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CHAPTER 4 Integrating Instructional Software into Teaching and Learning

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Title: CHAPTER 4 Integrating Instructional Software into Teaching and Learning


1
CHAPTER 4Integrating Instructional Software
into Teaching and Learning
  • Bruce Friedrich and Leann Neiman

2
What is Instructional Software?
  • Instructional software is applications software
    that is designed specifically to deliver or
    assist with student instruction on a topic.

3
Problems in Identifying and Classifying Software
Functions
  • 1. Developers use terms interchangeably. There
    seems to be no consensus among developers for
    what terms to use to describe various types of
    programs.
  • 2. Packages contain more than one activity. Many
    software packages contain several different
    activities, each of which serves a different
    purpose.
  • 3. Software is becoming multimedia. Since more
    software is incorporating hypermedia and
    multimedia environments (including Internet
    links), it makes it more difficult to analyze
    learner-system interactions.

4
5 Common Courseware Types
  • Drills
  • Tutorials
  • Simulations
  • Instructional games
  • Problem-solving programs

5
Drill Activities
  • The most basic drill function is often described
    as a flashcard activity.
  • A student sees a set number of questions or
    problems on the screen and answers them one at a
    time.
  • In addition to meeting general criteria for good
    instructional courseware well-designed drill
    programs should also meet other criteria such as

6
Drill Programs Should Meet These Criteria
  • Control over the presentation time.
  • Appropriate feedback for correct answers.
  • Better reinforcement for correct answers.

7
Advantages of Using a Drill Program
  • Automatic recall of arithmetic facts is required
    for most higher level mathematics.
  • Keyboard proficiency is a prerequisite for
    assignments that require extensive typing.
  • Graded compositions require rapid recall and
    application of of correct sentence structure,
    spelling, and principles of grammar and usage.
  • Many schools still require students to memorize
    facts such as states and capitals and names of
    planets.
  • College entrance exams and other standardized
    tests require quick recall of many facts.

8
Benefits Classroom Applications of Drill
Functions
  • BENEFITS
  • Immediate feedback
  • Motivation
  • Saves the teacher time
  • APPLICATIONS
  • Supplement or replace worksheets and homework
    exercises
  • Preparation for tests

9
Guidelines For Using Drill Programs
  • Set time limits
  • 10-15 minutes per day
  • Assign individually
  • Self-pacing
  • Use learning stations
  • Place students with similar weaknesses
  • together.

10
Tutorial Activities
  • Tutorial courseware uses the computer to deliver
    an entire instructional sequence similar to a
    teachers classroom instruction topics.
  • Good tutorial courseware should address all
    instructional events.
  • Tutorials are most often geared towards learners
    who can read fairly well, usually older students
    or adults.

11
Tutorial Programs Should Meet the Following
Criteria
  • Extensive interactivity.
  • Thorough user control.
  • Appropriate and comprehensive teaching sequence.
  • Adequate answer-judging and feedback capabilities.

12
Classroom Applications of Tutorial Functions
  • Self-paced reviews of instruction.
  • Alternative learning strategies.
  • Instruction when teachers are unavailable.

13
Simulation Activities
  • A computerized model of a real or imagined system
    designed to teach how a system works.
  • Simulation activities are divided into two main
    types.

14
Types of Simulation Activities
  • About Simulations
  • 1) Physical
  • Manipulate objects
  • or phenomena on
  • the screen.
  • 2) Iterative
  • These speed up or
  • slow down processes
  • that either take too long
  • or too fast for students to see
  • unfold.
  • How To Simulations
  • 1) Procedural
  • Activities teach the appropriate sequences of
    steps to perform certain procedures.
  • 2) Situational
  • Programs give students hypothetical problem
    situations and ask them to react.

15
Benefits of Simulation Teaching
  • Compress time
  • Slow down processes
  • Get students involved
  • Make experimentation safe
  • Make them impossible possible
  • Save and other resources
  • Repeat with variations
  • Make situations controllable

16
Classroom Applications of Simulation Functions
  • In place of or as supplements to lab experiments.
  • In place of or as supplements to role playing.
  • In place of or as supplements to field trips.
  • Introducing a new topic.
  • Fostering exploration and process learning.
  • Encouraging cooperation and group work.

17
  • Simulations offer more versatile implementation
    than tutorials or drills. They usually work
    equally effectively with a whole class, small
    groups, or individuals.

18
Instructional Games
  • Instructional games are courseware whose function
    is to increase motivation by adding game rules to
    learning activities.
  • They are often given as rewards for accomplishing
    other activities.

19
How To Use Instructional Games In Teaching
  • In place of worksheets and exercises.
  • To foster cooperation and group work.
  • As a REWARD

20
Problem-Solving CoursewareTwo Types
  • 1) For teaching content area skills primarily in
    mathematics.
  • 2) Content free skills such as recalling facts,
    breaking a problem into a sequence of steps, or
    predicting outcomes.

21
6 Steps To Help Teachers Integrate Courseware
  • 1) Identify problem-solving skills or general
    capabilities to build or foster skills in
  • a) Solving one ore more kinds of content area
    problems.
  • b) Using a scientific approach to
    problem-solving.
  • c) Components of problem-solving such as
    following a sequence of steps or recalling facts.
  • 2) Decide on an activity that would help teach
    the desired skills.
  • 3) Examine courseware to closely match the
    desired abilities.
  • 4) Determine where the courseware fits into the
    teaching sequence.
  • 5) Demonstrate the courseware and the steps to
    following problem solving.
  • 6) Build in transfer activities and make students
    aware of the skills they are using in the
    courseware.

22
Guidelines For Using Problem-Solving Software
  • Allow students sufficient time to explore and
    interact with the software.
  • Vary amount of direction and assistance depending
    on each students needs.
  • Promote a reflective learning environment.
  • Stress thinking processes rather than correct
    answers.
  • Point out the relationship of coursework skills
    to other kinds of problem solving.
  • Let students work in groups.
  • For assessments, use alternatives to traditional
    paper-and-pencil test.

23
Courseware Evaluation Procedures A Recommended
Sequence
  • 1) Begin with an identified need- know what
    topics and skill you want to address.
  • 2) Locate titles- Recommendations from colleagues
    and professional magazines should serve primarily
    as leads.
  • 3) Complete hands on reviews- Teachers should
    review courseware themselves.
  • 4) Collect student reviews- have students review
    courseware.
  • See Figure 4.12- 4.13 on pgs. 108-112 for
    detailed recommended criteria.

24
  • WAKE UP!! Its over now
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