Title: The Human Visual System
1The Human Visual System
2Visual Perception
- How one visually interprets a scene
- 4 forms of perception to be studied
- Depth
- Color
- Temporal
- Motion
3Depth Perception
- How does one determine how far away an object is
located?
4Depth Perception
- Monocular Cues
- Require only 1 eye to perceive depth Cyclops.
http//www.shag-art.com/cyclops.html
5Depth Perception
- Binocular Cues
- Require 2 eyes to perceive depth.
6Monocular Cue 1
- Interposition (Overlap)
- An object that is partially covered by another
object is farther away.
7Monocular Cue 2
- Familiar Size
- Previous knowledge of object sizes aid in judging
distance.
Which object appears closer?
8Monocular Cue 3
- Linear Perspective
- The farther away an object is the smaller it
appears to be.
9Monocular Cue 4
- Atmospheric Perspective
- Objects farther off in the distance appear less
saturated and less sharp (fuzzier) than those
nearby. - The more atmospheric particles between the viewer
and a distant object the more light that is
scattered.
10Monocular Cue 5
- Motion Parallax
- Stationary objects that are physically closer to
a moving viewer appear to shift faster than those
farther away. - Example 1
- Driving by in a car looking at objects near and
far (animation).
11Monocular Cue 5
- Example 2
- Close one eye.
- Hold your left thumb upward at arms length.
- Hold your right thumb upward at half arms
length. - Position the thumbs so the right thumb blocks the
left and move your head to one side.
- Example 3
- Close one eye.
- Hold both index fingers pointing toward each
other. - Circle the fingers in a bike pedaling motion.
- Stop them at eye level and move them inward to
make them meet forming a straight line.
Observe that the background did not move, but
the thumbs appeared to move relative to each
other and the background.
Try again, but this time move your head
side-to-side to tell the distance between your
index fingers.
12Monocular Cue 6
- Shading
- Uses light falling on an object from a certain
angle to give form and depth to an object. - Cast shadows aid in locating an object.
13Monocular Cue 7
- Patterns
- Use contour lines to infer depth.
14Monocular Cue 8
- Accommodation
- The change of shape performed by the eye lens to
focus on an object aids the brain in determining
the objects distance.
Thick lens - object is near
Thin lens - object is far
15Binocular Cue 1
- Convergence
- The angle between the line of sight of each eye
is larger as an object moves closer. - This works for nearby objects (with accommodation)
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16Binocular Cue 2
- Retinal Disparity
- Each eye receives a slightly different view of a
scene. - The two views are used to determine the ratio of
distances between nearby objects. - Example
- Close one eye and position your thumbs so that
one blocks the other with 1 cm distance between
them. - Switch your viewing eye.
- Open both eyes.
Threading a needle utilizes retinal disparity.
17Color Perception
- Trichromats
- Humans have three cones that correspond to three
ranges of the visible light in the areas of red,
green, and blue light.
18Human Color Vision Deficiencies
- Normal Vision
- Viewer requires 3 basic colors to match another
color. - 91 Males
- 99 Females
- Anomalous Trichromacy
- Also requires 3 basic colors to match another
color, but the ratios of those three basic colors
differ from a person with normal vision. - 6 Males
19Human Color Vision Deficiencies
- Dichromacy
- Requires two colors to match any other color
8-10 Caucasion males - Four types
- Protanopes No L cones (1 males)
- Deuteranopes No I cones (1 males)
- Tritanopes No S cones (very small pop.)
- Tetartanopes Lack chromatic channel (RG or YB,
small )
- Monochromacy
- Requires one color to match any other color
- Two types
- Cone monochromats Only one type of cone (very
small of population) - Rod monochromats Only the rods respond (.003
males)
20Human Color Vision Deficiencies
21Temporal Perception
- Negative Afterimages
- A viewer stares at an image for a period of time.
- The cones become desensitized.
- Upon looking at a plain white surface, the viewer
perceives the previous image with complementary
colors.
22Temporal Perception
- Positive Afterimages - Persistence of Vision
- An intense flash of light allows a viewer to see
a scene. - When the light goes out the signal from the cones
persist. - The viewer still perceives the image.
23Motion Perception
- Real Movement
- An object physically moves.
- Induced Movement
- The background moves behind an object causing the
perception that the object moved.
24Motion Perception
- Stroboscopic Movement
- Quick, sequential flashes of light / images that
imply motion. - e.g. television, film, monitor
- Autokinetic Movement
- A still spot of light appears to move in an unlit
background. - e.g. star in the night sky
25Aftereffects of Movement
- Waterfall Illusion
- After staring at water falling, look at a still
object, and it will appear to move upward.
- Spiral Aftereffect
- After staring at a rotating spiral
- a still spiral appears to move in the opposite
direction. - an object will appear to deform in the spiral
motion opposite that initially observed.
26Consequences of Movement
- Perception of Causality
- One event is seen after another, thus it may be
interpreted that the 1st event caused the 2nd. - Personification
- Human / animal characteristics given to inanimate
objects.
- Perception of Location
- Object 1 is seen going behind object 2, thus
causing the viewer to extrapolate the location of
object 1. - Linking Successive Shots
- e.g. television, film
27Summary
- Depth Perception
- Interposition Familiar Size Linear Perspective
Atmospheric Perspective Motion Parallax
Shading Patterns Accommodation - Convergence Retinal Disparity
- Color Perception
- Trichromacy
- Temporal Perception
- Desensitization negative afterimage
- Persistence of Vision positive afterimage
- Motion Perception
- Real Induced
- Stroboscopic Autokinetic
- Waterfall/Spiral Effects