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The Life Cycle of Interface Design

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Functional Analysis (e.g., cognitive work analysis) ... Beginner. Novice. Intermediate. Expert. User Analysis. Users' Individual Characteristics ... – PowerPoint PPT presentation

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Title: The Life Cycle of Interface Design


1
The Life Cycle of Interface Design
  • HI 6001 Healthcare Interface Design
  • Week 4

2
Steps in Interface Design
  • Various Analyses
  • User Analysis
  • Task Analysis
  • Functional Analysis (e.g., cognitive work
    analysis)
  • Comparative Analysis (e.g., representational
    analysis)
  • Environmental Analysis
  • Usability Goal Analysis
  • Financial Impact Analysis
  • Design Options
  • Parallel Design
  • Participatory Design
  • Guidelines and heuristics
  • Prototyping
  • Evaluation
  • Iteration
  • Feedback

3
User Analysis
  • Different Users - Horizontal Dimension
  • Installers
  • Maintainers
  • System administrators
  • Other support staff
  • Users who prepare input for the system
  • Users who use the end product or output of the
    system
  • Different Users Vertical Dimension
  • Beginner
  • Novice
  • Intermediate
  • Expert

4
User Analysis
  • Users Individual Characteristics
  • Work experience
  • Educational level
  • Age (e.g., children, seniors, etc.)
  • Previous computer experience
  • Cultural background
  • Personality
  • Time available for learning or training
  • Frequency of use
  • Example Non-textual interface for very young
    children

5
User Analysis
  • How to do user analysis
  • Market analysis
  • Site visit
  • Observational studies
  • Questionnaires
  • Interviews
  • Participation

6
Task Analysis - Approach
  • Users goals
  • How users currently approach the task
  • Information needs
  • How to deal with exceptional circumstances
  • Input and out needs (obtained by users talking to
    clients
  • Users model of tasks (e.g., metaphor)
  • Weaknesses of current system (fail to achieve
    goals, spend excessive time or are made
    uncomfortable)

7
Task Analysis - Outcomes
  • System functions that have to be achieved
  • Procedures and actions to be carried out to
    achieve task goals and interdependencies of the
    procedures
  • Information to be processed
  • Input and output formats that are required
  • Constraints that must be considered.
  • Communication needs for information exchange.
  • Organization and structure of the task

8
Functional Analysis
  • Identify the optimal task structure
  • Example Cognitive work analysis
  • Current task structure may be only sub-optimal
  • Paper-based patient records
  • New functions and features afforded by new
    technology
  • Technology change tasks
  • Example should online courses mimic face-to-face
    communication or do they provide new features
    that enhance learning?
  • Example EMR vs. paper-based patient records

9
Comparative Analysis
  • Functionally equivalent products
  • Existing and competing products are best
    prototypes of own planned products
  • Representational analysis
  • Representations are the most important feature of
    interface design.
  • Isomorphic representations have different
    representational efficiencies, task difficulties,
    and behavioral outcomes
  • Should be associated with functional analysis
  • Different implementations of the optimal task
    structure obtained from functional analysis

10
Environmental Analysis
  • Physical environment
  • Sensory context lighting (affect screen design)
    noise (affect auditory design)
  • Settings home, ICU, ward, office, warehouse,
    mobile, classroom, shopping mall, etc.
  • Room sharing e.g., audible alarms are not
    appropriate for cubicle workers
  • Constraints network speed, computer speed
  • Social, Spatial, and Temporal Environment
  • Multiple users or single users
  • Same place or different places
  • Asynchronous or synchronous
  • Multiple users

11
Usability Goal Analysis
  • Ease of use
  • Ease of learning
  • Subjective satisfaction
  • Flexibility
  • Customizability
  • Human errors
  • Information seeking, gathering, retrieval,
    manipulation

12
Financial Impact Analysis
  • Phone 0.15 seconds/digit ? 1,000,000/year
  • 757 3 pilots ? 2 pilots
  • Pager 3000 words ? 150 words
  • Form 100,000 total ? 536,023/year
  • Sign-on 20,700 total ? 41,700 1st day
  • IBM 1 investment ? 100 return

13
Financial Impact Analysis
  • 1993 survey of 31 projects
  • Project size in person-year 23
  • Actual budget over total 6
  • Actual usability effort in person-year 1.5
  • Ideal usability effort in person-year 2.3

14
Parallel Design
  • Several independent designers or teams to
    generate different designs
  • Up to preliminary designs
  • Or up to final products
  • Explore design space
  • Diversified parallel design
  • Not for entire product, but for components of a
    product
  • Example one for novice and one for expert

15
Participatory Design
  • Designers are not users.
  • Users should participate in the design.
  • However, users are not designers.

16
Guidelines and Heuristics
  • General guidelines
  • Specific guidelines
  • Heuristics
  • Example Shneidermans eight golden rules
  • Strive for consistency
  • Enable frequent users to use shortcuts
  • Offer informative feedback
  • Design dialogs to yield closure
  • Offer error prevention and simple error handling
  • Permit easy reversal of actions
  • Support internal locus of control
  • Reduce short-term memory load

17
Prototyping
18
Evaluation
  • Expert Review
  • Survey
  • Cognitive walkthrough
  • Ethnographic observation
  • Empirical testing
  • Thinking aloud (audio and video)
  • Controlled experiments
  • Log files

19
Iteration
  • Iteration is the rule, not exception.
  • Iterations way temporarily make some features
    worse.

20
Feedback
  • Feedback from field use
  • Product upgrades
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