Title: Screen Design
1Screen Design Evaluation
2Introduction
- Evaluation Methods
- Principles of screen design
- Nielsens heuristics
- Design elements
3Principles of Screen Design
- Contrast
- Alignment
- Repetition
- Proximity
4Contrast
- Contrast make different things different
- It brings out dominant elements
- Lesser elements are muted
- It creates dynamism
Principles of Screen Design
5Contrast
Principles of Screen Design
6Alignment
- Alignment visually connects elements
- It creates a visual flow
- Main aspects of alignment
- Symmetry
- Simplicity
- Balance
- Sequentiality
Principles of Screen Design
7Alignment
- Symmetry /Simplicity /Balance /Sequentiality
Principles of Screen Design
8Repetition
- Repeat design throughout the interface
- Repetition promotes consistency
- Repetition creates unity
- Main aspects of repetition
- Unity
- Consistency
- Predictability
Principles of Screen Design
9Repetition
- Unity/ Consistency /Predictability
Principles of Screen Design
10Proximity
- Groups related elements
- Separates unrelated ones
- Main aspects of proximity
- Grouping
Principles of Screen Design
11Proximity
Principles of Screen Design
12Other Considerations of Screen Design
- Economy
- Regularity
- Proportion
Principles of Screen Design
13Other Considerations of Screen Design
Principles of Screen Design
14What is wrong with this screen?
Principles of Screen Design
15What is wrong with this screen?
- Bad alignment
- no flow
- Poor contrast
- cannot distinguish colored labels from editable
fields - Poor repetition
- buttons do not look like buttons
Principles of Screen Design
16What is wrong with this screen?
Alignment Organization
IBM's Aptiva Communication Center
Principles of Screen Design
17What is wrong with this screen?
Haphazard layout
Principles of Screen Design
18What is wrong with this screen?
Repairing the layout
Principles of Screen Design
19Design Elements in HCI
- Design elements in HCI
- Font colour
- Design of graphic elements
- Arrangement of text
Design Elements
20Font Colour
- Font Colours
- When do you use upper / mixed fonts?
- Uses of Colour
- Problems with Colour
- Guidelines for Colour
Design Elements
21Font Colour
- Upper / Mixed Fonts
- Use mixed case for text, message, action/menu bar
actions, button descriptions, screen ID - Use upper case for title and section headings
Design Elements
22Font Colour
- Uses of Colour
- Colour can be used for a number of purposes
- Formatting aid
- Visual code
- Other uses
Design Elements
23Font Colour
Design Elements
24Font Colour
- Problems with Colour
- Colour has an extremely high attention getting
capacity - Varying sensitivity of the eye
Design Elements
25Font Colour
- Problems with Colour
- Varying sensitivity of the eye
- Brightness determined mainly by RG
- Hard to deal with blue edges blue shapes
- Blue not suitable for text or small objects
Design Elements
26Font Colour
- Problems with Colour
- Colour viewing deficiencies
- 8 males, .4 females are colour-blind
- red - green most common
- red - orange confused with green - yellow
- Cross-disciplinary/cultural differences
- colours have different meanings across
situations/cultures - blue
- Financial managers - corporate qualities or
reliability - Health care professionals - death
- Nuclear reactor monitors - coolness or water
Design Elements
27Font Colour
Design Elements
28Design of Graphic Elements
- Primary Graphic Elements in a GUI
- Windows
- Menus
- Icons
Design Elements
29Design of Graphic Elements
- Windows
- Users need to consult multiple sources rapidly
- Need to offer users sufficient information and
flexibility to accomplish task, while reducing
window housekeeping actions - opening, closing, moving, changing size
- time spent manipulating windows instead of on
task
Design Elements
30Design of Graphic Elements
- Menus
- When designing menus some questions to be asked
are - How long is the menu to be?
- In what order will the items appear?
- How is the menu to be structured, e.g. when to
use sub-menus, dialog boxes? - What categories will be used to group menu items?
- How will division into groups be denoted, e.g.
different colors, dividing lines? - How many menus will there be?
- What terminology to use? (results of requirements
activities will indicate this) - How will any physical constraints be
accommodated, e.g. mobile phone?
Design Elements
31Design of Graphic Elements
- Icons
- Good icon design is difficult
- Meaning of icons is cultural and context
sensitive - Some tips
- always draw on existing traditions or standards
- concrete objects or things are easier to
represent than actions - From clip art, what do these mean to you?
Design Elements
32Design of Graphic Elements
Design Elements
33Information Display
- Words
- Words displayed on screens should be easily
comprehended, with minimum ambiguity and
confusion - Some ways to achieve this are as follows
- Do not use jargon
- Use standard alphabetic characters
- Use short familiar words
- Use complete words
- Use positive terms
- Use simple action words
- Use the more dimension when comparing
- Do not stack words
Arrangement of Text
34Information Display
- Sentences
- Use brief, simple sentences
- Provide immediately usable sentences
- Use affirmative statements
- Use active voice
- Be non-authoritarian
- Be non-threatening
- Be non-anthropomorphic
- Be non-patronising
- Order words chronologically
- Avoid humour and punishment
Arrangement of Text