Title: LAN Technologies
1LAN Technologies
2Ethernet Technologies 10Base2
- 10 10Mbps 2 under 200 meters max cable length
- thin coaxial cable in a bus topology
- repeaters used to connect up to multiple segments
- repeater repeats bits it hears on one interface
to its other interfaces physical layer device
only!
310BaseT and 100BaseT
- 10/100 Mbps rate latter called fast ethernet
- T stands for Twisted Pair
- Hub to which nodes are connected by twisted pair,
thus star topology - CSMA/CD implemented at hub
410BaseT and 100BaseT (more)
- Max distance from node to Hub is 100 meters
- Hub can disconnect jabbering adapter
- Hub can gather monitoring information, statistics
for display to LAN administrators
5Gbit Ethernet
- use standard Ethernet frame format
- allows for point-to-point links and shared
broadcast channels - in shared mode, CSMA/CD is used short distances
between nodes to be efficient - uses hubs, called here Buffered Distributors
- Full-Duplex at 1 Gbps for point-to-point links
6Hubs, Bridges and Switches
7Interconnecting LANs
- Q Why not just one big LAN?
- Limited amount of supportable traffic on single
LAN, all stations must share bandwidth - limited length 802.3 (Ethernet) specifies
maximum cable length - large collision domain (can collide with many
stations) - limited number of stations 802.5 (token ring)
have token passing delays at each station
8Hubs
- Physical Layer devices essentially repeaters
operating at bit levels repeat received bits on
one interface to all other interfaces - Hubs can be arranged in a hierarchy (or
multi-tier design), with backbone hub at its top
9Hubs (more)
- Each connected LAN referred to as LAN segment
- Hubs do not isolate collision domains node may
collide with any node residing at any segment in
LAN - Hub Advantages
- simple, inexpensive device
- Multi-tier provides graceful degradation
portions of the LAN continue to operate if one
hub malfunctions - extends maximum distance between node pairs (100m
per Hub) -
10Hub limitations
- single collision domain results in no increase in
max throughput - multi-tier throughput same as single segment
throughput - individual LAN restrictions pose limits on number
of nodes in same collision domain and on total
allowed geographical coverage - cannot connect different Ethernet types (e.g.,
10BaseT and 100baseT) Why? -
11Bridges
- Link Layer devices operate on Ethernet frames,
examining frame header and selectively forwarding
frame based on its destination - Bridge isolates collision domains since it
buffers frames - When frame is to be forwarded on segment, bridge
uses CSMA/CD to access segment and transmit
12Bridges (more)
- Bridge advantages
- Isolates collision domains resulting in higher
total max throughput, and does not limit the
number of nodes nor geographical coverage - Can connect different type Ethernet since it is a
store and forward device - Transparent no need for any change to hosts LAN
adapters
13Backbone Bridge
14Interconnection Without Backbone
- Not recommended for two reasons
- - single point of failure at Computer Science hub
- - all traffic between EE and SE must path over CS
segment
15Bridges frame filtering, forwarding
- bridges filter packets
- same-LAN -segment frames not forwarded onto other
LAN segments - forwarding
- how to know on which LAN segment to forward frame?
16Bridge Filtering
- bridges learn which hosts can be reached through
which interfaces maintain filtering tables - when frame received, bridge learns location of
sender incoming LAN segment - records sender location in filtering table
- filtering table entry
- (Node LAN Address, Bridge Interface, Time Stamp)
- stale entries in Filtering Table dropped (TTL can
be 60 minutes)
17Bridge Operation
- bridge procedure(in_MAC, in_port,out_MAC)
- lookup in filtering table (out_MAC) receive
out_port - if (out_port not valid) / no entry found for
destination / - then flood / forward on all but the
interface on which
the frame arrived/ - if (in_port out_port) /destination is on LAN
on which frame was received / - then drop the frame
- Otherwise (out_port is valid) /entry found for
destination / - then forward the frame on interface indicated
-
18Bridge Learning example
- Suppose C sends frame to D and D replies back
with frame to C
- C sends frame, bridge has no info about D, so
floods to both LANs - bridge notes that C is on port 1
- frame ignored on upper LAN
- frame received by D
19Bridge Learning example
C 1
- D generates reply to C, sends
- bridge sees frame from D
- bridge notes that D is on interface 2
- bridge knows C on interface 1, so selectively
forwards frame out via interface 1
20What will happen with loops?Incorrect learning
21What will happen with loops?Frame looping
C
2
2
C,??
C,??
1
1
A
22What will happen with loops?Frame looping
B
2
2
B,2
B,1
1
1
A
23Introducing Spanning Tree
- Allow a path between every LAN without causing
loops (loop-free environment) - Bridges communicate with special configuration
messages (BPDUs) - Standardized by IEEE 802.1D
- Note redundant paths are good, active redundant
paths are bad (they cause loops)
24Spanning Tree Requirements
- Each bridge is assigned a unique identifier
- A broadcast address for bridges on a LAN
- A unique port identifier for all ports on all
bridges - MAC address
- Bridge id port number
25Spanning Tree ConceptsRoot Bridge
- The bridge with the lowest bridge ID value is
elected the root bridge - One root bridge chosen among all bridges
- Every other bridge calculates a path to the root
bridge
26Spanning Tree ConceptsPath Cost
- A cost associated with each port on each bridge
- default is 1
- The cost associated with transmission onto the
LAN connected to the port - Can be manually or automatically assigned
- Can be used to alter the path to the root bridge
27Spanning Tree ConceptsRoot Port
- The port on each bridge that is on the path
towards the root bridge - The root port is part of the lowest cost path
towards the root bridge - If port costs are equal on a bridge, the port
with the lowest ID becomes root port
28Spanning Tree ConceptsRoot Path Cost
- The minimum cost path to the root bridge
- The cost starts at the root bridge
- Each bridge computes root path cost independently
based on their view of the network
29Spanning Tree Concepts Designated Bridge
- Only one bridge on a LAN at one time is chosen
the designated bridge - This bridge provides the minimum cost path to the
root bridge for the LAN - Only the designated bridge passes frames towards
the root bridge
30Example Spanning Tree
B8
B3
B5
- Protocol operation
- Picks a root
- For each LAN, picks a designated bridgethat is
closest to the root. - All bridges on a LANsend packets towards the
root via the designated bridge.
B7
B2
B1
B6
B4
31Example Spanning Tree
B8
Spanning Tree
B3
B5
B1
root port
B7
B2
B2
B4
B5
B7
B1
Root
B8
Designated Bridge
B6
B4
32Spanning Tree AlgorithmAn Overview
- 1. Determine the root bridge among all bridges
- 2. Each bridge determines its root port
- The port in the direction of the root bridge
- 3. Determine the designated bridge on each LAN
- The bridge which accepts frames to forward
towards the root bridge - The frames are sent on the root port of the
designated bridge
33Spanning Tree AlgorithmSelecting Root Bridge
- Initially, each bridge considers itself to be the
root bridge - Bridges send BDPU frames to its attached LANs
- The bridge and port ID of the sending bridge
- The bridge and port ID of the bridge the sending
bridge considers root - The root path cost for the sending bridge
- Best one wins
- (lowest root ID/cost/priority)
34Spanning Tree AlgorithmSelecting Root Ports
- Each bridge selects one of its ports which has
the minimal cost to the root bridge - In case of a tie, the lowest uplink (transmitter)
bridge ID is used - In case of another tie, the lowest port ID is used
35Spanning Tree AlgorithmSelect Designated Bridges
- Initially, each bridge considers itself to be the
designated bridge - Bridges send BDPU frames to its attached LANs
- The bridge and port ID of the sending bridge
- The bridge and port ID of the bridge the sending
bridge considers root - The root path cost for the sending bridge
- 3. Best one wins
- (lowest ID/cost/priority)
36Forwarding/Blocking State
- Root and designated bridges will forward frames
to and from their attached LANs - All other ports are in the blocking state
37Bridges vs. Routers
- both store-and-forward devices
- routers network layer devices (examine network
layer headers) - bridges are Link Layer devices
- routers maintain routing tables, implement
routing algorithms - bridges maintain filtering tables, implement
filtering, learning and spanning tree algorithms
38Routers vs. Bridges
- Bridges and -
- Bridge operation is simpler requiring less
processing - - Topologies are restricted with bridges a
spanning tree must be built to avoid cycles - - Bridges do not offer protection from broadcast
storms (endless broadcasting by a host will be
forwarded by a bridge)
39Routers vs. Bridges
- Routers and -
- arbitrary topologies can be supported, cycling
is limited by TTL counters (and good routing
protocols) - provide firewall protection against broadcast
storms - - require IP address configuration (not plug and
play) - - require higher processing
- bridges do well in small (few hundred hosts)
while routers used in large networks (thousands
of hosts)
40Ethernet Switches
- layer 2 (frame) forwarding, filtering using LAN
addresses - Switching A-to-B and A-to-B simultaneously, no
collisions - large number of interfaces
- often individual hosts, star-connected into
switch - Ethernet, but no collisions!
41Ethernet Switches
- cut-through switching frame forwarded from input
to output port without awaiting for assembly of
entire frame - slight reduction in latency
- combinations of shared/dedicated, 10/100/1000
Mbps interfaces
42Ethernet Switches (more)
Dedicated
Shared
43Optional Wireless LAN and PPP
44IEEE 802.11 Wireless LAN
- wireless LANs untethered (often mobile)
networking - IEEE 802.11 standard
- MAC protocol
- unlicensed frequency spectrum 900Mhz, 2.4Ghz
- Basic Service Set (BSS) (a.k.a. cell) contains
- wireless hosts
- access point (AP) base station
- BSSs combined to form distribution system (DS)
45Ad Hoc Networks
- Ad hoc network IEEE 802.11 stations can
dynamically form network without AP - Applications
- laptop meeting in conference room, car
- interconnection of personal devices
- battlefield
- IETF MANET (Mobile Ad hoc Networks) working
group
46IEEE 802.11 MAC Protocol CSMA/CA
- 802.11 CSMA sender
- - if sense channel idle for DISF sec.
- then transmit entire frame (no collision
detection) - -if sense channel busy then binary backoff
- 802.11 CSMA receiver
- if received OK
- return ACK after SIFS
47IEEE 802.11 MAC Protocol
- 802.11 CSMA Protocol others
- NAV Network Allocation Vector
- 802.11 frame has transmission time field
- others (hearing data) defer access for NAV time
units
48Hidden Terminal effect
- hidden terminals A, C cannot hear each other
- obstacles, signal attenuation
- collisions at B
- goal avoid collisions at B
- CSMA/CA CSMA with Collision Avoidance
49Collision Avoidance RTS-CTS exchange
- CSMA/CA explicit channel reservation
- sender send short RTS request to send
- receiver reply with short CTS clear to send
- CTS reserves channel for sender, notifying
(possibly hidden) stations - avoid hidden station collisions
50Collision Avoidance RTS-CTS exchange
- RTS and CTS short
- collisions less likely, of shorter duration
- end result similar to collision detection
- IEEE 802.11 allows
- CSMA
- CSMA/CA reservations
- polling from AP
51Point to Point Data Link Control
- one sender, one receiver, one link easier than
broadcast link - no Media Access Control
- no need for explicit MAC addressing
- e.g., dialup link, ISDN line
- popular point-to-point DLC protocols
- PPP (point-to-point protocol)
- HDLC High level data link control (Data link
used to be considered high layer in protocol
stack!)
52PPP Design Requirements RFC 1557
- packet framing encapsulation of network-layer
datagram in data link frame - carry network layer data of any network layer
protocol (not just IP) at same time - ability to demultiplex upwards
- bit transparency must carry any bit pattern in
the data field - error detection (no correction)
- connection livenes detect, signal link failure
to network layer - network layer address negotiation endpoint can
learn/configure each others network address
53PPP non-requirements
- no error correction/recovery
- no flow control
- out of order delivery OK
- no need to support multipoint links (e.g.,
polling)
Error recovery, flow control, data re-ordering
all relegated to higher layers!!!
54PPP Data Frame
- Flag delimiter (framing)
- Address does nothing (only one option)
- Control does nothing in the future possible
multiple control fields - Protocol upper layer protocol to which frame
delivered (eg, PPP-LCP, IP, IPCP, etc)
55PPP Data Frame
- info upper layer data being carried
- check cyclic redundancy check for error
detection
56Byte Stuffing
- data transparency requirement data field must
be allowed to include flag pattern lt01111110gt - Q is received lt01111110gt data or flag?
- Sender adds (stuffs) extra lt 01111101gt byte
before each lt 01111110gt or lt01111101gt data byte - Receiver
- Receive 01111101
- discard the byte,
- Next byte is data
- Receive 01111110 flag byte
57Byte Stuffing
flag byte pattern in data to send
flag byte pattern plus stuffed byte in
transmitted data
58PPP Data Control Protocol
- Before exchanging network-layer data, data link
peers must - configure PPP link (max. frame length,
authentication) - learn/configure network
- layer information
- for IP carry IP Control Protocol (IPCP) msgs
(protocol field 8021) to configure/learn IP
address
59Data Link Summary
- principles behind data link layer services
- error detection, correction
- sharing a broadcast channel multiple access
- link layer addressing, ARP
- various link layer technologies
- Ethernet
- hubs, bridges, switches
- IEEE 802.11 LANs
- PPP
- Chapter 5 Kurose and Ross
60Configuration Messages BPDU