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Communications

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A PC's bus handles traffic to and from the HD's, FD's, I/O ports, CD, DVD, audio ... Bus bandwidth gives an indication of the maximum throughput, not the ... – PowerPoint PPT presentation

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Title: Communications


1
Communications
2
The Bandwidth Problem
  • Topics covered
  • What is Bandwidth?
  • Performance Standards
  • Buses and data transfer
  • CPU to MMX to DSP to ...
  • Comms over Networks
  • Solving network MM comms

3
What is Bandwidth?
  • Bandwidth is just a measure of the number of bits
    of data that can be transmitted per second, using
    some medium (like optic fibre or digital phone).
  • Bandwidth is an engineering term that is used for
    computer hardware in a rather loose sense.
  • Bandwidth is like road width - the wider a road
    is, the more vehicles can travel down it.
  • It is measured in Hertz (frequency) or in bits
    per second (bps, in computing comms only).

4
MM Communication
  • Multi-media and multiple-media communication can
    be seen from many perspectives
  • Between a person and a computer (MM Apps)
  • Between people (Video Conferencing)
  • Between computers (Networks, remote sensing)
  • Between components of a computer (Buses)
  • Between subsections of an integrated circuit
  • This list is ordered by strength of the
    multi-media

5
Performance Standards
  • In 1996, there was a significant development in
    PC performance standards-
  • for the first time, multimedia functionality was
    recognised as a key performance criterion.
  • In 1996, it was expected that the equivalent of a
    Pentium 200 with MMX would be the minimum
    requirement for a desktop multimedia PC by 1998.
  • Now nearly all PCs are MM capable and CPU speeds
    are measured in gigahertz

6
Buses and data transfer
  • A bus (or buss) is a connection between two or
    more communicating devices.
  • A PCs bus handles traffic to and from the HDs,
    FDs, I/O ports, CD, DVD, audio card, video card,
    modem, memory, processor...
  • Bus bandwidth gives an indication of the maximum
    throughput, not the average throughput.

7
The AGP connection
  • A partial solution to the graphics bandwidth
    problem is provided by the Accelerated Graphics
    Port.
  • The AGP first appeared as part of the first
    Pentium II glue chip spec, the 440LX.
  • The modern Macintosh architecture supports AGP
    cards too.

8
The AGP connection
  • Almost every commercially available graphics card
    is AGPx2 or AGPx4.
  • AGPx2 is a graphics-only 32-bit PCI bus
  • Runs at 66MHz but moves data on both sides of the
    clock edge
  • Effectively moves data at 133MHz
  • Peak bandwidth of 528MB/s
  • The AGP slot looks like a standard PCI slot on
    the motherboard, but it is set back into a
    different position.

9
CPU to MMX to DSP to ...
  • Current MM problems can be solved by simple DSPs
    and/or MMX (SSE, 3Dnow!). These are cheap and can
    have broad functionality
  • Customised media processors with specialised
    functions are more expensive but more powerful
  • Some newer 3D accelerator chips off-load a huge
    slice of the processing from the CPU

10
Minimising Communications
  • In 1998 the Trident Microsystems 85DVD graphics
    processor did the following
  • On-chip 3D geometry processing to minimise the
    required CPU usage and bus bandwidth
  • FMV from DVD _at_ 30fps with Dolby surround-sound
  • Peak 1.2 million polygons per second rendering
  • Peak 60 million pixels per second rendering
  • Used double-speed AGP (APGx2)

11
Minimising Communications
  • In 2000/2001 the ATI Radeon 64 DDR graphics board
    used the AGP bus to do the following
  • On-chip 3D transformation and lighting processing
    to minimise the required CPU usage and bus
    bandwidth
  • Low CPU usage FMV from DVD _at_ 30fps with Dolby
    surround-sound support
  • Peak 30 million polygons per second rendering
  • Peak 1.5 billion fully textured pixels per second
    rendering

12
Comms over Networks
  • The internet uses the Internet Protocol (IP) for
    networking.
  • Many businesses use 10Mbps LANs based on IP and
    Ethernet hardware and firmware.
  • 100Mbps Ethernet is becoming common 1Gbps (and
    higher) Ethernet is available.
  • Bandwidth is not a big issue in LANs, until MM
    crops up, e.g. 18Mbps uncompressed fmv stream,
    3202408_at_30fps
  • Even a well-compressed audio/video stream may be
    one to two Mbps for 38428824_at_25fps

13
Solving network MM comms
  • We need a fast, scalable, intelligent networking
    protocol because of multimedia.
  • MM needs quality of service or Resource
    Reservation Protocol (RSVP) decisions to be made
    for it.
  • MM data needs to be transferred in order, in a
    given time period (isochronous).
  • Internet Protocol V6 supports QoS and 128-bit IP
    addresses

14
An Office Scenario
  • You walk into an office and want to check your
    email, print a document, have a conversation with
    a distant colleague, browse a web page and change
    the radio station on the hi-fi
  • With Bluetooth-enabled devices, it could all be
    done direct from your communicator
  • Your PDA negotiates with and queries capabilities
    of all local devices
  • Then it is dynamically connected to the LAN, your
    mobile phone and all the general office
    peripherals

15
Pervasive wireless networking
  • These are old estimates add one to four years
  • It is estimated that before the year 2002,
    Bluetooth will be a built-in feature in more than
    100 million mobile phones and in several million
    other communication devices
  • Ericsson Web site bluetooth.ericsson.se
  • TDK estimates that there will be over 1.8 billion
    Bluetooth enabled devices by 2005
  • NB US billion 1000 million

16
Pervasive wireless networking
  • End of 2001 it looks like Bluetooth is
    beginning to catch on
  • IMS (www.ims.com) estimated unit shipments at 10
    million, while Cahners (www.cahners.com)
    projected 13.4 million
  • Micrologic projected Bluetooth chipset shipments
    of nearly five million this year
  • Micrologic predicts 45 million Bluetooth chipsets
    will be sold in 2002, increasing to 181 million
    in 2003 and hitting 1.2 billion at the end of 2005

17
Who is involved?
  • IBM, Intel, Toshiba, Ericsson, Nokia, 3Com,
    Motorola, Lucent, Microsoft, TDK
  • These are world-spanning companies with huge,
    disparate technology markets
  • The common strand is communication over digital
    channels
  • The common desire is low-cost, high added-value
    capabilities, integration and standardisation

18
All About Communication
  • Voice and data aware
  • Dynamic network building (piconets)
  • Low-power
  • Short-range (10 metres)
  • Medium-range (100m for high-power devices)
  • Currently 1Mbit/sec may double in later
    versions
  • Radio LAN (2.4GHz, available world-wide)

19
Capabilities
  • Real-time voice and data transmissions in
    parallel
  • Connects any Bluetooth-enabled portable or
    stationary communication device
  • Bluetooth eliminates a lot of cabling
  • Avoids proprietary cable attachments
  • Avoids physical wear
  • Avoids maintenance costs

20
Further Information
  • Connections are instant and they are maintained
    even when devices are not within line of sight
  • Each device has a unique 48-bit address from the
    IEEE 802 standard (281,474,976,710,656
    addresses!)
  • A frequency hop scheme allows devices to
    communicate even in areas with a great deal of
    electromagnetic interference
  • A built-in encryption and verification layer is
    provided for in the standard

21
Ad hoc networking
  • A device equipped with a Bluetooth radio
    establishes instant connection to another
    Bluetooth radio as soon as it comes into range
  • The Bluetooth topology is best described as a
    multiple piconet structure

22
Management Layers
  • Jini from Sun Microsystems, built on Java
    technology, under development
  • Universal Plug and Play originated by
    Microsoft, under development by an independent
    Special Interest Group
  • Salutation already being used in live systems

23
Videoconference
24
Some useful Links
  • www.jini.org
  • www.upnp.org
  • www.salutation.org
  • www.bluetooth.com, www.bluetooth.org
  • Bluetooth.ericsson.se
  • www.outlook.com Andrew Seybold
  • http//www.bluetooth.com/news/art03.asp
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