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Title: HCC class lecture 24 comments


1
HCC classlecture 24 comments
John Canny4/20/05
2
Administrivia
3
Diffusion
  • The mechanism whereby innovations propagate in a
    society.
  • Diffusion happens on social networks. It depends
    on both internal factors (attitudes and behavior
    of the actors) and structural factors i.e. the
    structure of the network.

4
Diffusion
  • Diffusion is not automatic. Many famous ideas
    did not diffuse quickly, or not at all. Examples
  • Boiling water for sanitation Failed in a
    Peruvian village because it contravened custom.
  • Citrus fruits for scurvy Took many, many years
    in spite of apparently strong evidence.
  • Dvorak keyboard Clearly superior to QWERTY but
    inertia seems to prevent adoption.

5
Elements of Diffusion
  • The innovation an idea, thing or practice that
    is perceived as new.
  • Communication Channels Means or media through
    which information about the innovation
    propagates.
  • Time Diffusion is a dynamic process.
  • A Social System We are often interested in
    diffusion within particular social groups. Social
    networks are central also.

6
Adoption categories
  • Innovator/Early Adopter The first 10-15 of
    adopters.
  • Early Majority The remainder of the first half
    of adopters (15 to 50th percentile).
  • Late Majority The second half of adopters
    (ignoring laggards)
  • Laggards The last 10-15 of adopters.

7
Innovations
  • Technological innovations
  • Hardware Presence and diffusion are obvious.
    Physical form dictates minimum costs, but various
    strategies can mitigate this shaver-and-blades
    strategy in printers, projectors, cell phones,
    DVRs.
  • Software Includes ideas Marxism, religions,
    news, rumors, just-in-time manufacturing, etc.
    Hard to track, adoption is often unclear.

8
Innovations
  • Perceived advantage Is important. It includes
    prestige as well as objective advantage.
  • Compatibility Must be compatible with existing
    practice and values.
  • Complexity Perceived difficulty and work to
    use it.
  • Trialability Easy on-ramp allows users to try
    it and dispel some of their apprehensions.
  • Observability Can others see the results and
    assess them?

9
Communication channels
  • Mass media People learn about innovations
    through mass media, but most will not adopt
    (innovators may).
  • Scientific evidence May be more convincing, but
    still not enough (consumers seem to know a lot
    about how science is done).
  • Interpersonal channels The most important
    channel for most people. Adoption for many
    happens when they know others whom they trust
    have adopted.

10
Heterophily and Homophily
  • Homophily the degree to which individuals who
    interact are similar in beliefs, education,
    social status.
  • Heterophily the degree of difference in these
    attributes.
  • Innovations move rapidly in homophilous networks.
    Users trust their peers, and see their own social
    role in terms of technologies that peers adopt.
  • However, Heterophily is essential for diffusion
    throughout a large social group. The group will
    contain many homophilous groups, and the adoption
    categories (innovator etc.) are often in
    different groups.

11
Innovation/Decision
  • Knowledge
  • Persuasion
  • Decision
  • Implementation
  • Confirmation

12
Innovation/Decision
  • Knowledge User learns about innovation.
  • Persuasion
  • Decision
  • Implementation
  • Confirmation

13
Innovation/Decision
  • Knowledge User learns about innovation.
  • Persuasion User forms favorable attitude.
  • Decision
  • Implementation
  • Confirmation

14
Innovation/Decision
  • Knowledge User learns about innovation.
  • Persuasion User forms favorable attitude.
  • Decision User decides to adopt.
  • Implementation
  • Confirmation

15
Innovation/Decision
  • Knowledge User learns about innovation.
  • Persuasion User forms favorable attitude.
  • Decision User decides to adopt.
  • Implementation User actually puts innovation to
    use.
  • Confirmation

16
Innovation/Decision
  • Knowledge User learns about innovation.
  • Persuasion User forms favorable attitude.
  • Decision User decides to adopt.
  • Implementation User actually puts innovation to
    use.
  • Confirmation User seeks reinforcement of their
    decision.

17
Social Systems
  • Social structure Includes formal social
    structures such as bureaucracies, government
    hierarchies, caste systems, understood social
    roles. These structures involve influence/power
    relationships and exchange.
  • Communication structure How people actually
    communicate in the network. This is less studied
    in traditional diffusion theory, but is now much
    more active because electronic networks are
    observable.

18
Opinion leaders and change agents
  • Opinion leaders Individuals who influence others
    behavior tribal elders, sages, columnists,
    activists. Typically follow community norms,
    rather than lead them.
  • Change agents Individuals who attempt to
    influence the system toward change. Often they
    are outsiders. A good strategy for them is to
    marshall the influence of opinion leaders, since
    their own influence is likely to be limited.

19
Consequences
  • Desirable/Undesirable Poor implementation may
    cause the innovation to fail or backfire (e.g.
    deforestation/desertification).
  • Direct/Indirect Innovations have many
    second-order effects that may be hard to track.
    Most technical innovations are more accessible to
    the rich and well-educated and tend to increase
    social stratification.
  • Anticipated/Unanticipated Indirect affects may
    be anticipated or not. Many are impossible to
    predict, especially since technology adoption
    often changes social practices in the long term.

20
Network effects
  • The key to successful diffusion is the conversion
    of opinion leaders. Once a critical mass of
    opinion leaders convert, the innovation usually
    takes off rapidly.
  • Densely-connected graphs or cliques are very
    important. Converting a few members in a clique
    makes the innovation seem popular because of
    individuals who have several neighbors in the
    clique.

21
Two-step flow model
  • Researchers originally believed that the mass
    media influenced individuals opinions directly
    (the hypodermic needle model).
  • This model was gradually displaced by the
    two-step flow model where ideas flow first from
    the media to opinion leaders and then to the
    general public. But the opinion leaders may exert
    their own or the communitys views first.

22
Measuring Opinion leadership
  • Sociometric Ask users who influenced them.
  • Informant ratings Ask a smaller but
    well-informed set of users about opinion leaders.
  • Self-designation Ask the potential leaders
    themselves if they believe they have influence.
  • Observation Direct measurement of communication
    and adoption actions in a network. The most
    reliable, but traditionally expensive method.

23
Opinion leaders
  • External communication Opinion leaders have
    greater exposure to external communication
    (media, network).
  • Accessibility They are accessible and
    participate extensively in social activities.
  • Status They generally have high social status.
  • Innovativeness To be trusted as authorities
    about innovation, they must innovate regularly.

24
Other network actors
  • The actors in a diffusion network need not be
    people. They can also be
  • Corporations e.g. offering of broadband
    services, data services, GPS among telcos.
  • States Legislation, taxes, social programs etc.
    follow a particular adoption hierarchy among US
    states.
  • Nations Similar phenomena are manifest among
    european states, e.g. adoption of the euro.

25
Strength of weak ties.
  • Mark Granovetter showed that weak ties (often not
    direct or weak direct ties) are very important
    for certain decisions, like taking a new job.
  • These weak ties are often heterophilous, allowing
    the actor to step across traditional boundaries.
  • Weak ties do not support much influence, but
    allow crucial information to flow rapidly.

26
Individual thresholds
  • Network models allow for explanations of adoption
    in terms of personal adoption thresholds the
    fraction of neighbors who have adopted before the
    actor is persuaded to adopt.
  • Adoption thresholds vary. They are lowest for
    innovators, higher for early majority etc.
  • The threshold model explains the snowballing
    effect of adoption.

27
Discussion Topics
  • T1 Think about how opinion leadership could be
    measured with the social network methods we
    already discussed.
  • T2 What do you think homophily and heterophily
    mean as graph properties? i.e. how could you
    compute them?
  • T3 Where does diffusion fit among Vygotskys
    genetic domains?
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