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Managing for Quality

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Vendor (Responsive learning Technologies) sets up an account with capacity for a ... Playing Round 1 ... Playing Round 1. Objective: Finish the game with the most cash ... – PowerPoint PPT presentation

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Title: Managing for Quality


1
Littlefield Technologies
2
  • Outline
  • Setting Up the Game
  • Round 1
  • Round 2

3
Setting Up the Game
Vendor (Responsive learning Technologies) sets up
an account with capacity for a certain number of
teams Students register teams at http//lab.respo
nsive.net/lt/nyu/start.html Use the bookstore
code AND the course code stern' to
register Make up a team name and a team
password Deadline to register 1159 AM Saturday
January 5
4
Playing Round 1
Juran initializes the game by 100 PM Saturday
January 5, generating 50 days of data and then
pausing the game While the game is paused, you
can view your factory and analyze the first 50
days of data, but you cant make changes
yet http//lab.responsive.net/lt/nyu/entry.html
Juran starts the game (approx.) 200 PM Sunday
January 6 The game ends automatically after 4
days, 22 hours, and 35 minutes (1235 PM on
Friday January 11)
5
(No Transcript)
6
Playing Round 1
Objective Finish the game with the most
cash Decision variables Purchases/sales of
machines at three manufacturing stations Written
deliverable January 12 What decisions did you
make? What analysis led you to make those
decisions? What did you learn from this game? 2
pages max.
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