Title: Student Creativity and Innovation in Schools
1Student Creativity and Innovation in Schools
- Ben Smith and Jared Mader
- www.edtechinnovators.com
- Thursday ,January 15, 2009
2About Us
- Ben Smith
- Physics Teacher
- K-12 Science Coordinator
- Technology Resource Teacher
- Keystone Technology Integrator
- Doctoral Student in Instructional Technology
- STAR Discovery Educator
- ISTE Consultant
- BlendedSchools Consultant
- Jared Mader
- Director of Technology
- Former Chemistry Teacher
- Technology Staff Development Trainer
- Keystone TechnologyIntegrator
- Masters Student in Instructional Technology
- STAR Discovery Educator
- BlendedSchools Consultant
3Ready or Not . . .The World is Different
Then Now
telecommunications audio tapes video tapes simulations email web projects problem-solving multimedia hypermedia mobile access laptops (11 access) GIS/GPS systems instant messaging wikis / blogs MUVEs cell phones virtual reality
4How we work
5 "Knowing content" is not sufficient in itself --
knowledge to
rather, students must apply
construct new understandings,
solve problems
make decisions
develop products and
communicate
Technology can facilitate this type of learning
6Transforming Learning Environments
Traditional Environments
Emerging Learning Landscape
Teacher directed, memory-focused instruction
Student-centered, performance-focused learning
Isolated work on invented exercises
Collaborative work on authentic, real-work
projects
Factual, literal thinking for competence
Creative thinking for innovation and original
solutions
7Our Vision
- Students will use technology seamlessly as a
regular part of their education - Each student will come to class with their own
computing device - All of the computing devices will be
interconnected - Teachers and Students will have the skills
necessary to use the Hardware and Software
8Pedagogical Foundations
- Curriculum must drive the need for technology
integration - Technology is simply the tool used to facilitate
student-centered learning - Technology makes it easier to accomplish
- Taxonomy of Technology Use1
- Experiencing
- Informing
- Reinforcing
- Integrating
- Utilizing
1 Thomas and Boysen, Iowa State University, 1984
9Ben and Jared Taxonomy
- Observing
- Students are passive observers of technology
- Interacting
- Students are engaged with the technology
- Producing
- Students create product with a single technology
- Developing
- Students begin to combine and integrate
technologies - Applying
- Students are making sound choices about
appropriate technology to use
10National Educational Technology Standards for
Students
11National Educational Technology Standards for
Teachers
12From NETS-S
What students should know and be able to do to
learn effectively and live productively in an
increasingly digital world ...
- Creativity and Innovation
- Students demonstrate creative thinking,
construct knowledge, and develop innovative
products and processes using technology.
Students - apply existing knowledge to generate new ideas,
products, or processes. - create original works as a means of personal or
group expression. - use models and simulations to explore complex
systems and issues. - identify trends and forecast possibilities.
ISTE NETS-S www.iste.org/nets
13How do we make our students creative and
innovative?
- Give students the tools
- Give students the time
- Challenge Them
- Open Ended Assignments
- Be Vague
14Collaboration/Communication and
Creativity/Innovation
- Tools
- What you need
- Google Docs/Zoho
- Pronto
- Gaggle
- Mindomo
- Animoto, VoiceThread, Flickr
- Blackboard
- Audacity / Podcasting
- iMovie / Videocasting
- Inspiration / Mindomo
- Peripheral Devices
- Blogging
- Wikis
- Mimio/Wacom
- iPods/Cell Phones
- Student Projects
- What our students do
- Wikispaces
- A week in the life
- Podcasting
- Mimio/Wacom
- Blogging
- Digital Storytelling
- Web Video
- Chemical Reactions
- Simulations
- Inspiring Projects
- Google Docs/Zoho
15Wikispaces
- Present Class Content
- Share Project Ideas
- Publish Student Examples
- Reorganize the structure of delivered content
- Government - Science Collaboration
- Wiki Design is key to success
16A Week in the Life
- Students keep a written and digital record for
each week of class - iWeb
- Blogging
17Podcasting / Vodcasting
- Homework Help
- Explanation of Solutions
- Hints on Assignments
- Student Advice
- Radio Show
- Announcements
- Exit Ticket
- Reporting Live
18Mimio/Wacom
- Create and archive problem solutions
- Diagrams, charts, graphs
- Brainstorming
- Venn Diagrams
- KWL
- Writing Samples
19Blogging
- Record of class on a daily basis
- Updates on class happenings
- Digital newsletter
- Parent Reminders
- Reading Opinions
- Problem Solutions
- Reading Summaries
- Current Events
20Digital Storytelling
- Field Trips
- Special Assignments
- Lab Reports
- Collaborative Photo Sharing
- Common25Show_at_photos.flickr.com
- Blabberize, Voicethread
21Current Projects
- Web Video Project
- Students create a video of an example of motion,
analyze the motion, and create a website to
communicate their findings.
22Chemical Reaction Project
- Chemical Reaction Project
- Students create a video and photo product of a
reaction type, analyze the stoichiometry of the
reaction, and create a product that communicates
their results.
23Simulations
- PhET - Physics
- Explore Learning
- Confirm real world findings
- Design experiments not possible
24Inspiring Projects
- Mind-mapping/Brainstorming software
- E.g. Mindomo, Inspiration
- Student Use
- Mapping out a project plan
- Link terms and concepts from lessons
- Webpage design
- Flowcharts
25Online Productivity
- Share working documents
- Analyze comparative data working with studnets
from other schools. - Group writing assignment
- Prompt response
- Reading summary
26Questions
- Email info_at_edtechinnovators.com
- Website www.edtechinnovators.com