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Football

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differences from gt or ctr trey a. draw block b. fb or te is a better athlete than our tackle c. no penetration or backside ... if uncovered, ace ... – PowerPoint PPT presentation

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Title: Football


1
Cuero
Football
2
ATTACKING DEFENSES WITH MULTIPLE FORMATIONS
USING THE CTR SERIES
3
CCUERO OFFENSIVE PRIORITIES  11.   BALANCE BALL
CONTROL OFFENSE  2.   CREATE CONFUSION
MISMATCHES WITH MULTIPLE FORMATIONS  3.   HAVE A
POWER RUNNING GAME VS A READING DEFENSE AND A
FINESS RUNNING GAME VS AN ATTACKING DEFENSE
 4.   MAKE A LIVING ON THE SHORT PASSING
GAME  5.   KEEP RUN BLOCK SCHEMES PROTECTION
PACKAGE SIMPLE  6.   BE A GREAT SCREEN
TEAM  77.   IDENTIFY AND BEAT THE BLITZ  8.  
PACKAGE PLAYS TO GIVE US THE BEST CHANCE FOR
SUCCESS
4
ATTACKING DEFENSES WITH FORMATIONS
5
7 MAN FRONT 1 SS BALANCED FORMATION
PACKAGE PLAYS GO AWAY FROM SS SET SS
STEM TO FORMATION
FS
C
C
S
M
W
SS
E
T
T
E
X
6
8 MAN FRONT 2 SSS EVEN DEFENSE
OVERLOAD FORMATION RUN PASS TO STRENGTH,
USE BALANCED SETS
FS
C
C
S
M
W
SS
E
T
T
E
X
7
ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERS TO
STRENGTH OF YOUR FORMATION 3,7,8 NOSE SHADE,
5,9 JUMP TE, FB SET STRENGTH PLAYERS GO
OPPOSITE EVEN FORMATION PACKAGE PLAYS
FS
C
C
S
M
E
SS
T
N
T
E
X
6 TWINS LT JUMP
8
ATTACKING TEAMS THAT FLIP CORNERS OVER TO TRIPS
OR TWINS USE BOUNCE, SHIFT, MOVE, OR TO
TO GET BEST SECONDARY MATCHUPS
FS
C
C
W
S
M
SS
E
T
T
E
X
TB
TWINS LT SHIFT
9
BOUNCE VS CORNERS OVER
FS
C
C
W
S
M
SS
E
T
T
E
X
TB
Z
J TW LT BOUNCE
10
TO VS. CORNERS OVER
FS
C
C
S
M
SS
E
T
N
T
E
X
AB
TB
TWINS LT TO 8 RT T
11
BOUNCE VS 0 COVERAGE CORNERS OVER
C
C
SS
S
M
FS
T
E
T
T
E
X
FB
TB
X
Z
TWINS LT DOUBLE BOUNCE
12
ATTACKING DEFENSES THAT DONT FLIP STRENGTH
PLAYERS GOBBLER (4 MAN SIDE) UNBALANCED
PUT OUR BEST VS THEIR WORST
FS
C
C
W
M
SS
S
E
T
T
E
X
4 GOBBLER RT
13
CTR SERIES CTR,
DOUBLE CTR, CTR Y, CTR Y BOSS,
CTR Y PITCH, CTR NAKED 1.
NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM
STRENGTH AND THE OFF SET I.
2. COMPLIMENTS OUR TOSS, BELLY, AND ISO GAME.
3. DIFFERENCES FROM GT OR CTR TREY
A. DRAW BLOCK B. FB OR TE IS A BETTER
ATHLETE THAN OUR TACKLE C. NO PENETRATION
OR BACKSIDE PURSUIT D. ABILITY TO RUN
THIS PLAY FROM DIFFERENT FORMATIONS

14
COUNTER RULES TE - TO TACKLE COVERED
TREY TO BS LB. TACKLE UNCOVERED POP
UP AND IF NO 70 STUNT BLOCK OUT ON FORCE
AWAY HIM PST - DEUCE TO BS LB. IF COVERED
AND GUARD IS NOT TREY TO BS LB. PSG IF
COVERED DEUCE TO BACK SIDE LB. IF UNCOVERED, ACE
NOSE TO BS LB C - IF BEAR FRONT
MAKE HELP CALL . IF COVERED AND BACK SIDE
GUARD IS UNCOVERED, ACE THE NOSE TO BS LB, IF
UNCOVERED BS A GAP FILL FOR PULLING
GUARD BSG PULL AND KICK OUT PS DEF END BST -
B TO C GAP QB COWBOY STEP OPPOSITE PS, TAKE 2
½ STEPS, HANDOFF TO TB, BOOT OUT
OPPOSITE FB PULL AND LEAD BLOCK ON PLAYSIDE
LB TB JAB STEP OPPOSITE PLAYSIDE, BRING FEET
TOGETHER AND TAKE HANDOFF. AIMING POINT
IS OFF TACKLE, FOLLOW THE FB
15
COUNTER RT VS EVEN FRONT
FS
C
C
R
M
WS
SS
E
T
T
E
16
COUNTER RT VS EVEN FRONT
FS
C
C
R
M
WS
SS
E
E
T
T
17
COUNTER RT VS ODD FRONT
FS
SS
R
M
C
T
E
N
T
E
C
18
COUNTER RT VS ODD FRONT
FS
SS
R
M
C
T
E
N
T
E
C
19
COUNTER Y RULES TE - TO SAME AS
COUNTER AWAY PULL AND LEAD BLOCK ON
PLAYSIDE LB PST - SAME PSG SAME C
SAME BSG SAME BST - SAME QB SAME FB
BLOCK BACKSIDE DE BOSS BLOCK 1ST MAN
OUTSIDE PS DE BACK ON STRONG SAFETY TB SAME
20
COUNTER Y RT VS EVEN FRONT
FS
C
C
R
M
SS
WS
E
T
T
E
21
COUNTER Y RT VS EVEN FRONT
FS
C
C
R
M
SS
WS
E
T
T
E
22
COUNTER Y RT BOSS
FS
C
C
R
M
SS
WS
E
T
T
E
23
COUNTER Y RT BOSS
FS
C
C
R
M
SS
WS
E
T
T
E
24
COUNTER Y RT BOSS (ONE BACK)
FS
C
C
R
M
SS
WS
E
T
T
E
25
BACKFIELD VARIATIONS OF CTR Y
26
COUNTER Y RT (FROM THE I)
FS
C
C
M
R
SS
T
E
N
T
E
27
COUNTER Y RT (FROM THE I)
FS
C
C
M
R
SS
T
E
N
T
E
28
COUNTER Y RT PITCH
FS
SS
M
W
S
C
C
T
E
T
E
29
COUNTER Y RT PITCH
FS
SS
M
W
S
C
C
T
E
T
E
30
QB COUNTER Y RT (UNDER CENTER)
FS
C
C
M
R
SS
T
E
N
T
E
31
QB COUNTER Y RT (UNDER CENTER)
FS
C
C
M
R
SS
T
E
N
T
E
32
QB COUNTER Y RT (OFF THE POP)
FS
C
C
M
R
W
SS
T
E
T
E
33
QB COUNTER Y RT (OFF THE POP)
FS
C
C
M
R
W
SS
T
E
T
E
34
ATTACKING DEFENSES BY PAIRING PLAYS AT
THE LINE OF SCRIMMAGE
35
  • WHY DO WE PAIR PLAYS
  • 1. TO TAKE ADVANTAGE OF ANY OVERSHIFT BY THE
    DEFENSE
  • MAKE SURE WE HAVE BEST POSSIBLE PLAY CALLED VS
    THAT PARTICULAR DEFENSE
  • TO TAKE ADVANTAGE OF NUMBERS MISMATCH IN EITHER
    THE RUNNING OR PASSING GAME DEFENSE CANT
    OVERLOAD YOU IN BOTH AT SAME TIME
  • 4. TO HELP OUR QB LOOK FOR BLITZ IN CERTAIN
    SITUATIONS AND GET US INTO PROPER PLAY FOR THE
    BLITZ IN THAT SITUATION (EX 3RD LONG, 3RD
    SHORT)
  • TO KEEP FROM GUESSING WITH A MULTIPLE FRONT
    DEFENSE
  • MAKE A GUESSING OR GAMBLING DEFENSE WRONG MORE
    OFTEN THAN RIGHT
  • 7. TO RUN AWAY FROM THEIR BEST PERSONNEL

36
  • MAKING PAIRED PLAYS EASY ON THE QB
  • IN THE RUNNING AND PASSING GAME
  • RUNNING GAME
  • 1. GIVE YOUR QB SOME EASY KEYS IN PLAY CALLING
  • DECISIONS
  • EXAMPLE RUN TO THE 1 TECH., GO AWAY FROM
    FORCE, IS DE IN
  • 7 OR 9 TECH,
    ETC
  • 2. GIVE YOUR QB A WAY TO GET US OUT OF A BAD PLAY
  • 3. DONT OVERLOAD QB WITH TOO MUCH INFO
    (IRRELEVANT
  • VARIABLES, ENTIRE
    FRONTS, SUBJECTIVE KEYS)
  • PASSING GAME
  • WHAT CAN'T WE DO VERSUS BLITZ (KEEP IT LIMITED)
    HAVE BLITZ BEATER PAIRED WITH THAT PLAY
  • 2. GIVE QB SIMPLE KEY TO IDENTIFY BLITZ
  • EX F/S, DB, OR LB ALIGNMENT PRE-SNAP
    HABITS
  • 3. WHAT SECONDARY COVERAGE'S PRESENT A PROBLEM
    FOR
  • WHAT PASS PLAYS

37
  • WHAT PLAYS DO WE PAIR UP
  • SINGLE RUN PLAY TO THE RIGHT OR LEFT (EX TOSS
    CWM)
  • RUN PLAY TO RIGHT ANOTHER RUN PLAY TO LEFT
  • (EX TOSS OR CTR)
  • TWO DIFFERENT RUN PLAYS GOING THE SAME DIRECTION
  • (EX TOSS OR G)
  • TWO DIFFERENT RUN PLAYS CAN BE CALLED EITHER WAY
  • (EX TOSS OR ISO)
  • RUN OR PASS PLAY LOOKING FOR NUMBERS GAME OR
    PARTICULAR COVERAGE (EX ZONE OPT OR 71)
  • RUN PLAY RIGHT, RUN PLAY LEFT, OR PASS
  • (EX TOSS, CTR, OR 70)
  • TWO RUN PLAYS GOING SAME DIRECTION OR PASS

38
(SPEED) 9 LT - BELLY G LT OR QB CTR Y RT
C
C
S
S
M
T
W
E
N
T
E
BELLY G LT
39
(SPEED) 9 LEFT - BELLY G LT OR QB CTR Y RT
C
C
S
S
M
T
W
E
N
T
E
QB CTR Y RT
40
(REGULAR) 4 RIGHT OVER TOSS OR CTR Y PITCH
FS
C
C
M
R
WS
SS
T
T
E
E
TOSS RT
41
(REGULAR) 4 RIGHT OVER TOSS OR CTR Y PITCH
FS
C
C
R
M
WS
SS
E
E
T
T
CTR Y LT PITCH
42
(REGULAR) 5 TWINS RT TOSS / CTR / 70
FS
C
C
R
M
WS
SS
E
T
T
E
70 (Z SCREEN)
43
(REGULAR) 5 TWINS RT TOSS / CTR / 70
FS
C
C
R
M
SS
WS
E
T
T
E
TOSS LT
44
(REGULAR) 5 TWINS RIGHT TOSS / CTR / 70
C
FS
C
R
M
SS
WS
E
T
T
E
CTR RT
45
(SPEED) 8 RT - TOSS / BELLY G / 70
FS
C
C
R
M
WS
SS
T
E
T
E
70 WIDE FADE
46
(SPEED) 8 RT - TOSS / BELLY G / 70
FS
C
C
R
M
WS
SS
T
E
T
E
BELLY G
47
(SPEED) 8 RT - TOSS / BELLY G / 70
FS
C
C
R
M
WS
SS
T
E
T
E
TOSS RT
48
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