Title: Pushing the Envelope of Human Potential
1Pushing the Envelope of Human Potential
- It was once thought that the United States would
need only 4 computers. - In this chapter
- In what way is the educational system still tied
to the industrial revolution? - How have microcomputers affected teaching and
learning? - What role does the computer play in teaching?
- What can computers help us learn?
- What advances in computer technology have changed
the way learning is done? - How can the classroom become less
teacher-centered?
2Historical Perspective The Education Factory
- Our educational system
- Developed during the Industrial Revolution.
- Built on the factory model.
- Children enter at age 5 or 6.
- Children processed through several stages.
- Emerged 12 years later as finished products.
- Knowledge, facts, and skills for industry and
agriculture. - Assumes all students learn the same things, the
same way, at the same pace. - Teachers responsibility to pour knowledge into
students. - For learning to take place, students must sit
quietly, in straight rows, listening to teachers.
3Historical Perspective The Education Factory
- Microcomputers enter the educational system
- 1975 - Altair 8800 (first commercially available
microcomputer) - 4KB of memory, for under 1,000.00.
- Little or no software (Wrote it yourself!)
- 1977 - Apple II, Commodore, and Tandy
microcomputers. - Early 1980s -
- Educational software became readily available on
cassettes and 5-1/4 floppies. - Software was textual in nature with low quality
sound (beeps). - Color was introduced (very minimal).
- Subsequently, as speed and capacity of computers
increased - Advancements in audio and visual became possible.
4Historical Perspective The Education Factory
- More recent software, such as World Atlas,
incorporate a graphical user interface and
background sound into the learning experience.
5Why Can Computers Teach?
- What makes the computer such an effective
teaching/learning tool? - Most people like to learn with computers.
- Computers can accommodate different learning
styles. - Some learn better visually, others learn better
through listening, others through touch. - Microcomputers, in the long run, are cheaper than
human beings. - Microcomputers are flexible, they can be experts
in any field.
6What Can Computers Teach?
- All education and training can be grouped into
three major categories (and the role computers
play in each) - Cognitive learning
- Psychomotor skills
- Social interaction
7What Can Computers Teach?
- Cognitive learning
- Knowledge - facts, figures, dates, comparisons,
causes/effects, meanings, spellings - Thinking skills - ability to analyze and solve
problems, give directions, apply criteria,
generalize. - Includes
- Math programs that teach math facts
- Encyclopedia programs teaching dates, showing a
video of how something works - World Wide Web scavenger hunts
- Programs that check for content mastery
8What Can Computers Teach?
- Psychomotor skills
- The relationship between the brain and muscles.
- Includes
- Arcade games teaching eye-hand coordination
- Software teaching a specific task such as flying
a plane or driving a car - Software that improves a golf swing
9What Can Computers Teach?
- Social interaction
- Involves the successful relationship with others
- Includes working or communicating with others,
teamwork, winning and losing, management skills
and leadership skills - Includes
- Playing any sport
- Management of a lemonade stand
- Playing games with others or against the computer
- Chatting with others on the Internet
- Writing email to a pen-pal
10What Can Computers Help Us Learn?
- Educational Goals of the Information Age
- The development of skills that enable us to
define tasks. - The ability to find and utilize information.
- The ability to deal effectively with the rapidly
changing world our technology has evolved.
11What Can Computers Help Us Learn?
- Some areas where computer-aided learning can help
us achieve the Educational Goals of the
Information Age - Increase reading/writing literacy.
- Help develop skills to apply math concepts to
solve problems. - Help develop skills to analyze situations and
determine appropriate actions. - Increase technical familiarity including
underlying concepts. - Incorporate local and global communication
skills. - Cultural awareness.
- Learning how to learn independently.
12How Do Computers Help Us Learn?
- Recent advances broaden the computers
effectiveness as a learning tool - CD-ROM
- Local Area Networks
- Internet
- Distance Learning
13How Do Computers Help Us Learn?
- CD-ROM - Allows immediate access to large amounts
of data on demand. - Local Area Networks -
- Increased flexibility of lab use.
- Decreased software and hardware.
- Ease of software maintenance.
14How Do Computers Help Us Learn?
- Internet -
- Can be searched by any students, any grade or
age. - Materials can be used as a resource in any
context. - Encourages development of creativity and
curiosity. - Can support any teachers strategy or students
learning styles. - Contains a limitless educational resource.
15How Do Computers Help Us Learn?
- Distance Learning - The unsupervised, independent
mode of education where students do not meet in a
classroom. (email, video, Internet, real-time
electronic communication.) - Get the same lecture.
- Can receive assignments and handouts from teacher
at any time. - Internet and CD-ROMs provide nearly endless
resource. - Email allows students to submit assignments
electronically and receive timely feedback. - Review and tests can be answered online, giving
immediate feedback and scoring. - Students can get immediate responses from
teachers.
16The Information Age Classroom
- Twenty-first century will become less
teacher-centered and more focused on each
individual student. - Classrooms will have wide variety of of learning
and activity stations. - Teacher will become a guide to resources and
their usage. - Learning will become individualized.
- Resources will be instantly available online.
- Mastery will be demonstrated through presentation
of projects and demonstration of problem-solving
activities and experiences. - The burden of acquiring an education will shift
from the teacher to the student.