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Geen diatitel

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DV: agency rating on 9 point scale. Study (priming and timing) Task. Key-press. Effect ... affect after key-press and effect information. Always before agency rating ... – PowerPoint PPT presentation

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Title: Geen diatitel


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Implicit Motivation and Adaptation of Goals and
Experiences Henk Aarts Department of
Psychology Utrecht University
3
The issue under investigation
  • 1. Our goal pursuits can originate in the
    unconscious
  • ?Goal priming executive processes ??
  • Conscious experiences of willful goal pursuit
    exist
  • ?Sense of agency
  • 2. From nonconscious goals to experiences of
    willful goal pursuit (agency assessment) ??

4
Goal priming Positive affect as implicit
motivator
  • Goals need to be desired to operate as
    motivational forces
  • Nonconscious will
  • Implicit intention
  • Implicit volition
  • Unconscious self
  • If positive affect follows representation of
    behavior/outcome
  • May operate as a nonconscious goal
  • Two possible roles for positive affect (valence)
  • - co-activation of goal representation and
    positive affect
  • - established association between goal and
    positive affect

5
Study (Effort)
  • Method separate experiments paradigm
  • Dot detection pos. affect linked or not (puzzle
    goal)
  • Instructions for next experiment (mouse-click
    task)
  • Puzzle task (if sufficient time left)
  • One group (no linking) conscious goal
  • DV speed on mouse-click task (more effort
    being faster is instrumental to engage in doing
    a puzzle)

6
Study (Effort)
fixation point
500 ms
premask
500 ms
pgudehnk
non-word/state word
30 ms
pruvket/puzzle
postmask
150 ms
time
pgudehnk
neutral/positive word
150 ms
although/pleasant
.
blank
30 ms
dot or not?
30 ms
7
Study (Effort)
Speed as a function of goal type
(Custers, Aarts, JPSP, 2005)
8
Goal priming Positive affect as implicit
motivator
  • More support
  • - More wanting
  • - More behavioral effort
  • - Accentuated size perception
  • - Active maintenance
  • Effects conditional on priming and link with
  • positive affect
  • Nonconscious goal pursuit emergent property of
  • interaction of goal representation and positive
    affect

9
Experienced willfulness of goal pursuit
  • Control models Agency arises from match
  • between expected/actual action-effect
  • Normal intention to cause effect by action
  • Wegner Not always the case. It may be illusory
  • ? Priming (consistent) thought before
    action/effect
  • enhances sense of agency
  • - Unconscious authorship processing
  • Several demos (e.g., Wegner Wheatley
  • Aarts, Custers, Wegner)

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Aarts, Custers, Wegner, CC, 2005
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Aarts, Custers, Wegner, CC, 2005 - Subliminal
primes
Agency rating (10 point scale)
15
Experienced willfulness of goal pursuit
  • However, it only seems to work when thought
  • is primed just before action (e.g., stop)
  • and observed result (e.g., position)
  • Pure perceptual/cognitive ??
  • What about nonconscious goal pursuit
  • What happens when the thought turns
  • into a motive or desired goal

16
From nonconscious goals to the conscious
experience of willful goal pursuit
Three experiments - Task that requires an
action producing a potential effect (color
spectrum task) - Effect could be caused by
participant or computer - Priming effect
information, and playing around with timing and
affect - Agency ratings
17
Study (priming and timing)
  • Design priming color (no vs. yes) x timing of
    priming before action (1 sec. vs 20 sec.)
  • Priming event prime (30 ms) mask (150 ms)
  • Primes were XXXXX or a colorword and masks
    were random letter strings the priming event
    occurred 3 times
  • DV agency rating on 9 point scale.

18
Task
(the hidden color spectrum task) ( a random
string of letters)
Prime event (20 sec.)
Prime event (1 sec.)
Key-press
Effect (color)
Agency rating
19
Study (Priming and timing)
Agency as a function of priming and timing
20
Study (priming and positive Affect)
  • Only at 20 sec. before key-press
  • Design prime, pos. affect or primepos. affect
    (within participants)
  • Prime prime, mask, xxx, mask, xxx, mask (7 x).
  • Pos. affect xxx, mask, affect, mask, xxx, mask
    (7 x)
  • Prime/pos.affect prime, mask, affect, mask, xxx,
    mask (7x)
  • Affective words e.g., nice, fun (also 30 ms)
  • DV agency rating

21
Task
(the hidden color spectrum task) ( a random
string of letters)
Prime event (20 sec.)
Key-press
Effect (color)
Agency rating
22
Study (priming and positive Affect)
  • Agency as a function of priming and affect

23
Study (priming and positive Affect After)
  • More agency because effect more positive or
    because operates as goal in guiding behavior
  • Test primepos. affect after key-press and
    effect information
  • Always before agency rating
  • Design no prime, prime before, or primepos.
    affect after (within participants)

24
Study (priming and positive Affect After)
  • No prime
  • before xxx, mask, xxx, mask, xxx, mask (7x)
  • after xxx, mask, affect, mask, xxx, mask (7x)
  • Prime
  • before prime, mask, xxx, mask, xxx, mask (7x)
  • after xxx, mask, affect, mask, xxx, mask (7x)
  • Prime/pos. affect
  • before xxx, mask, xxx, mask, xxx, mask (7x)
  • after prime, mask, affect, mask, xxx, mask (7x)

25
Task
(the hidden color spectrum task) ( a random
string of letters)
Prime event (pos.affect)
Prime event
Key-press
Effect (color)
Agency rating
26
Study (priming and positive Affect After)
  • Agency as a function of prime-time and pos. affect

27
Summary
  • 1. Linking goal to positive affect turns into
    motive
  • 2. Instigates nonconscious goal operation
    processes
  • 3. Match between accessible goal information
    (potential effect) and observed effect agency
  • 4. Guiding/experiencing goal pursuit relies on
    similar mechanism nonconscious executive
    processes emerging from interactions of goal
    representation and positive affect
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