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VAST 20002 Computers and Society

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Title: VAST 20002 Computers and Society


1
VAST 200-02 Computers and Society
  • Lecture 1 - Course Overview
  • Spring 2005
  • Reading Assignment Gift of Fire Ch. 1Handout
    First writing assignment

Pentium 4 Chip Die Image couresy Intel
Corporation
Prof. John NestorECE DepartmentLafayette
CollegeEaston, Pennsylvania 18042nestorj_at_lafayet
te.edu
2
Outline - Course Overview
  • Administrative Details \
  • Course Overview and Introduction
  • Computer Systems Overview
  • General Concepts
  • History and Trends
  • The Creative Process
  • Hardware Design
  • Software Design
  • Current Issues Computers and Society
  • Faults and Failures
  • Privacy and Encryption

3
Textbook and References
  • Textbooks
  • Sara Baase, A Gift of Fire Social, legal, and
    ethical issues for computers and the Internet ,
    2nd Edition, Prentice-Hall, 2003.
  • S. Wiliams Arguing AI the battle for 21st
    century science AtRandom, 2002.
  • Vernor Vinge (edited by James Frenkel), True
    Names and the opening of the cyberspace frontier,
    Tor Books, 2001.
  • Additional Readings
  • Links provided on world-wide web
  • Articles provided by email
  • Class handouts
  • Readings available in library

4
Administrative Details
  • Grading
  • In-Class Discussions 15
  • Papers 50
  • Presentations Debates 10
  • Mid-Term Exam 25
  • My Schedule
  • ECE 425 MWF 9-950, T 110-400 PM
  • VAST 200 MW 1110-1150, F 1100-1250
  • Office Hours MWF 2-3, T 10-12 or by appointment

5
Course Themes
  • Computers have enormous impact on society
  • Computers are a disruptive technology
  • Along with obvious benefits, many issues arise
  • Privacy
  • Reliability and Safety
  • Freedom of Speech
  • Intellectual property
  • Impact on jobs and work
  • Computer systems are built by and for humans

6
Course Goal
  • To explore the interaction of computers and
    society
  • Key questions
  • Where have we been?
  • Where are we now?
  • Where are we going?

7
Roadmap for the Term Major Topics
  • Computer Systems Overview \
  • Computer History
  • Technology Trends
  • The Art of Building Hardware and Software
  • Societal Issues
  • Looking to the Future

8
Outline - Course Overview
  • Computer Systems Overview \
  • The Digital Paradigm
  • Computer Processors Organization and Operation
  • Types of Computer Systems
  • High-Level Operations - the fetch/execute cycle
  • Common Abstractions
  • Under the Hood of some example computer systems

9
The Digital Paradigm
  • Bit - a binary digit with two values
  • 1 (One)
  • 0 (Zero)
  • Words - constructed from multiple bits
  • 001101
  • 11011011
  • Words of different widths can represent
  • Numbers - integers or floating-point
  • Characters - using a code (e.g. T 01011000)
  • Audio signals - using a sequence of numbers
  • Images - using a two-dimensional array of numbers
  • Video - using a sequence of images

10
Digital Circuits
  • Hardware circuits can be constructed to
  • Store binary data (registers, memory)
  • Manipulate binary data (e.g. ADD two numbers)

11
Computer Systems
  • A computer processor is a large digital circuit

12
Computer Processor Operation
  • The fetch/execute cycle
  • Processor fetches instruction from memory
  • Processor executes machine language instruction

Load Data
Change Data
OK, but how do we write useful programs using
these instructions?
Store Results
1001010010110000
13
Abstractions in Computer Systems
  • Designers use abstraction to manage complexity
  • Focus on pertinent information
  • Suppress unnecessary detail
  • Example Auto controls
  • Well-understood interface (inputs, outputs)
  • Details suppressed

14
Software Abstractions - Languages
15
Software Abstractions - System Software
  • Operating system
  • Insulates programmer from low-level details
  • Manages system resources
  • Manages file system
  • Coordinates operation of multiple programs
  • Protects from system from damage by user
    programs(accidental or malicious)
  • Programs interact w/ OS through system calls
  • Libraries
  • Provide programmer access to high-level
    primitives
  • Programs access through well-defined interface
    (API)

16
Software Abstractions - Applications
  • Applications perform a specific function for
    users
  • Web Browser
  • Spreadsheet
  • Word Processor
  • Database

17
Instruction Set Architecture (ISA) - The
Hardware-Software Interface
  • The most important abstraction of computer design

18
More about Instruction Set Architectures
  • ISA specifies function of the architecture
  • Multiple implementations are common
  • Key advantage compatibility
  • Example Intel IA-32 (x86)
  • Intel 80x86, Pentium, etc.
  • AMD Duron, Athlon, etc.
  • Other architectures exist, often for special
    purposes
  • Digital Signal Processors
  • Embedded Processors

19
Types of Computer Systems
Image sources Dell Computer www.dell.com
Rackable Systems www.rackablecom Apple Computer
www.apple.com
20
Desktop Computer Systems
  • For General-Purpose Use
  • Word-Processing, Web surfing, Multimedia, etc.
  • Computation and Programming
  • Whats in the box
  • Microprocessor
  • Memory - Synchronous DRAM
  • Hard disk(s), CDROM/DVD, etc.
  • I/O - mouse, keyboard, video card, monitor,
    network, etc.
  • Important Issues
  • Performance - how fast is fast enough?
  • Basic capabilities (and expandability)
  • Cost

21
Server Computer Systems
  • Large-Scale Services
  • File storage
  • Computation
  • Transaction Processing, Web
  • Whats in the Box(es)
  • Microprocessor(s)
  • Hard disks
  • Network Interface(s)
  • Important issues
  • Performance
  • Reliability, availability
  • Cost

22
Embedded Computer Systems
  • Computer as part of larger system
  • Consumer electronics, appliances
  • Networking, telecommunications
  • Automotive / aircraft control
  • Whats in the box
  • Microcontroller / Microprocessor
  • Memory RAM, ROM Disk
  • Special-purpose I/O (including analog stuff)
  • Important issues
  • Cost, Power Consumption
  • Performance (against real-time constraints)
  • Reliability and Safety

23
Important Building Blocks
  • Microprocessor
  • Memory
  • Mass Storage (Disk)
  • Network Interface

24
Under the Hood The Pentium 4
Image sources Intel Corporation www.intel.com
25
Pentium 4 Microarchitecture
Source The Microarchitecture of the Pentium 4
Processor, Intel Technology Journal, First
Quarter 2001http//developer.intel.com/technology
/itj/q12001/articles/art_2.htm.
26
Under the Hood A Desktop PC
  • Display (CRT or LCD)
  • Keyboard, Mouse
  • The Box
  • Power Supply
  • Motherboard (see next slide)
  • Memory
  • Graphics card
  • Standard bus card slots (e.g. PCI)
  • Standard I/O connectors (e.g. USB, Parallel Port,
    etc)
  • Disks, CDRW, etc.

27
Organization of a Desktop PC
28
Typical Motherboard (Pentium III)
29
Under the Hood Apple iPod
Source EE Times, www.eetimes.com
30
Roadmap for the Term Major Topics
  • Computer Systems Overview
  • Computer History \
  • Technology Trends
  • The Art of Building Hardware and Software
  • Current Issues
  • Looking to the Future

31
The Internet - A Network of Networks
  • Common addressing scheme
  • Routers connect networks,
  • TCP/IP
  • IP Addresses - what identifies computers on the
    internet
  • Static addresses - permanently assigned
  • Dynamic addresses
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