HUMAN DEVELOPMENT 1 PSYCHOLOGY 3050: Problem Solving Ch 12 - PowerPoint PPT Presentation

1 / 29
About This Presentation
Title:

HUMAN DEVELOPMENT 1 PSYCHOLOGY 3050: Problem Solving Ch 12

Description:

Bullock & Lutkenhaus (1988) -- 15 to 35 mo. build a house by stacking blocks ... E.g., Bullock study house building with blocks. Must plan which block is next ... – PowerPoint PPT presentation

Number of Views:79
Avg rating:3.0/5.0
Slides: 30
Provided by: jamesd69
Category:

less

Transcript and Presenter's Notes

Title: HUMAN DEVELOPMENT 1 PSYCHOLOGY 3050: Problem Solving Ch 12


1
HUMAN DEVELOPMENT 1PSYCHOLOGY 3050Problem
Solving (Ch 12)
Dr. Jamie Drover SN-3094, 737-8383 e-mail --
jrdrover_at_mun.ca Winter Semester 2009
2
Problem Solving and Reasoning
  • Four basic components of problem solving
  • 1. Goal
  • desired object, state
  • 2. Obstacles
  • cant attain goal -- blocked
  • 3. Strategies for overcoming obstacles
  • deliberate solutions, plans
  • 4. Evaluation of results
  • Did the strategy work?
  • Why or why not?
  • Reorganize

3
The Development of Problem Solving
  • When does it begin?
  • Basic cognitive requirements
  • some sense of goal-directed behavior
  • Need precedes action
  • Not fortuitous discovery
  • Beginning of cause and effect (means-end)
    understanding
  • intentionality make a response to produce an
    effect
  • If I remove the cloth, I can get the keys

4
The Development of Problem Solving
  • Piaget said by about 8 months
  • Beginning of the coordination of secondary
    circular reactions
  • Substage 4 of the sensorimotor period
  • Infants use one behavior strategically in the
    service of another
  • Remove a cloth to get hidden toy

5
Last Class
  • Nativist Perspective
  • Universal Grammar Representational innateness
  • Critical Period
  • Socially isolated, age of exposure, exposure to
    sign language, brain plasticity.
  • Social interactionist perspective
  • Social pragmatic view of language
  • Motherese, Infant-Directed Speech
  • Universal, infants prefer it, eases word
    discrimination, aids in syntactic development
  • Lockes theory of neurolinguistic development
  • Vocal learning, utterance acquisition, analysis
    and computation, integration and elaboration

6
Last Class
  • Problem Solving
  • Goal, obstacle, strategy, evaluation
  • Starts at about 8 months
  • Substage 4 of sensorimotor period
  • Goal precedes the act

7
The Development of Problem Solving
  • Some earlier signs of ability to control the
    environment
  • e.g., operant conditioning (Lewis et al., 1990)
  • Lever pulling, foot kicking, head turning
  • No obstacle, no strategy
  • making an association rather than seeing a
    problem
  • no deliberate intention to reach a goal
  • preliminary problem-solving

8
The Development of Problem Solving
  • Willatts (1990) tested 6-8 month-olds with a
    means-end problems solving task.
  • distant toy on cloth out of reach
  • pull cloth, toy moves within reach, get toy
  • All infants pulled cloth
  • 6 mo lost interest in toy, play with cloth
  • 8 mo ignore cloth, retrieve toy

9
The Development of Problem Solving
  • Bullock Lutkenhaus (1988) -- 15 to 35 mo.
  • build a house by stacking blocks
  • copy adult-built model
  • Youngest infants little goal directed activity
  • Random stacking
  • No reference to the model
  • Older children goal directed
  • Monitored performance, self-correction (85)
  • Showed pleasure at outcome (e.g., smiling)

10
The Development of Problem Solving
  • Knowledge of the problem domain and context
    factors enhance problem solving
  • Ceci (1996)
  • Defined context as the way in which a problem is
    represented in long-term memory
  • Includes knowledge about the task and reason for
    doing it
  • 10-yr-olds asked to use a joystick to predict
    where (on a computer screen) a target would land
  • Dull version (shapes, colors)
  • Fun version video game (capture prey)
  • Algorithm to solve problem identical
  • Poor performance on the dull task, excellent
    performance on the game task

11
Problem Solving as Inducing and Using Rules
  • PS involves rule discovery and use --
  • rules specify relations among two or more
    variables
  • Two aspects to understanding, using rules
  • Formal logic if then
  • if condition A exists then make response B
    format
  • Inducing or discovering rules in situ and using
    them to solve problems

12
When Can Children Induce Rules?
  • Can be assessed using the oddity problem
  • Overman (1996) 16 mo to 6 yr-olds rewarded
    (food) for selecting odd item in 3-item set
  • no verbal instructions
  • Difficult for 16 to 31 mo (hundreds of trials to
    solve)
  • Very difficult for 32 to 60 mo
  • Easy for 6 yr-olds
  • With verbal instruction -- all can solve

13
When Can Children Induce Rules?
  • Why was the nonverbal version harder for
    preschoolers?
  • Best guess is that children at different ages
    approaches PS differently
  • Depends on other cognitive factors
  • E.g., preschoolers highly language dependent
  • Makes rule use based on behavior difficult
  • Preschoolers are less flexible than older
    children
  • Can induce verbal or nonverbal rules, solutions

14
Rule-Assessment Approach
  • Siegler (1981) believed that cognitive
    development is about learning and applying
    increasingly complex rules
  • Balance scale problem Dowels on each side of a
    fulcrum, weights added to dowels, child predicts
    which side falls
  • To succeed, child must consider weights (number)
    and distance (dowels) from fulcrum
  • Weights farther from fulcrum will have greater
    impact on movement of the scale than weights
    closer to the midpoint

15
Rule-Assessment Approach
16
Rule-Assessment Approach
  • Rule 1 child considers one dimension
  • E.g., number of weights
  • Side with most weights falls, regardless of
    distance
  • will sometimes be right
  • Rule 2 side with most weights falls, but if
    weights are equal, child consider distance
  • Rule 3 considers both weight and distance
  • Predict that most weight or most distance goes
    down
  • If one side has more weight and the other more
    distance guess
  • Rule 4 Considers weight and distance
    appropriately
  • Compute torque wt x distance on each side
    greatest falls

17
Rule-Assessment Approach
  • Age changes
  • 3 to 4 years no rule guess 5 yrs rule 1 9
    yrs rule 2 or 3 13-17 rule 3
  • very few use rule 4
  • Similar rule use progression has been found with
    other task
  • E.g., conservation, judging projection of shadows
  • Development appears stage-like, but is not
  • At any one time, multiple rules available and
    used
  • Overlapping waves theory
  • Adaptive strategy choice model

18
Rule-Assessment Approach
19
Learning to Follow Rules
  • Indicates conscious awareness and cognitive
    self-control
  • Zelazo Reznick (1997)
  • 31 to 36 mo given a 2-choice sorting task
  • Photos of things from inside house Box A
  • Photos from outside house Box B
  • knowledge question Is this found inside or
    outside?
  • all can do knowledge task -- only 36 mo-olds can
    sort

20
Learning to Follow Rules
  • Younger children failed to sort in spite of (1)
    object labeling (2) reminding of location (3)
    feedback, rewards
  • Have difficulty following rules in spite of
    knowing the rules

21
Learning to Follow Rules
  • Rule switching follow one rule, then change to
    another rule
  • Dimensional card-sorting task
  • Sets of cards that vary on 2 dimensions
  • E.g., shape, color
  • Sample yellow car, green flower
  • yellow cards go here, green go here
  • Easy
  • Switch game sort by shape
  • 36-mo-olds
  • can do basic sorting, but cant switch rule (from
    color to shape)
  • Keep using old rule
  • can verbalize new rule knowledge
  • By 4 to 5 yrs -- can switch rules successfully

22
Learning to Follow Rules
  • So why do we see these age differences.
  • (1) poor inhibitory control
  • preservative errors
  • (2) age related increase in the complexity of
    rule systems that children can represent
  • Developmental increase in reflection, increased
    control over behavior and cognition
  • Reflection a process whereby the contents of
    consciousness become the objects of consciousness
  • Become operated on, modified
  • simple rules early -- coordinating rules later

23
Tool Use
  • Common in problem solving forks, pens, hammers,
    etc.
  • Non-humans also use tools to solve problems

24
The Development of Tool Use in Young Children
  • Piaget speculated that infants could use tools by
    their first birthday.
  • 9- to 12 mo-old infants learn to solve
    lure-retrieval problems
  • E.g., can use a stick to reach toy outside
    playpen
  • Chen and Siegler (2000) systematic study of tool
    use in toddlers 18- to 30-mo
  • Child seated across from out-of-reach toys
  • Several tools available
  • Only one will retrieve the toy
  • Three trials encouraged to get toy
  • Hint and modeling conditions given

25
The Development of Tool Use in Young Children
26
The Development of Tool Use in Young Children
27
The Development of Tool Use in Young Children
  • 30 mo no instruction
  • more likely to use tools to get toy than
    20-mo-olds without instruction (15 vs. 0)
  • With instructions (hint) or modeling (social
    learning)
  • 30-mo improved some 20-mo use tool to get toy
  • Type of strategies used
  • Forward lean forward to get toy
  • Indirect ask for help
  • Tool use use one of the tools
  • Strategy use changed across trials
  • Tool strategy increased but forward and indirect
    continued to be used
  • Adaptive choice model again!

28
Planning
  • Planning requires representation of means-end
    solution in advance
  • Toddlers are poor at this
  • E.g., Bullock study house building with blocks
  • Must plan which block is next
  • Difficult before 3 yrs old
  • Develops slowly
  • Preschoolers find planning difficult in many
    everyday situations because
  • 1. May require inhibiting ongoing activity
  • Prefrontal cortex slow to develop
  • 2. Takes time

29
Planning
  • 3. Can be difficult and unpleasant -- effortful
  • 4. Plans dont often work, so why bother?
  • 5. More fun to wing it -- trial and error
  • However, approach to PS not entirely random
  • Often combine trial-and-error with a plan
  • Rarely show the forward-looking approach of older
    kids, adults
Write a Comment
User Comments (0)
About PowerShow.com