cell/cluster target SINR Power
    Interference minimization is an OPG when action
    space is separable
  • Network formation
  • Finite sensor network (costly links, no hop
    penalty, single sink) best response potential
    game
  • Qualitative estimates of node complexity from
    game model.

79
Publications (10)
  • (Book) to appear J. Neel, J. Reed, A.
    MacKenzie, Analyzing Cognitive Radio Networks
    in Cognitive Radio, ed. B. Fette, Elsevier
    Publications, 2005.
  • (Other) J. Neel, Tip of the week Use game
    theory to analyze cognitive radio EE Times,
    August 29, 2005.
  • (JNL) accepted V. Srivastava, J. Neel, A.
    MacKenzie, J. Hicks, L.A. DaSilva, J.H. Reed and
    R. Gilles, Using Game Theory to Analyze Wireless
    Ad Hoc Networks, submitted to IEEE
    Communications Surveys and Tutorials. 
  • (CNF) J. Neel, R. Menon, A. MacKenzie, J. Reed,
    "Using Game Theory to Aid the Design of Physical
    Layer Cognitive Radio Algorithms," accepted on
    basis of abstract to Conference on Economics,
    Technology and Policy of Unlicensed Spectrum, May
    16-17 2005, Lansing, Michigan.
  • (CNF) J. Hicks, A. MacKenzie, J. Neel, J. Reed,
    "A Game Theory Perspective on Interference
    Avoidance," Globecom 2004, November 29 - December
    3, 2004.
  • (CNF) J. Neel, J. Reed, R. Gilles, Game Models
    for Cognitive Radio Analysis, SDR Forum 2004
    Technical Conference, November 2004.
  • (CNF) J. Neel, J. Reed, and R. Gilles,
    Convergence of Cognitive Radio Networks,
    WCNC2004, March 25, 2004.
  • (CNF) S. Ginde, R. Buehrer, and J. Neel, A Game
    Theoretic Analysis of the GPRS Adaptive
    Modulation Schemes, Fall VTC 2003.
  • (CNF) J. Neel, J. Reed, R. Gilles, The Role of
    Game Theory in the Analysis of Software Radio
    Networks, SDR Forum Technical Conference
    November, 2002. (Named outstanding paper)
  • (CNF) J. Neel, R. Buehrer, J. Reed, and R.
    Gilles, Game Theoretic Analysis of a Network of
    Cognitive Radios, Midwest Symposium on Circuits
    and Systems 2002.

80
Planned Submissions (5)
  • (JNL) Potential Games in Wireless Networks
  • This paper will summarize the various insights
    that can be gained by applying potential games to
    cognitive radio networks and present some of the
    applications included in this report.
  • (JNL) Analyzing Dynamic Frequency Selection
  • This paper will provide an extended discussion
    and analysis of a number of dynamic frequency
    selection algorithms.
  • (JNL) Ad-hoc Power Control
  • This paper will present the analytic power
    control results mentioned in the preceding and
    will also include analysis showing ?-better
    response convergence.
  • (JNL) Cognitive Network Selection
  • This paper will present an application where the
    cognitive radios choose between several
    coexisting networks.
  • (JNL) Distributed Sensor Network Formation
  • This paper will present the analytic sensor
    network formation results presented on xxx.

81
Additional Future Work
  • Refine example applications
  • Build simulation of joint power/waveform
    adaptation
  • Explore synchronous potential games

82
Questions?
83
Additional Slides
84
Additional slides(Hyperlinks to files)
  • April 2 talk
  • Better Response Transformations
  • Connections Model
  • Convergence
  • Convergence2
  • Convergence Applications
  • Distributed Power Control
  • Fixed Point Theorems
  • Infinite Better Response
  • IREAN_04
  • Joint Adaptation
  • Network Formation
  • Network Formation2
  • Noisy Convergence
  • Noisy Equilibria
  • OFDM
  • Power Control
  • Qualifier
  • SBC
  • SDR Forum 02
  • SDR Forum 04
  • WCNC

85
Simulation Scenario
  • Two cluster ad-hoc network
  • 11 nodes
  • DS-SS N 63
  • Path loss exponent n 4
  • Power levels -120, 20 dBm
  • Step size 0.1 dBm
  • Synchronous updating
  • Target SINR ? 8.4 dB
  • Objective Function

86
Simulation Results
Noiseless Simulation
Noisy Simulation
Identical values for ui Implies fairness
Statistically Identical values for ui Implies
fairness
Cluster heads
Cluster heads
Steady state Steady state exists Attractor and
steady state the same point Attractor is
stable Steady state is fair
Convergence Both scenarios converge Noise has
little impact on convergence rate Implies that
outside of region immediately around NE, PE ltlt PC
87
Power Control Thoughts
  • Game has a unique NE
  • Distributed ad-hoc power control algorithms
    converge asynchronously if nodes adapt in the
    right direction (making the game a potential
    game)
  • Target SINR
  • Target BER,FER
  • Target Throughput
  • Target QoS
  • Convergence rate only weakly influenced by noise
    implies convergence rate can be estimated from
    noiseless analysis
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