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Virtual Worlds and Disruptive Change

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Disruptive change: newspapers, music, retail, services, manufacturing. Challenges - Acceptation ... also watch... - Tour of Virtual Worlds - Educational Uses of ... – PowerPoint PPT presentation

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Title: Virtual Worlds and Disruptive Change


1
Virtual Worlds and Disruptive Change
  • Roland Legrand, Mediafin

2
What are VW?
  • - persistent
  • - multi-user
  • - user represented by avatar
  • - wide area network 

 
3
Many virtual worlds
  • - kids and teens (Habbo, Neopets, Club Penguin,
    WeeWorld, Taatu...)
  • - professional collaboration (Forterra, SL,
    ActiveWorlds, Qwaq...) 
  • - games (WoW, MMORPGs) 
  • - open ended worlds, adults, user generated
    (Second Life)
  • - mirror worlds and augmented reality (think
    Google Earth, mobile devices)

4
Some figures
  • - About 40,000/gt80,000 concurrent users in SL
  • - More than 400 million hours spent in 2008 (SL)
  • - WoW gt 10 million subscriptions 
  • - Habbo gt 8 million unique visitors monthly
  • - Registered VW users 465 million (2007)???

5
Why I took notice disruptive change
  • - Economy / Society decentralization,
    globalization, individualization, flexibility,
    barriers of entry, collaboration
  • - Social media blogs, forums, wikis, twitter
    (microblogging), sharing of texts, pics and
    videos, presentations... and virtual
    environments 
  • - Use cases enterprises, education, networking
    (serendipity, immersion), non-profit
  • - Disruptive change newspapers, music, retail,
    services, manufacturing

6
Challenges
  • - Acceptation 
  • - Needed hardware, broadband connection 
  • - Firewalls
  • - Stability, security, identity verification
  • - Property rights

7
Benefits
  • - cost reduction (travel expenses) 
  •  
  • - visualization (science, tech, mirror worlds...)
  •  
  • - creativity and serendipity 
  • - networking and immersion
  • - Millennials

8
Bottomline
  • Nicholas Negroponte in Being Digital, 4 qualities
    of the Digital Age 
  • - Decentralizing 
  •  
  • - Globalizing
  •  
  • - Harmonizing 
  •  
  • - Empowering
  •  

9
Reading...
  • - http//www.virtualworldsnews.com/
  • - http//www.kzero.co.uk/
  • - http//virtuallyblind.com/
  • - Learning Matters! 
  •  
  • - Metanomics
  • My personal blog
  • - http//www.mixedrealities.com

10
Oh yes... also watch...
  • - Tour of Virtual Worlds 
  • - Educational Uses of Second Life 
  • - Collaboration Wikitecture

11
Contact
  • - legrandroland_at_gmail.com
  •  
  • - Skype roland.legrand
  • - Twitter www.twitter.com/rolandlegrand
  •  
  • - Second Life Olando7 Decosta
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