Title: Consumer Behaviour
1Consumer Behaviour
- Marketing for Engineers
- ELE 41EMT ELE 31MEL
George Alexander G.Alexander_at_latrobe.edu.au
Lecture 5 14 March 2005
2Brief Recap
- Marketing activities, marketing mix
- Strategic Marketing
- Environmental Forces
- Gloal Information systems, market research
3CONSUMER BEHAVIOUR
Objectives
- 1. Understand the basic model of consumer
behaviour, - 2. Describe the consumer decision making process,
and understand the factors that influence it. - 3. Appreciate the importance of perceived risk,
choice criteria, purchase satisfaction, and
cognitive dissonance.
4Effective Marketing
- Effective marketing must begin with careful
evaluation of the problems faced by potential
customers. - Marketing efforts must focus on consumers needs
and provide answers to their problems. - A key to understanding consumers needs
problems lies in the study of Consumer
Behaviour
5What is Consumer Behaviour ?
- Activities people engage in when
- selecting,
- purchasing, and
- using products
- so as to satisfy their needs and desires.
- Involves mental and emotional processes, in
addition to physical actions.
6Behavioural Fundamentals
B f (P, E)
where B Human behaviour of any kind, P Person,
and E Environment.
Human behaviour of any kind (B) is a function (f
) of the interaction between the person (P) and
the environment (E)
7Decision Making
- How do consumers make their choices?
- An important determinant is the situation in
which a decision is made. - Three categories of consumer decision-making
behaviour - Routinised response behaviour,
- Limited problem solving, and
- Extensive problem solving.
8Routinised Response Behaviour
- The least complex type of decision making
- The customer bases choices on past behaviour and
needs no other information - Buying bread, milk, petrol, etc.
9Low InvolvementRoutine Decision Making
2. minimal information search
4. Post-purchase consumption, minimal evaluation
3. Choice to buy
1. Problem recognition
10Extensive Problem Solving
- In-depth search for and evaluation of alternative
solutions to a problem - Buying a car, house, communication system, etc.
11High InvolvementExtensive Problem Solving
Stop
Go to 1
Dont buy
2. Search for alternatives
4. Purchase Decision
3. Evaluation of alternatives
1. Problem recognition
Buy
5. Post-purchase consumption and evaluation
Dissatisfaction
Satisfaction
Process Complete
12Limited Problem Solving
- An intermediate level of decision making, between
routinised and extensive problem solving - The consumer has some purchasing experience but
is unfamiliar with the store, brand, or price - Choosing an ISP may be an example
- How about the Home Brand products?
13Influencing Factors
- Factors which influence the decision-making
process - A variety of individual factors
- Interpersonal (socioculture) factors
- Environmental factors
- The above factors must be well understood and
taken into account by marketers.
14Decision Making Process
Individual Factors
Environmental Forces
Purchase Decision
15Consumer Behaviour Model
Environmental Factors
Individual Factors
Purchase Decision
Motives
Culture
Problem recognition
Subculture
Perception
Social Class,
Information search
income, education
Information Processing
Reference groups
Evaluation of Alternatives
Family
Learning
Social values,
Purchase Decision
norms, rules
Attitude
Situational factors
Personality
Post-Purchase Evaluation
Marketing mix
variables
16Culture
- Culture is the source of most of our values,
norms, and roles. - The term culture is very difficult to define
clearly, it encompasses so much about the way a
society lives. - A culture consists of values, beliefs, and
customary behaviours learned and shared by the
members of a particular society.
17Subcultures
- Within a society there is a dominant culture.
- However, there are also cultural differences.
- Language differences are an example
- Canada - 2 official languages
- Belgium - 2 official languages
- Switzerland - 4 official languages
- China - 5 major and many minor languages
- Australia ?
18Individual Factors
- Motivation - An activated state that causes a
person to initiate goal-directed behaviour. - Motive - An aroused need that energises behaviour
and directs it towards a goal. - Need - The gap between actual and desired states.
- Incentive - Something believed capable of
satisfying a particular motive.
19Maslows Hierarchy of Needs
Self-actualisation needs
5
Self-esteem needs
4
Social and love needs
3
safety needs
2
Physiological needs
1
201. Physiological Needs
212. Safety Needs
- Security,
- Protection from harm,
- etc.
223. Social Love Needs
- Acceptance,
- Affection,
- Feelings of belonging,
- Friendship,
- etc.
234. Self-Esteem Needs
- Feeling of self-worth,
- Success,
- Prestige,
- etc.
245. Self-Actualisation Needs
- Becoming all that one is capable of being,
- Self-fulfilment,
- etc.
25Joint Decision Making
- Can be very effective in a number of buying
situations. - The choice is made by groups of two or more
people. - Most purchases are dominated by one group member.
- Advantages / disadvantages.
26Post-purchase consumption and evaluation
- Was it the right decision?
- Sometimes consumption and (dis)satisfaction are
immediate a cool drink or a meal - Other times, there is a delay resulting in sense
of uneasiness is it the right car, house etc?
Did I get a good deal? - This uncomfortable post-purchase feeling is
referred to as cognitive dissonance. - Effective marketers dont like dissatisfied
customers. - They try to reassure the customer through
promises of great after-sales support and the
like, to try and erase any doubts.
27Reference Book
Zikmund, W. G. dAmico M. Marketing (1996, 5th
Edition), West Publishing Company.
28Thanks for your attention