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NAT traversal problem

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NAT traversal problem client want to connect to server with address 10.0.0.1 server address 10.0.0.1 local to LAN (client can t use it as destination addr) – PowerPoint PPT presentation

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Title: NAT traversal problem


1
NAT traversal problem
  • client want to connect to server with address
    10.0.0.1
  • server address 10.0.0.1 local to LAN (client
    cant use it as destination addr)
  • only one externally visible NATted address
    138.76.29.7
  • solution 1 statically configure NAT to forward
    incoming connection requests at given port to
    server
  • e.g., (123.76.29.7, port 2500) always forwarded
    to 10.0.0.1 port 25000

10.0.0.1
Client
?
10.0.0.4
138.76.29.7
NAT router
2
NAT traversal problem
  • solution 2 Universal Plug and Play (UPnP)
    Internet Gateway Device (IGD) Protocol. Allows
    NATted host to
  • learn public IP address (138.76.29.7)
  • Drill a hole in NAT
  • Add a port mappings on NAT
  • Require both host and NAT to be UPnP compatible
  • automate static NAT port map configuration

10.0.0.1
IGD
10.0.0.4
138.76.29.7
NAT router
3
NAT traversal problem
  • solution 3 relaying (used in Skype)
  • NATed server establishes connection to relay
  • External client connects to relay
  • relay bridges packets between to connections

2. connection to relay initiated by client
1. connection to relay initiated by NATted host
10.0.0.1
3. relaying established
Client
138.76.29.7
NAT router
4
IP Fragmentation and Reassembly
  • Example
  • 4000 byte datagram
  • MTU 1500 bytes

1480 bytes in data field
offset 1480/8
5
DHCP Dynamic Host Configuration Protocol
  • Goal allow host to dynamically obtain its IP
    address from network server when it joins network
  • Can renew its lease on address in use
  • Allows reuse of addresses (only hold address
    while connected an on
  • Support for mobile users who want to join network
    (more shortly)
  • DHCP overview
  • host broadcasts DHCP discover msg
  • DHCP server responds with DHCP offer msg
  • host requests IP address DHCP request msg
  • DHCP server sends address DHCP ack msg

6
DHCP client-server scenario
223.1.2.1
DHCP

223.1.1.1
server

223.1.1.2
223.1.2.9
223.1.1.4
223.1.2.2
arriving DHCP client needs address in
this network
223.1.1.3
223.1.3.27

223.1.3.2
223.1.3.1

7
DHCP client-server scenario
arriving client
DHCP server 223.1.2.5
DHCP offer
src 223.1.2.5, 67 dest 255.255.255.255,
68 yiaddrr 223.1.2.4 transaction ID
654 Lifetime 3600 secs
DHCP request
src 0.0.0.0, 68 dest 255.255.255.255,
67 yiaddrr 223.1.2.4 transaction ID
655 Lifetime 3600 secs
time
DHCP ACK
src 223.1.2.5, 67 dest 255.255.255.255,
68 yiaddrr 223.1.2.4 transaction ID
655 Lifetime 3600 secs
8
Chapter 4 Network Layer
  • 4. 1 Introduction
  • 4.2 Virtual circuit and datagram networks
  • 4.3 Whats inside a router
  • 4.4 IP Internet Protocol
  • Datagram format
  • IPv4 addressing
  • ICMP
  • IPv6
  • 4.5 Routing algorithms
  • Link state
  • Distance Vector
  • Hierarchical routing
  • 4.6 Routing in the Internet
  • RIP
  • OSPF
  • BGP
  • 4.7 Broadcast and multicast routing

9
ICMP Internet Control Message Protocol
  • used by hosts routers to communicate
    network-level information
  • error reporting unreachable host, network, port,
    protocol
  • echo request/reply (used by ping)
  • network-layer above IP
  • ICMP msgs carried in IP datagrams
  • Not built on TCP!
  • ICMP message type, code plus first 8 bytes of IP
    datagram causing error

Type Code description 0 0 echo
reply (ping) 3 0 dest. network
unreachable 3 1 dest host
unreachable 3 2 dest protocol
unreachable 3 3 dest port
unreachable 3 6 dest network
unknown 3 7 dest host unknown 4
0 source quench (congestion
control - not used) 8 0
echo request (ping) 9 0 route
advertisement 10 0 router
discovery 11 0 TTL expired 12 0
bad IP header
10
Traceroute and ICMP
  • Source sends series of UDP segments to dest
  • First has TTL 1
  • Second has TTL2, etc.
  • Unlikely port number
  • When nth datagram arrives to nth router
  • Router discards datagram
  • And sends to source an ICMP message (type 11,
    code 0)
  • Message includes name of router IP address
  • When ICMP message arrives, source calculates RTT
  • Traceroute does this 3 times
  • Stopping criterion
  • UDP segment eventually arrives at destination
    host
  • Destination returns ICMP host unreachable
    packet (type 3, code 3)
  • When source gets this ICMP, stops.

Ethereal example
11
Chapter 4 Network Layer
  • 4. 1 Introduction
  • 4.2 Virtual circuit and datagram networks
  • 4.3 Whats inside a router
  • 4.4 IP Internet Protocol
  • Datagram format
  • IPv4 addressing
  • ICMP
  • IPv6
  • 4.5 Routing algorithms
  • Link state
  • Distance Vector
  • Hierarchical routing
  • 4.6 Routing in the Internet
  • RIP
  • OSPF
  • BGP
  • 4.7 Broadcast and multicast routing

12
IPv6
  • Initial motivation 32-bit address space soon to
    be completely allocated.
  • Additional motivation
  • header format helps speed processing/forwarding
  • header changes to facilitate QoS
  • Checksum removed entirely to reduce processing
    time at each hop
  • IPv6 datagram format
  • fixed-length 40 byte header
  • no fragmentation allowed
  • Very slow take off
  • IPv4 still has space (CIDR, DHCP, NAT)
  • Too trouble to upgrade

13
IPv6 Header (Cont)
Priority identify priority among datagrams in
flow Flow Label identify datagrams in same
flow. (concept offlow
not well defined). Next header identify upper
layer protocol for data
14
Transition From IPv4 To IPv6
  • Not all routers can be upgraded simultaneous
  • no flag days
  • How will the network operate with mixed IPv4 and
    IPv6 routers?
  • Tunneling IPv6 carried as payload in IPv4
    datagram among IPv4 routers

15
Tunneling
16
Tunneling
tunnel
Logical view
IPv6
IPv6
IPv6
IPv6
Physical view
IPv6
IPv6
IPv6
IPv6
IPv4
IPv4
A-to-B IPv6
E-to-F IPv6
B-to-C IPv6 inside IPv4
B-to-C IPv6 inside IPv4
17
Chapter 4 Network Layer
  • 4. 1 Introduction
  • 4.2 Virtual circuit and datagram networks
  • 4.3 Whats inside a router
  • 4.4 IP Internet Protocol
  • Datagram format
  • IPv4 addressing
  • ICMP
  • IPv6
  • 4.5 Routing algorithms
  • Link state
  • Distance Vector
  • Hierarchical routing
  • 4.6 Routing in the Internet
  • RIP
  • OSPF
  • BGP
  • 4.7 Broadcast and multicast routing

18
Routing Algorithm classification
  • Global or decentralized information?
  • Global
  • all routers have complete topology, link cost
    info
  • link state algorithms
  • Decentralized
  • router knows physically-connected neighbors, link
    costs to neighbors
  • iterative process of computation, exchange of
    info with neighbors
  • distance vector algorithms
  • Static or dynamic?
  • Static
  • routes change slowly over time
  • Dynamic
  • routes change more quickly
  • periodic update
  • in response to link cost changes

19
Chapter 4 Network Layer
  • 4. 1 Introduction
  • 4.2 Virtual circuit and datagram networks
  • 4.3 Whats inside a router
  • 4.4 IP Internet Protocol
  • Datagram format
  • IPv4 addressing
  • ICMP
  • IPv6
  • 4.5 Routing algorithms
  • Link state
  • Distance Vector
  • Hierarchical routing
  • 4.6 Routing in the Internet
  • RIP
  • OSPF
  • BGP
  • 4.7 Broadcast and multicast routing

20
A Link-State Routing Algorithm
  • Idea
  • at each iteration increase spanning tree by the
    node that has least cost path to the source
  • Dijkstras algorithm
  • net topology, link costs known to all nodes
  • accomplished via link state broadcast
  • all nodes have same info
  • computes least cost paths from one node
    (source) to all other nodes
  • gives routing table for that node
  • iterative after k iterations, know least cost
    path to k destinations

5
3
5
2
2
1
3
1
2
1
21
A Link-State Routing Algorithm
  • Notation
  • c(i,j) link cost from node i to j. cost infinite
    if not direct neighbors
  • D(v) current value of cost of path from source
    to dest. V
  • p(v) predecessor node along path from source to
    v, that is next v
  • N set of nodes already in spanning tree (least
    cost path known)
  • Examples
  • c(B,C) 3
  • D(E) 2
  • p(B) A
  • N A, B, D, E

5
3
5
2
2
1
3
1
2
1
22
Dijsktras Algorithm
1 Initialization 2 N A 3 for all
nodes v 4 if v adjacent to A 5 then
D(v) c(A,v) 6 else D(v) infinity 7
8 Loop 9 find w not in N such that D(w)
is a minimum 10 add w to N 11 update D(v)
for all v adjacent to w and not in N 12
D(v) min( D(v), D(w) c(w,v) ) 13 / new
cost to v is either old cost to v or known 14
shortest path cost to w plus cost from w to v
/ 15 until all nodes in N
23
Dijkstras algorithm example
D(B),p(B)
D(D),p(D)
Step 0 1 2 3 4 5
D(C),p(C)
D(E),p(E)
N
D(F),p(F)
5
3
5
2
2
1
3
1
2
1
24
Spanning tree gives routing table
D(B),p(B)
D(D),p(D)
Step
D(C),p(C)
D(E),p(E)
N
D(F),p(F)
Result from Dijkstras algorithm
B,2 D,3 D,1 D,2 D,4
B C D E F
Outgoing link to use, cost
Routing table
5
3
5
2
2
1
3
1
2
1
destination
25
Dijkstras algorithm discussion
  • Oscillations are possible
  • dynamic link cost
  • e.g., link cost amount of carried traffic by
    link
  • c(i,j) ! c(j,i)
  • Example

1
1e
2e
0
0
2e
2e
0
0
0
1e
1
0
0
1
1e
e
0
0
0
1
e
1e
0
1
1
e
recompute
recompute routing
recompute
initially
26
Chapter 4 Network Layer
  • 4. 1 Introduction
  • 4.2 Virtual circuit and datagram networks
  • 4.3 Whats inside a router
  • 4.4 IP Internet Protocol
  • Datagram format
  • IPv4 addressing
  • ICMP
  • IPv6
  • 4.5 Routing algorithms
  • Link state
  • Distance Vector
  • Hierarchical routing
  • 4.6 Routing in the Internet
  • RIP
  • OSPF
  • BGP
  • 4.7 Broadcast and multicast routing

27
Distance Vector Algorithm (1)
  • Bellman-Ford Equation (dynamic programming)
  • Define
  • dx(y) cost of least-cost path from x to y
  • Then
  • dx(y) minv c(x,v) dv(y)
  • where min is taken over all neighbors of x

28
Bellman-Ford example
Clearly, dv(z) 5, dx(z) 3, dw(z) 3
B-F equation says
du(z) min c(u,v) dv(z),
c(u,x) dx(z), c(u,w)
dw(z) min 2 5,
1 3, 5 3 4
Node that achieves minimum is next hop in
shortest path ? forwarding table
29
Distance Vector Algorithm (3)
  • Dx(y) estimate of least cost from x to y
  • Distance vector Dx Dx(y) y ? N
  • Node x knows cost to each neighbor v c(x,v)
  • Node x maintains Dx Dx(y) y ? N
  • Node x also maintains its neighbors distance
    vectors
  • For each neighbor v, x maintains Dv Dv(y) y
    ? N

30
Distance vector algorithm (4)
  • Basic idea
  • Each node periodically sends its own distance
    vector estimate to neighbors
  • When a node x receives new DV estimate from
    neighbor, it updates its own DV using B-F
    equation

Dx(y) ? minvc(x,v) Dv(y) for each node y ?
N
  • Under minor, natural conditions, the estimate
    Dx(y) converge the actual least cost dx(y)

31
Distance Vector Algorithm (5)
  • Iterative, asynchronous each local iteration
    caused by
  • local link cost change
  • DV update message from neighbor
  • Distributed
  • each node notifies neighbors only when its DV
    changes
  • neighbors then notify their neighbors if necessary

Each node
32
Dx(z) minc(x,y) Dy(z), c(x,z)
Dz(z) min21 , 70 3
Dx(y) minc(x,y) Dy(y), c(x,z) Dz(y)
min20 , 71 2
node x table
cost to
x y z
x
0
3
2
y
from
2 0 1
z
7 1 0
node y table
cost to
x y z
x
8
8
8 2 0 1
y
from
z
8
8
8
node z table
cost to
x y z
x
8 8 8
y
from
8
8
8
z
7
1
0
time
33
Dx(z) minc(x,y) Dy(z), c(x,z)
Dz(z) min21 , 70 3
Dx(y) minc(x,y) Dy(y), c(x,z) Dz(y)
min20 , 71 2
node x table
cost to
cost to
x y z
x y z
x
0 2 3
x
0 2 3
y
from
2 0 1
y
from
2 0 1
z
7 1 0
z
3 1 0
node y table
cost to
cost to
cost to
x y z
x y z
x y z
x
8
8
x
0 2 7
x
0 2 3
8 2 0 1
y
y
from
y
2 0 1
from
from
2 0 1
z
z
8
8
8
z
7 1 0
3 1 0
node z table
cost to
cost to
cost to
x y z
x y z
x y z
x
0 2 3
x
0 2 7
x
8 8 8
y
y
2 0 1
from
from
y
2 0 1
from
8
8
8
z
z
z
3 1 0
3 1 0
7
1
0
time
34
Distance Vector link cost changes
  • Link cost changes
  • node detects local link cost change
  • updates routing info, recalculates distance
    vector
  • if DV changes, notify neighbors

At time t0, y detects the link-cost change,
updates its DV, and informs its neighbors.
good news travels fast
At time t1, z receives the update from y and
updates its table. It computes a new least cost
to x and sends its neighbors its DV.
At time t2, y receives zs update and updates its
distance table. ys least costs do not change
and hence y does not send any message to z.
35
Distance Vector link cost changes
  • Link cost changes
  • good news travels fast
  • bad news travels slow - count to infinity
    problem!
  • 44 iterations before algorithm stabilizes see
    text
  • Poisoned reverse
  • If Z routes through Y to get to X
  • Z tells Y its (Zs) distance to X is infinite (so
    Y wont route to X via Z)
  • will this completely solve count to infinity
    problem?

36
Comparison of LS and DV algorithms
  • Message complexity
  • LS with n nodes, E links, O(nE) msgs sent
  • DV exchange between neighbors only
  • convergence time varies
  • Speed of Convergence
  • LS O(n2) algorithm requires O(nE) msgs
  • may have oscillations
  • DV convergence time varies
  • may be routing loops
  • count-to-infinity problem
  • Robustness what happens if router malfunctions?
  • LS
  • node can advertise incorrect link cost
  • each node computes only its own table
  • DV
  • DV node can advertise incorrect path cost
  • each nodes table used by others
  • error propagate thru network
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