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LAN Technologies

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Title: LAN Technologies


1
LAN Technologies
  • Completing Lecture 2

2
Ethernet Technologies 10Base2
  • 10 10Mbps 2 under 200 meters max cable length
  • thin coaxial cable in a bus topology
  • repeaters used to connect up to multiple segments
  • repeater repeats bits it hears on one interface
    to its other interfaces physical layer device
    only!

3
10BaseT and 100BaseT
  • 10/100 Mbps rate latter called fast ethernet
  • T stands for Twisted Pair
  • Hub to which nodes are connected by twisted pair,
    thus star topology
  • CSMA/CD implemented at hub

4
10BaseT and 100BaseT (more)
  • Max distance from node to Hub is 100 meters
  • Hub can disconnect jabbering adapter
  • Hub can gather monitoring information, statistics
    for display to LAN administrators

5
Gbit Ethernet
  • use standard Ethernet frame format
  • allows for point-to-point links and shared
    broadcast channels
  • in shared mode, CSMA/CD is used short distances
    between nodes to be efficient
  • uses hubs, called here Buffered Distributors
  • Full-Duplex at 1 Gbps for point-to-point links

6
Hubs, Bridges and Switches
  • Lecture 3

7
Interconnecting LANs
  • Q Why not just one big LAN?
  • Limited amount of supportable traffic on single
    LAN, all stations must share bandwidth
  • limited length 802.3 (Ethernet) specifies
    maximum cable length
  • large collision domain (can collide with many
    stations)
  • limited number of stations 802.5 (token ring)
    have token passing delays at each station

8
Hubs
  • Physical Layer devices essentially repeaters
    operating at bit levels repeat received bits on
    one interface to all other interfaces
  • Hubs can be arranged in a hierarchy (or
    multi-tier design), with backbone hub at its top

9
Hubs (more)
  • Each connected LAN referred to as LAN segment
  • Hubs do not isolate collision domains node may
    collide with any node residing at any segment in
    LAN
  • Hub Advantages
  • simple, inexpensive device
  • Multi-tier provides graceful degradation
    portions of the LAN continue to operate if one
    hub malfunctions
  • extends maximum distance between node pairs (100m
    per Hub)

10
Hub limitations
  • single collision domain results in no increase in
    max throughput
  • multi-tier throughput same as single segment
    throughput
  • individual LAN restrictions pose limits on number
    of nodes in same collision domain and on total
    allowed geographical coverage
  • cannot connect different Ethernet types (e.g.,
    10BaseT and 100baseT) Why?

11
Bridges
  • Link Layer devices operate on Ethernet frames,
    examining frame header and selectively forwarding
    frame based on its destination
  • Bridge isolates collision domains since it
    buffers frames
  • When frame is to be forwarded on segment, bridge
    uses CSMA/CD to access segment and transmit

12
Bridges (more)
  • Bridge advantages
  • Isolates collision domains resulting in higher
    total max throughput, and does not limit the
    number of nodes nor geographical coverage
  • Can connect different type Ethernet since it is a
    store and forward device
  • Transparent no need for any change to hosts LAN
    adapters

13
Backbone Bridge
14
Interconnection Without Backbone
  • Not recommended for two reasons
  • - single point of failure at Computer Science hub
  • - all traffic between EE and SE must path over CS
    segment

15
Bridges frame filtering, forwarding
  • bridges filter packets
  • same-LAN -segment frames not forwarded onto other
    LAN segments
  • forwarding
  • how to know on which LAN segment to forward frame?

16
Bridge Filtering
  • bridges learn which hosts can be reached through
    which interfaces maintain filtering tables
  • when frame received, bridge learns location of
    sender incoming LAN segment
  • records sender location in filtering table
  • filtering table entry
  • (Node LAN Address, Bridge Interface, Time Stamp)
  • stale entries in Filtering Table dropped (TTL can
    be 60 minutes)

17
Bridge Operation
  • bridge procedure(in_MAC, in_port,out_MAC)
  • lookup in filtering table (out_MAC) receive
    out_port
  • if (out_port not valid) / no entry found for
    destination /
  • then flood / forward on all but the
    interface on which
    the frame arrived/
  • if (in_port out_port) /destination is on LAN
    on which frame was received /
  • then drop the frame
  • Otherwise (out_port is valid) /entry found for
    destination /
  • then forward the frame on interface indicated

18
Bridge Learning example
  • Suppose C sends frame to D and D replies back
    with frame to C
  • C sends frame, bridge has no info about D, so
    floods to both LANs
  • bridge notes that C is on port 1
  • frame ignored on upper LAN
  • frame received by D

19
Bridge Learning example
C 1
  • D generates reply to C, sends
  • bridge sees frame from D
  • bridge notes that D is on interface 2
  • bridge knows C on interface 1, so selectively
    forwards frame out via interface 1

20
What will happen with loops?Incorrect learning
21
What will happen with loops?Frame looping
C
2
2
C,??
C,??
1
1
A
22
What will happen with loops?Frame looping
B
2
2
B,2
B,1
1
1
A
23
Introducing Spanning Tree
  • Allow a path between every LAN without causing
    loops (loop-free environment)
  • Bridges communicate with special configuration
    messages (BPDUs)
  • Standardized by IEEE 802.1D
  • Note redundant paths are good, active redundant
    paths are bad (they cause loops)

24
Spanning Tree Requirements
  • Each bridge is assigned a unique identifier
  • A broadcast address for bridges on a LAN
  • A unique port identifier for all ports on all
    bridges
  • MAC address
  • Bridge id port number

25
Spanning Tree ConceptsRoot Bridge
  • The bridge with the lowest bridge ID value is
    elected the root bridge
  • One root bridge chosen among all bridges
  • Every other bridge calculates a path to the root
    bridge

26
Spanning Tree ConceptsPath Cost
  • A cost associated with each port on each bridge
  • default is 1
  • The cost associated with transmission onto the
    LAN connected to the port
  • Can be manually or automatically assigned
  • Can be used to alter the path to the root bridge

27
Spanning Tree ConceptsRoot Port
  • The port on each bridge that is on the path
    towards the root bridge
  • The root port is part of the lowest cost path
    towards the root bridge
  • If port costs are equal on a bridge, the port
    with the lowest ID becomes root port

28
Spanning Tree ConceptsRoot Path Cost
  • The minimum cost path to the root bridge
  • The cost starts at the root bridge
  • Each bridge computes root path cost independently
    based on their view of the network

29
Spanning Tree Concepts Designated Bridge
  • Only one bridge on a LAN at one time is chosen
    the designated bridge
  • This bridge provides the minimum cost path to the
    root bridge for the LAN
  • Only the designated bridge passes frames towards
    the root bridge

30
Example Spanning Tree
B8
B3
B5
  • Protocol operation
  • Picks a root
  • For each LAN, picks a designated bridgethat is
    closest to the root.
  • All bridges on a LANsend packets towards the
    root via the designated bridge.

B7
B2
B1
B6
B4
31
Example Spanning Tree
B8
Spanning Tree
B3
B5
B1
root port
B7
B2
B2
B4
B5
B7
B1
Root
B8
Designated Bridge
B6
B4
32
Spanning Tree AlgorithmAn Overview
  • 1. Determine the root bridge among all bridges
  • 2. Each bridge determines its root port
  • The port in the direction of the root bridge
  • 3. Determine the designated bridge on each LAN
  • The bridge which accepts frames to forward
    towards the root bridge
  • The frames are sent on the root port of the
    designated bridge

33
Spanning Tree AlgorithmSelecting Root Bridge
  • Initially, each bridge considers itself to be the
    root bridge
  • Bridges send BDPU frames to its attached LANs
  • The bridge and port ID of the sending bridge
  • The bridge and port ID of the bridge the sending
    bridge considers root
  • The root path cost for the sending bridge
  • Best one wins
  • (lowest root ID/cost/priority)

34
Spanning Tree AlgorithmSelecting Root Ports
  • Each bridge selects one of its ports which has
    the minimal cost to the root bridge
  • In case of a tie, the lowest uplink (transmitter)
    bridge ID is used
  • In case of another tie, the lowest port ID is used

35
Spanning Tree AlgorithmSelect Designated Bridges
  • Initially, each bridge considers itself to be the
    designated bridge
  • Bridges send BDPU frames to its attached LANs
  • The bridge and port ID of the sending bridge
  • The bridge and port ID of the bridge the sending
    bridge considers root
  • The root path cost for the sending bridge
  • 3. Best one wins
  • (lowest ID/cost/priority)

36
Forwarding/Blocking State
  • Root and designated bridges will forward frames
    to and from their attached LANs
  • All other ports are in the blocking state

37
Bridges vs. Routers
  • both store-and-forward devices
  • routers network layer devices (examine network
    layer headers)
  • bridges are Link Layer devices
  • routers maintain routing tables, implement
    routing algorithms
  • bridges maintain filtering tables, implement
    filtering, learning and spanning tree algorithms

38
Routers vs. Bridges
  • Bridges and -
  • Bridge operation is simpler requiring less
    processing
  • - Topologies are restricted with bridges a
    spanning tree must be built to avoid cycles
  • - Bridges do not offer protection from broadcast
    storms (endless broadcasting by a host will be
    forwarded by a bridge)

39
Routers vs. Bridges
  • Routers and -
  • arbitrary topologies can be supported, cycling
    is limited by TTL counters (and good routing
    protocols)
  • provide firewall protection against broadcast
    storms
  • - require IP address configuration (not plug and
    play)
  • - require higher processing
  • bridges do well in small (few hundred hosts)
    while routers used in large networks (thousands
    of hosts)

40
Ethernet Switches
  • layer 2 (frame) forwarding, filtering using LAN
    addresses
  • Switching A-to-B and A-to-B simultaneously, no
    collisions
  • large number of interfaces
  • often individual hosts, star-connected into
    switch
  • Ethernet, but no collisions!

41
Ethernet Switches
  • cut-through switching frame forwarded from input
    to output port without awaiting for assembly of
    entire frame
  • slight reduction in latency
  • combinations of shared/dedicated, 10/100/1000
    Mbps interfaces

42
Ethernet Switches (more)
Dedicated
Shared
43
Optional Wireless LAN and PPP
44
IEEE 802.11 Wireless LAN
  • wireless LANs untethered (often mobile)
    networking
  • IEEE 802.11 standard
  • MAC protocol
  • unlicensed frequency spectrum 900Mhz, 2.4Ghz
  • Basic Service Set (BSS) (a.k.a. cell) contains
  • wireless hosts
  • access point (AP) base station
  • BSSs combined to form distribution system (DS)

45
Ad Hoc Networks
  • Ad hoc network IEEE 802.11 stations can
    dynamically form network without AP
  • Applications
  • laptop meeting in conference room, car
  • interconnection of personal devices
  • battlefield
  • IETF MANET (Mobile Ad hoc Networks) working
    group

46
IEEE 802.11 MAC Protocol CSMA/CA
  • 802.11 CSMA sender
  • - if sense channel idle for DISF sec.
  • then transmit entire frame (no collision
    detection)
  • -if sense channel busy then binary backoff
  • 802.11 CSMA receiver
  • if received OK
  • return ACK after SIFS

47
IEEE 802.11 MAC Protocol
  • 802.11 CSMA Protocol others
  • NAV Network Allocation Vector
  • 802.11 frame has transmission time field
  • others (hearing data) defer access for NAV time
    units

48
Hidden Terminal effect
  • hidden terminals A, C cannot hear each other
  • obstacles, signal attenuation
  • collisions at B
  • goal avoid collisions at B
  • CSMA/CA CSMA with Collision Avoidance

49
Collision Avoidance RTS-CTS exchange
  • CSMA/CA explicit channel reservation
  • sender send short RTS request to send
  • receiver reply with short CTS clear to send
  • CTS reserves channel for sender, notifying
    (possibly hidden) stations
  • avoid hidden station collisions

50
Collision Avoidance RTS-CTS exchange
  • RTS and CTS short
  • collisions less likely, of shorter duration
  • end result similar to collision detection
  • IEEE 802.11 allows
  • CSMA
  • CSMA/CA reservations
  • polling from AP

51
Point to Point Data Link Control
  • one sender, one receiver, one link easier than
    broadcast link
  • no Media Access Control
  • no need for explicit MAC addressing
  • e.g., dialup link, ISDN line
  • popular point-to-point DLC protocols
  • PPP (point-to-point protocol)
  • HDLC High level data link control (Data link
    used to be considered high layer in protocol
    stack!)

52
PPP Design Requirements RFC 1557
  • packet framing encapsulation of network-layer
    datagram in data link frame
  • carry network layer data of any network layer
    protocol (not just IP) at same time
  • ability to demultiplex upwards
  • bit transparency must carry any bit pattern in
    the data field
  • error detection (no correction)
  • connection livenes detect, signal link failure
    to network layer
  • network layer address negotiation endpoint can
    learn/configure each others network address

53
PPP non-requirements
  • no error correction/recovery
  • no flow control
  • out of order delivery OK
  • no need to support multipoint links (e.g.,
    polling)

Error recovery, flow control, data re-ordering
all relegated to higher layers!!!
54
PPP Data Frame
  • Flag delimiter (framing)
  • Address does nothing (only one option)
  • Control does nothing in the future possible
    multiple control fields
  • Protocol upper layer protocol to which frame
    delivered (eg, PPP-LCP, IP, IPCP, etc)

55
PPP Data Frame
  • info upper layer data being carried
  • check cyclic redundancy check for error
    detection

56
Byte Stuffing
  • data transparency requirement data field must
    be allowed to include flag pattern lt01111110gt
  • Q is received lt01111110gt data or flag?
  • Sender adds (stuffs) extra lt 01111101gt byte
    before each lt 01111110gt or lt01111101gt data byte
  • Receiver
  • Receive 01111101
  • discard the byte,
  • Next byte is data
  • Receive 01111110 flag byte

57
Byte Stuffing
flag byte pattern in data to send
flag byte pattern plus stuffed byte in
transmitted data
58
PPP Data Control Protocol
  • Before exchanging network-layer data, data link
    peers must
  • configure PPP link (max. frame length,
    authentication)
  • learn/configure network
  • layer information
  • for IP carry IP Control Protocol (IPCP) msgs
    (protocol field 8021) to configure/learn IP
    address

59
Data Link Summary
  • principles behind data link layer services
  • error detection, correction
  • sharing a broadcast channel multiple access
  • link layer addressing, ARP
  • various link layer technologies
  • Ethernet
  • hubs, bridges, switches
  • IEEE 802.11 LANs
  • PPP
  • Chapter 5 Kurose and Ross

60
Configuration Messages BPDU
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