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GUI for Computer Architecture Simulation

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Title: GUI for Computer Architecture Simulation


1
GUI for Computer Architecture Simulation
Abstract  The study of computer architecture is a
challenging field because of the high degree of
complexity involved in any computer system.
Simulation tools have been developed to ease this
complexity, allowing architectures to be
developed, modified, and compared. However,
these tools lack a flexible graphical user
interface to help visualize the internal
operation of the architecture. This has
motivated the need for software that will provide
an interactive display that shows the computer
instructions as they are processed by the
computer architecture. This software will be an
effective tool for students and researchers alike
because it will allow them to see the execution
of actual assembly programs. It is expected that
the first use of the software will be for
teaching computer architecture courses at Iowa
State University.
  • Technical Approaches
  • The problem can be decomposed into three distinct
    components as shown in Figure 1
  • Micro-architecture simulator modifying an
    existing simulator to conform to the
    specification presented in 1
  • Translator for translating the simulation
    output to a form that is readable by the GUI
    software
  • GUI software Animating the internal process of
    the program execution, showing the datapath and
    control signals

Assembly Code
  • Functional Requirements
  • Layers allows selection of amount of data
    displayed (registers, control signals)
  • Play and fast forward buttons step through the
    animation by one or multiple cycles
  • Micro-architecture display the visual
    representation of the micro-architecture
  • Display of currently executing assembly
    instructions color coded by stage
  • Technical Problem
  • Currently there are tools to aid in the study of
    computer architecture, but they lack a flexible
    graphical user interface (GUI). The goal of this
    project is to develop a GUI for existing
    micro-architecture simulation software, such as
    Verilog or SimpleScalar, to enhance the design
    and learning process for students in CprE 305 at
    Iowa State.

Simulator
Micro-architecture Simulation
  • Testing Approaches
  • System test
  • Evaluation test by graduate students and
    faculty
  • provide feedback on the effectiveness of the
    tool
  • suitability as a presentation tool
  • User test by students currently taking CprE 305
    to provide feedback on the usability of the tool

Translator
  • Design Objectives
  • Develop a GUI for a computer architecture
    simulator that
  • Shows the internal process of instruction
    execution
  • Supplements coursework in CprE 305
  • Is simple to use and understand

Translated Simulation Output
  • Operating Environment and Intended Users
  • The software will run in computer labs at Iowa
    State University or on a home computer, either as
    stand-alone software or over the web. It is
    intended to be an educational tool to assist in
    visualizing micro-architecture. The users will
    be primarily
  • Students learning computer architecture
  • Instructors who use the software as a
    presentation tool for teaching
  • Measurable Milestones
  • Simulator modification
  • Simulation output translator
  • GUI software
  • Integration of tool components
  • User evaluation and revision

End-Product Description The product is a GUI
educational tool for students and researchers
studying micro-architecture. It animates the
execution of MIPS instruction set assembly
programs cycle by cycle. This helps users to
visualize the internal process of instruction
execution in the architecture by showing the
details of each instruction as it progresses from
stage to stage.
  • Assumptions and Limitations
  • The initial micro-architecture will be limited
    to the MIPS architecture modeled in 1
  • Users will be at least in part familiar with the
    MIPS instruction set
  • Initial programs will be class examples less
    than 60 MIPS instructions long
  • The simulator will be either Verilog or
    SimpleScalar
  • Screen size will limit the effective display of
    information

Budget and Personnel Effort The total estimated
cost will be 50 and the total estimated
personnel effort will be 670 hours.
Graphical User Interface
Figure 1. System overview.
Team May01-05 Neil Hansen Benjamin Jones Jon
Mathews Sergey Sannikov
References 1 J. Hennessy and D. Patterson.
Computer Organization and Design The
Hardware/Software Interface. Morgan Kaufmann
Publishers Inc., San Francisco, CA. 1998.
Clients/Advisors Dr. Arun Somani Dr. Manimaran
Govindarasu
http//seniord.ee.iastate.edu/may0105
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