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Pushing the Envelope of Human Potential

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In what way is the educational system still tied to the industrial revolution? ... Educational software became readily available on cassettes and 5-1/4' floppies. ... – PowerPoint PPT presentation

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Title: Pushing the Envelope of Human Potential


1
Pushing the Envelope of Human Potential
  • It was once thought that the United States would
    need only 4 computers.
  • In this chapter
  • In what way is the educational system still tied
    to the industrial revolution?
  • How have microcomputers affected teaching and
    learning?
  • What role does the computer play in teaching?
  • What can computers help us learn?
  • What advances in computer technology have changed
    the way learning is done?
  • How can the classroom become less
    teacher-centered?

2
Historical Perspective The Education Factory
  • Our educational system
  • Developed during the Industrial Revolution.
  • Built on the factory model.
  • Children enter at age 5 or 6.
  • Children processed through several stages.
  • Emerged 12 years later as finished products.
  • Knowledge, facts, and skills for industry and
    agriculture.
  • Assumes all students learn the same things, the
    same way, at the same pace.
  • Teachers responsibility to pour knowledge into
    students.
  • For learning to take place, students must sit
    quietly, in straight rows, listening to teachers.

3
Historical Perspective The Education Factory
  • Microcomputers enter the educational system
  • 1975 - Altair 8800 (first commercially available
    microcomputer)
  • 4KB of memory, for under 1,000.00.
  • Little or no software (Wrote it yourself!)
  • 1977 - Apple II, Commodore, and Tandy
    microcomputers.
  • Early 1980s -
  • Educational software became readily available on
    cassettes and 5-1/4 floppies.
  • Software was textual in nature with low quality
    sound (beeps).
  • Color was introduced (very minimal).
  • Subsequently, as speed and capacity of computers
    increased
  • Advancements in audio and visual became possible.

4
Historical Perspective The Education Factory
  • More recent software, such as World Atlas,
    incorporate a graphical user interface and
    background sound into the learning experience.

5
Why Can Computers Teach?
  • What makes the computer such an effective
    teaching/learning tool?
  • Most people like to learn with computers.
  • Computers can accommodate different learning
    styles.
  • Some learn better visually, others learn better
    through listening, others through touch.
  • Microcomputers, in the long run, are cheaper than
    human beings.
  • Microcomputers are flexible, they can be experts
    in any field.

6
What Can Computers Teach?
  • All education and training can be grouped into
    three major categories (and the role computers
    play in each)
  • Cognitive learning
  • Psychomotor skills
  • Social interaction

7
What Can Computers Teach?
  • Cognitive learning
  • Knowledge - facts, figures, dates, comparisons,
    causes/effects, meanings, spellings
  • Thinking skills - ability to analyze and solve
    problems, give directions, apply criteria,
    generalize.
  • Includes
  • Math programs that teach math facts
  • Encyclopedia programs teaching dates, showing a
    video of how something works
  • World Wide Web scavenger hunts
  • Programs that check for content mastery

8
What Can Computers Teach?
  • Psychomotor skills
  • The relationship between the brain and muscles.
  • Includes
  • Arcade games teaching eye-hand coordination
  • Software teaching a specific task such as flying
    a plane or driving a car
  • Software that improves a golf swing

9
What Can Computers Teach?
  • Social interaction
  • Involves the successful relationship with others
  • Includes working or communicating with others,
    teamwork, winning and losing, management skills
    and leadership skills
  • Includes
  • Playing any sport
  • Management of a lemonade stand
  • Playing games with others or against the computer
  • Chatting with others on the Internet
  • Writing email to a pen-pal

10
What Can Computers Help Us Learn?
  • Educational Goals of the Information Age
  • The development of skills that enable us to
    define tasks.
  • The ability to find and utilize information.
  • The ability to deal effectively with the rapidly
    changing world our technology has evolved.

11
What Can Computers Help Us Learn?
  • Some areas where computer-aided learning can help
    us achieve the Educational Goals of the
    Information Age
  • Increase reading/writing literacy.
  • Help develop skills to apply math concepts to
    solve problems.
  • Help develop skills to analyze situations and
    determine appropriate actions.
  • Increase technical familiarity including
    underlying concepts.
  • Incorporate local and global communication
    skills.
  • Cultural awareness.
  • Learning how to learn independently.

12
How Do Computers Help Us Learn?
  • Recent advances broaden the computers
    effectiveness as a learning tool
  • CD-ROM
  • Local Area Networks
  • Internet
  • Distance Learning

13
How Do Computers Help Us Learn?
  • CD-ROM - Allows immediate access to large amounts
    of data on demand.
  • Local Area Networks -
  • Increased flexibility of lab use.
  • Decreased software and hardware.
  • Ease of software maintenance.

14
How Do Computers Help Us Learn?
  • Internet -
  • Can be searched by any students, any grade or
    age.
  • Materials can be used as a resource in any
    context.
  • Encourages development of creativity and
    curiosity.
  • Can support any teachers strategy or students
    learning styles.
  • Contains a limitless educational resource.

15
How Do Computers Help Us Learn?
  • Distance Learning - The unsupervised, independent
    mode of education where students do not meet in a
    classroom. (email, video, Internet, real-time
    electronic communication.)
  • Get the same lecture.
  • Can receive assignments and handouts from teacher
    at any time.
  • Internet and CD-ROMs provide nearly endless
    resource.
  • Email allows students to submit assignments
    electronically and receive timely feedback.
  • Review and tests can be answered online, giving
    immediate feedback and scoring.
  • Students can get immediate responses from
    teachers.

16
The Information Age Classroom
  • Twenty-first century will become less
    teacher-centered and more focused on each
    individual student.
  • Classrooms will have wide variety of of learning
    and activity stations.
  • Teacher will become a guide to resources and
    their usage.
  • Learning will become individualized.
  • Resources will be instantly available online.
  • Mastery will be demonstrated through presentation
    of projects and demonstration of problem-solving
    activities and experiences.
  • The burden of acquiring an education will shift
    from the teacher to the student.
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