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Self-Enforcing Strategic Demand Reduction

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Get prices from server. Compute remaining budget, eligibility. Compute market values, costs ... Auto-punish defectors. Punishment removes defection incentive ... – PowerPoint PPT presentation

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Title: Self-Enforcing Strategic Demand Reduction


1
Self-Enforcing Strategic Demand Reduction
  • Paul S. A. Reitsma1, Peter Stone2, János A.
    Csirik3, Michael L. Littman4
  • 1Brown University 2U. Texas at
    Austin
  • 3ATT Research 4Stowe Research

2
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3
Overview
  • Complex, high-stakes auctions
  • Complex, realistic simulations
  • Highly effective strategy
  • Robust, stable, simple
  • Theoretical issues

4
Auctions Important
  • Tiny toys to giant resources
  • Commercial interest
  • Theoretical interest
  • testbed for ideas
  • Agents appearing in auctions

5
FCC Auction 35
  • 422 licenses (spectrum blocks)
  • 195 markets (major US cities)
  • 80 bidders
  • 101 rounds
  • Dec 12 Jan 26 2001

6
FCC Rules
  • Theory more information ? more efficient
  • all bids known
  • current winners known
  • Bids only 1 to 9 bid increments
  • 10 - 20 of current price
  • Eligibility requirements
  • i.e., complex scenario

7
Auction Simulator
  • FAucS
  • Faithful to published rules
  • Client-server architecture
  • Runs auctions with agents and/or humans

8
FAucS Agents
  • 5 important bidders
  • modeled individually
  • input from actual bidder team
  • Other 75 served to raise prices
  • model as 5 secondary bidders
  • same role ? price floor 75

9
Agent Goals
  • Utility is profit
  • Separate values per market
  • based on Merril Lynch data, real bidder input,
    real auction analysis
  • per-agent
  • Desire 0-2 licenses per market
  • Assume no inter-market dependencies

10
Uncertain Knowledge
  • Estimate other agents goals, budget
  • budget within 20
  • license valuations within 20
  • per-license, per-agent
  • desired licenses / market 25 chance wrong
  • even one error can double perceived total desires

11
General Agent Strategy
  • Each round
  • Get prices from server
  • Compute remaining budget, eligibility
  • Compute market values, costs
  • Choose desired licenses within constraints
  • Submit bids to server

12
Bidding Strategies
  • Self-Only
  • knapsack approach effective
  • Strategic Bidding (consider others)
  • threats
  • budget stretching
  • Strategic Demand Reduction (SDR)
  • explicit communication not allowed

13
Randomized SDR
  • Determine allocations dynamically
  • bid for desired licenses
  • tie-breaking creates allocation
  • respect allocation no competition
  • ignore secondary bidders
  • dont waste profit
  • great expected results

14
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15
Luck
  • Great expected results
  • Random ? luck
  • Unlucky ? winning little of desires
  • low satisfaction
  • Incentive to defect
  • lowers expected profits

16
Fairing
  • Unlucky bidder takes licenses until satisfaction
    near average
  • Also bias compensation
  • Equitable distribution
  • Yet, incentive to defect again!

17
Crime and Punishment
  • Temptation to take too much
  • big profit gain
  • destroys fairness, destabilizes strategy
  • Punish cheater to remove all profit gain
  • removes incentive
  • stabilizes strategy
  • Punishing RSDR

18
Detection
  • Should take licenses only if
  • Low satisfaction rating
  • Punishing a cheater
  • i.e., focused
  • Cheater takes when satisfied
  • Cheater takes indiscriminately
  • Flawless detection

19
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20
Enforcement Effects
  • Large win for uncaught cheater
  • All extra profit lost when cheater caught
  • strong disincentive
  • Slight enforcement cost
  • raises expected profit by dissuading cheating
  • less aggressive punishment scheme possible
  • people willing to pay to punish cheaters

21
Alternative Scenarios
  • Change price floor
  • PRSDR preserves profit nearly optimally
  • larger profit margin ? larger absolute and
    relative profit from PRSDR
  • Large numbers of defectors
  • drop back to all-Knapsack without loss

22
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23
Algorithm Overview
  1. Bid on desired licenses
  2. Tie-breaking creates allocation
  3. No competition
  4. Fairing ? balance
  5. Auto-punish defectors
  6. Punishment removes defection incentive

24
Improved Auction Design
  • Information sources
  • via low prices
  • from auctioneer
  • Traditionally, more info ? greater efficiency
  • However, more info ? more strategies
  • PRSDR hard to thwart
  • less efficiency?
  • tradeoffs in auction design

25
Game Theory
  • Analyze as 3-option Prisoners Dilemma
  • Cooperate (RSDR)
  • Hedge (PRSDR)
  • Defect (Knapsack)
  • Pure Nash equilibrium
  • Suggestive, not conclusive, for auction

3 3 0
3 3 2
5 1 1
26
Real-World Application
  • Relies on few assumptions
  • Bidders desire maximum profit
  • Bidders know of PRSDR, benefits
  • Bidders willing to try, risk-free
  • Information available

27
Conclusions
  • Effective
  • Realistic
  • related real strategies
  • safe to try
  • Stable
  • self-enforcing
  • Robust
  • Fair

28
Questions?
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