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IanThilthorpe

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Staff acquire skills to enable sustainable production of podcasts. ... Multi media. User generated content. Social Networks. Two way flow of information ... – PowerPoint PPT presentation

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Title: IanThilthorpe


1
NERMH E-LearningProjects
  • IanThilthorpe
  • Senior Manager
  • Tyne Wear Museums

2
NERMH E-Learning Remit
  • Improve public engagement with Hub museum
    collections through the use of digital technology
  • Maximise new audience potential
  • Serve as advocates of e-learning for sector staff
  • Support sector staff in the development of
    e-learning projects

3
Podcasting
  • Podcasting - What is it?
  • A global phenomenon for the distribution and
    consumption of multi media content.
  • RSS distribution enables regular and automatic
    subscription to new audio/video content.
  • Increasing popularity and decreasing cost of
    iPod/MP3 players reflects how audiences are
    consuming content in new ways
  • By 2005 only 1.6 of the U.S. population had ever
    downloaded a podcast.
  • By 2010 it is predicted that 20 will be
    regularly downloading content.

4
Podcasting - How is it being used?
Museums/Heritage sector beginning to explore this
medium as means of reaching new
audiences. Simple and direct method of
distributing innovative content to audiences. A
new level of interactivity for audiences on
websites and in venues. Personalised and mobile
learning Increased marketing potential.
Subscriptions enable sustainable relationships
with audience.
5
Podcasting
  • To research the value of podcasting as an
    educational and marketing tool
  • Staff acquire skills to enable sustainable
    production of podcasts.
  • Initial magazine style delivered in an
    enhanced audio format. Bite size, engaging
    features e.g. short interview with Wayne
    Hemingway on opening of Designs for Life
    exhibition.
  • Initially targeted at lazy social audience.
  • To be the first of number of distinct strands of
    podcasts talks, exhibitions, behind the scenes
    etc. appealing to different audiences.

6
Video Podcast (Bowes Museum)
Three pilot episodes focusing on redevelopment of
museum, collections and exhibitions. Video
format to be released monthly. Attempt to
develop relationship between podcast presenters
and audience. Behind the scenes features
presented in engaging BBC documentary
style. Staff to acquire skills to produce
sustainable series.
7
Video Conferencing
  • Aims
  • To re examine the value of video conferencing as
    an educational tool.
  • Explore the use of video conferencing for
    engaging adult audiences and schools with our
    sites and collections.
  • To engage with the Joint Academic Network (JANET)
    video conferencing programme.

8
Schools Video Conferencing Pilots
Project undertaken with MLA North East and
Northern Grid for Learning to develop highly
interactive, engaging educational video
conferencing (VC) sessions for schools. Three
pilot events developed by Hub staff in
consultation with teachers. Developed as
pre-visit events. Formal evaluation being
compiled and expected by end May 2008 Informal
feedback very positive and encouraging Plans to
develop catalogue of VC sessions for schools as
pre/post visit and stand alone sessions. To be
made available through JANET Collaborate.
9
Adult Learner Video Conferencing Session
  • To engage adult audiences with Hub resources
  • Pilot involving Beamish and informal ESOL class
    at Clayport Library, Co. Durham.
  • Designed to be an interactive post visit session
    with a Beamish curator.
  • Session structure content developed by Beamish
    outreach team and ESOL students.
  • Additional objectives To help students develop
    presentation skills and improve confidence in
    visiting museums.
  • Formal evaluation due by July. Informal
    evaluation very positive with requests for event
    to be replicated in near future with different
    adult group.
  • Looking to develop stand alone VC sessions
    intended for special interest adult learner
    groups.

10
Web 20 Challenges Opportunities
New services Multi media User generated
content Social Networks Two way flow of
information
11
Projects
  • Articus Redevelopment Project
  • Online collaborative schools art project with
    Hartlepool Art Gallery.
  • Users submit original artwork and create their
    own personalised exhibitions in moderated
    environment.
  • Designed for use by schools and independently by
    children away from the classroom.
  • Swan Hunter website
  • Multi Media resource documenting the history of
    Swan Hunter shipyard.
  • Uses Web 2.0 approach to invite public
    contribution.
  • The site will effectively become a collaborative
    document built from local experience.

12
My Space
13
Love
14
Eye Project
http//www.eyeproject.org.uk/
15
Web 20 What next?
Public
Museum
Public
Museum
16
NERMH E-LearningProjects
  • IanThilthorpe
  • Senior Manager
  • Tyne Wear Museums
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