Title: Understanding Users: Applying Cognitive Psychology to Interaction Design
1Understanding Users Applying Cognitive
Psychology to Interaction Design
2Learning Outcomes
- The role of Cognitive psychology in interactive
systems design - The importance of cognitive processes of
Attention, Perception, Memory and Mental Models
to the design of interactive systems - Criticisms of the cognitive approach
3What is Cognitive Psychology?
- Branch of psychology that deals with the
theories, models and experimental investigations
of mental phenomena. - High level and low level processes
- Memory
- Perception
- Attention
4How can it be used in design?
- An understanding of users cognitive
limitations/abilities can - Inform the design of technologies that Extend
what people can do and - Mitigate for their weaknesses
5Normans Two fold Classification
- Experiential
- Active and reactive
- Reading an article
- Driving a car
- Having a conversation
- Giving a lecture
- Reflective
- Creative
- Thinking
- Comparing alternatives
- Decision making
- Writing a lecture
Norman (1993) Things that make us Smart
6Cognitive Psychology Topics
- Attention
- Perception
- Memory
- Learning
- Reading
- Problem Solving
Revising for CDMM06 TCT
7Memory
- At a base level memory involves the recall
different types of knowledge that allows us to
act in the world. - Long term memory
- Working memory
- Spatial memory
- Physical memory
8Memory
- Long term memory
- Stores all the knowledge we have gained about the
world as concepts, facts and episodes - Working memory
- Workspace for conscious thought.
- Both under Implicit and Explicit Control
- Recognition is easier than recall
9Working Memory
OK, left on 4th, right on 9th, through 5th Ave,
left on 12th, right on 21st, end of Lonely Street.
How do I get to Heart Break Hotel?
Working memory - memorize directions while
driving your car.
10Working Memory Issues
- Has a limited capacity - Miller (1956)
- Magic Number 7 ( or - 2) items or chunks
- Only one thought can be followed at a time
- Consequence Cognitive Overload
11How has this been Applied?
How has this been Misapplied?
- Have only 7 options on a menu
- Display only 7 icons on a menu bar
- Never have more than 7 bullets in a list
- Place only 7 tabs at the top of a website
- Place only 7 items on a pull-down menu
12Spatial Memory
- Spatial Memory
- Mandler 1977, have shown that people encode the
spatial location of objects in addition to object
name and specific characteristics. - This encoding appears to be effortless and to
occur implicitly.
13Application of Spatial Memory
- Do not reposition navigation bars from one page
to the next - Do not re-order the buttons on a web page
14Focused Application
Robertson, Czerwinski and Larson (2000) designed
a system for the management of bookmarks called
Data Mountain.
Users memory for the location of those pages on
the plane offered reliable advantages over
standard bookmark interface.
15Episodic Memory
- Events are the basic unit of storage, and the
temporal relationships between them is the basis
of their organisation in memory, and they way
they may be retrieved. (Tulving 1983) - Retrieval cues for episodic memory must relate to
the time and place at which the memory occurred.
16Applications ofEpisodic Memory
- Bookmarks (Abrams, et al, 1998)
- Organised as a chronological list of episodes
that provides information about what users have
been doing over a number of browsing sessions. - Image Browsing (Winograd, et al 2002)
- Organising images for browsing by the events at
which they were taken
17Memory General Design Implications
- Do not overload the users memory by requiring
them to remember complicated procedures - Design interfaces that promote recognition via
use of menus, icons and consistency in object
placement - Remember to Chunk information
18Attention
- Focusing mental resources on a task or object
- Visual
- Auditory
- Failures in attention are often cited as the main
cause of accidents. - Reduces through practice
- Attention shifts can be overt intentional and
covert- unintentional - Attention process is mediated by
- Goal Clarity
- Information salience
19Perception
- How information is acquired from the environment
through sense organs and transformed into
meaningful information - Variety of low level processes
- High level processed of Perceptual Organisation
20Perception Design Implications
- Icons and buttons should enable users to
distinguish their meaning easily - Text should be legible and distinguishable from
the background - Sounds should be audible and distinguishable
21Gestalt Psychology
- Laws of Perceptual Organization
- Describe the way in which people tend to group
objects together. - Has direct implications for page layout.
22Similarity
x o x o x o x o x o x o x o x o x o x o x o x o
x x x x x x x x x x x x x x x x x x x x x x x x
23Proximity
24Getting Proximity Wrong!
25(No Transcript)
26Good Continuation
27Continuation in Design
28Familiarity
29Gestalt Used
30Gestalt gone wrong
31Implications
- People may
- Assume that items that look alike to the same
thing. e.g blue text might be assumed to be
links. - Assume that items that are positioned close
together are related separate regions out. - May not follow sharp edges or jagged positioning
of items - Look for familiar items
32General Implications
- Important to consider what people can do and how
they will perceptually organise your site. - WHY?
- Because they will engage in this process
unconsciously. Whether you like it or not!
33Examples in Design
- Colin Ware et al (2000)
- Interested in developing a usable 3D graphical
data visualisation which enabled users to
interact with 3D stereoscopically displays. - Notoriously difficult application area.
- Approached the problem by studying the perceptual
factors involved in stereoscopic depth perception
- Acknowledging that individuals would vary in
terms of the development of these perceptual
skills. - The resultant interface accommodated for common
perceptual problems - Received highly favourable results in usability
tests.
34The Experimental Method
- Primary application user testing
- Research Evaluations
- Experiments work best in a controlled environment
- Extraneous variables
- Confounding variables
35Criticisms of the Cognitive Approach
- Physical and social contexts of people are
important. - Are usually directed at single user interaction
- Ignores emotional responses
36Summary
- There is a focus on the individual
- Cognitive factors are interdependent
- Individuals differ in the extent to which they
possess different cognitive abilities
37Suggested Reading
- Norman D (1988) The psychology of everyday things
- All HCI texts have a chapter on Cognitive
Psychology - Key Paper Czerwinski and Larson Cognition and
the web (link on module website)