Title: Systems vs Minimalist Approaches
1Systems vs MinimalistApproaches
2Paradox of Sense Making (Learning)
- To learn, you must interact meaningfully with the
system.But, to interact with the system,
you must first learn.
3Two Ways to Look at Learning
- Comprehensive Conceptual and Procedural
Instruction--gt Systematic - Learning to Do Learning to Transfer--gt
Minimalist
4Systematic Instruction
- Pre-established Goals
- Identified Prerequisites
- Step-By-Step Sequenced Instruction
- Elimination of Error
- Comprehensive Coverage
- Emphasis on Reading or Tutorial Pacing
- Feedback for Correct Responses
5The System-Centered View of Computer Documentation
6The User-Friendly View of Computer Documentation
The Readability
7Systematic Instruction Problems
- People do not follow steps (They are too busy
learningto make much use of the instruction.) - Motivational Double Bind (Success is hollow
exploration leads to a snarl of errors.) - Testing on literal material discourages
inferences.
8Minimalist Instruction Key Idea
- To present the smallest possible obstacle to
learners efforts To accommodate,
even to exploit, the learning
strategies that cause problems for
learners when they use systematic
instructional materials.
9Minimalist Instruction
- Training on Real Tasks
- Getting Started Fast
- Reasoning and Improvising
- Reading in Any Order
- Coordinating System and Training
- Supporting Error Recognition and Recovery
- Exploiting Prior Knowledge
- Using the Situation
10TOOLS (e.g., info systems, computers, schedule,
etc)
OBJECT-OUTCOME MotiveGoalConditions
ActivityActionOperations
SUBJECT (person or organization)
RULES (inc. values, ethics)
COMMUNITY OF PRACTICE (other colleagues, staff
members, suppliers, customers etc)
DIVISION OF LABOUR (Roles)
Activity System
11The User-Centered View of Computer Documentation
12Discovery Learning
Any learning environment in which the student is
actively involved in problem solving
13Discovery Learning
If the goal is simply to learn a well-defined
content--definition and procedures--then a
discovery approach is not necessary. The learner
should simply be told the answers and either
given a memory (job) aid or required to memorize
it.
14Discovery Learning
However, if the goal is to be able to use the
information in a content domain, to be able to
think in the content domain, to be able to invent
defensible understandings, then the discovery
method is appropriate.
15Issue Balance
Structure and Access to Resources
Focus on Meaningful Problems and Freedom to
Explore
16Five Stages of Development for Computer Users
Dreyfus Dreyfus, 1986 Hackos Stevens, 1997
17Novice computer users
have no previous experience
experience concern about their ability to
succeed don't want to learn, only
accomplish a goal don't know how to
respond to mistakes are vulnerable to
confusion
18Advanced beginner computer users
try tasks on their own have
difficulty troubleshooting want
information fast
19Competent computer users
develop conceptual models
troubleshoot problems on their own seek
out expert user advice
20Proficient computer users
want to understand the larger
conceptual framework frustrated by
oversimplified information correct
previous poor task performance learn
from the experience of others
21Expert computers users
are primary sources of knowledge and
information continually look for better
methods