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Search

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Search Search plays a key role in many parts of AI. These algorithms provide the conceptual backbone of almost every approach to the systematic exploration of ... – PowerPoint PPT presentation

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Title: Search


1
Search
  • Search plays a key role in many parts of AI.
    These algorithms provide the conceptual backbone
    of almost every approach to the systematic
    exploration of alternatives.
  • There are four classes of search algorithms,
    which differ along two dimensions
  • First, is the difference between uninformed (also
    known as blind) search and then informed (also
    known as heuristic) searches.
  • Informed searches have access to task-specific
    information that can be used to make the search
    process more efficient.
  • The other difference is between any solution
    searches and optimal searches.
  • Optimal searches are looking for the best
    possible solution while any-path searches will
    just settle for finding some solution.

2
Graphs
  • Graphs are everywhere E.g., think about road
    networks or airline routes or computer networks.
  • In all of these cases we might be interested in
    finding a path through the graph that satisfies
    some property.
  • It may be that any path will do or we may be
    interested in a path having the fewest "hops" or
    a least cost path assuming the hops are not all
    equivalent.

3
Romania graph
4
Formulating the problem
  • On holiday in Romania currently in Arad.
  • Flight leaves tomorrow from Bucharest.
  • Formulate goal
  • be in Bucharest
  • Formulate problem
  • states various cities
  • actions drive between cities
  • Find solution
  • sequence of cities, e.g., Arad, Sibiu, Fagaras,
    Bucharest

5
Another graph example
  • However, graphs can also be much more abstract.
  • A path through such a graph (from a start node to
    a goal node) is a "plan of action" to achieve
    some desired goal state from some known starting
    state.
  • It is this type of graph that is of more general
    interest in AI.

6
Problem solving
  • One general approach to problem solving in AI is
    to reduce the problem to be solved to one of
    searching a graph.
  • To use this approach, we must specify what are
    the states, the actions and the goal test.
  • A state is supposed to be complete, that is, to
    represent all the relevant aspects of the problem
    to be solved.
  • We are assuming that the actions are
    deterministic, that is, we know exactly the state
    after the action is performed.

7
Goal test
  • In general, we need a test for the goal, not just
    one specific goal state.
  • So, for example, we might be interested in any
    city in Germany rather than specifically
    Frankfurt.
  • Or, when proving a theorem, all we care is about
    knowing one fact in our current data base of
    facts.
  • Any final set of facts that contains the desired
    fact is a proof.

8
Vacuum cleaner?
9
Vacuum cleaner
10
Vacuum cleaner
11
Formally
  • A problem is defined by four items
  • initial state e.g., "at Arad"
  • actions and successor function S set of
    action-state tuples
  • e.g., S(Arad) (goZerind, Zerind),
    (goTimisoara, Timisoara), (goSilbiu,
    Silbiu)
  • goal test, can be
  • explicit, e.g., x "at Bucharest"
  • implicit, e.g., Checkmate(x)
  • path cost (additive)
  • e.g., sum of distances, or number of actions
    executed, etc.
  • c(x,a,y) is the step cost, assumed to be 0
  • A solution is a sequence of actions leading from
    the initial state to a goal state

12
Example The 8-puzzle
  • states?
  • actions?
  • goal test?
  • path cost?

13
Example The 8-puzzle
  • states? locations of tiles
  • actions? move blank left, right, up, down
  • goal test? goal state (given)
  • path cost? 1 per move

14
Romania graph
15
Tree search example
16
Tree search example
17
Tree search example
18
Tree search algorithms
  • Basic idea
  • Exploration of state space by generating
    successors of already-explored states (i.e.
    expanding states)

19
Implementation states vs. nodes
  • A state is a (representation of) a physical
    configuration
  • A node is a bookeeping data structure
    constituting of state, parent node, action, path
    cost g(x), depth
  • The Expand function creates new nodes, filling in
    the various fields and using the SuccessorFn of
    the problem to create the corresponding states.

20
The fringe
  • The collection of nodes that have been generated
    but not yet expanded is called fringe. (outlined
    in bold)
  • We will implement collection of nodes as queues.
    The operations on a queue are as follows
  • Empty?(queue) check to see whether the queue is
    empty
  • First(queue) returns the first element
  • Remove-First(queue) returns the first element and
    then removes it
  • Insert(element, queue) inserts an element into
    the queue and returns the resulting queue
  • InsertAll(elements, queue) inserts a set of
    elements into the queue and returns the resulting
    queue

21
Implementation
  • public class Problem
  • Object initialState
  • SuccessorFunction successorFunction
  • GoalTest goalTest
  • StepCostFunction stepCostFunction
  • HeuristicFunction heuristicFunction

22
Some pseudocode interpretations
  • Successor-Fnproblem(Statenode)
  • is in fact
  • problem. Successor-Fn(node.State)
  • or
  • problem.getSuccessorFunction().getSuccessors(
    node.getState() )

23
Implementation general tree search
The queue policy of the fringe embodies the
strategy.
24
Search strategies
  • A search strategy is defined by picking the order
    of node expansion
  • Strategies are evaluated along the following
    dimensions
  • completeness does it always find a solution if
    one exists?
  • time complexity number of nodes generated
  • space complexity maximum number of nodes in
    memory
  • optimality does it always find a least-cost
    solution?
  • Time and space complexity are measured in terms
    of
  • b maximum branching factor of the search tree
  • d depth of the least-cost solution
  • m maximum depth of the state space

25
Uninformed search strategies
  • Uninformed do not use information relevant to the
    specific problem.
  • Breadth-first search
  • Uniform-cost search
  • Depth-first search
  • Depth-limited search
  • Iterative deepening search

26
Breadth-first search
  • TreeSearch(problem, FIFO-QUEUE()) results in a
    breadth-first search.
  • The FIFO queue puts all newly generated
    successors at the end of the queue, which means
    that shallow nodes are expanded before deeper
    nodes.
  • I.e. Pick from the fringe to expand the
    shallowest unexpanded node

27
Breadth-first search
  • Expand shallowest unexpanded node
  • Implementation
  • fringe is a FIFO queue, i.e., new successors go
    at end

28
Breadth-first search
  • Expand shallowest unexpanded node
  • Implementation
  • fringe is a FIFO queue, i.e., new successors go
    at end

29
Breadth-first search
  • Expand shallowest unexpanded node
  • Implementation
  • fringe is a FIFO queue, i.e., new successors go
    at end

30
Properties of breadth-first search
  • Complete?
  • Yes (if b is finite)
  • Time?
  • 1bb2b3 bd b(bd-1) O(bd1)
  • Space?
  • O(bd1) (keeps every node in memory)
  • Optimal?
  • Yes (if cost is a non-decreasing function of
    depth, e.g. when we have 1 cost per step)

31
Suppose b10, 10,000 nodes/sec, 1000 bytes/node
Depth Nodes Time Memory
2 1100 .11 sec 1 Megabyte
4 111,100 11 sec 106 Megabyte
6 107 19 min 10 Gigabyte
8 109 31 hours 1 Terabyte
10 1011 129 days 101 Terabyte
12 1013 35 years 10 Petabyte
14 1015 3,523 1 Exabyte
32
Uniform-cost search
  • Expand least-cost unexpanded node.
  • The algorithm expands nodes in order of
    increasing path cost.
  • Therefore, the first goal node selected for
    expansion is the optimal solution.
  • Implementation
  • fringe queue ordered by path cost (priority
    queue)
  • Equivalent to breadth-first if step costs all
    equal
  • Complete? Yes, if step cost e (I.e. not zero)
  • Time? number of nodes with g cost of optimal
    solution, O(bC/ e) where C is the cost of the
    optimal solution
  • Space? Number of nodes with g cost of optimal
    solution, O(bC/ e)
  • Optimal? Yes nodes expanded in increasing order
    of g(n)

33
Try it here
34
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at front

35
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at front

36
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at front

37
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

38
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

39
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

40
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

41
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

42
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

43
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

44
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

45
Depth-first search
  • Expand deepest unexpanded node
  • Implementation
  • fringe LIFO queue, i.e., put successors at
    front

46
Properties of depth-first search
  • Complete? No fails in infinite-depth spaces,
    spaces with loops
  • Modify to avoid repeated states along path
  • ? complete in finite spaces
  • Time? O(bm) terrible if m is much larger than d
  • but if solutions are dense, may be much faster
    than breadth-first
  • Space? O(bm), i.e., linear space!
  • Optimal? No

47
Depth-limited search
  • DepthLimitedSearch (int limit)
  • stackADT fringe
  • insert root into the fringe
  • do
  • if (Empty(fringe)) return NULL / Failure /
  • nodePT Pop(fringe)
  • if (GoalTest(nodePT-gtstate))
  • return nodePT
  • / Expand node and insert all the successors /
  • if (nodePT-gtdepth lt limit)
  • insert into the fringe Expand(nodePT)
  • while (1)

48
Iterative deepening search
  • IterativeDeepeningSearch ()
  • for (int depth0 depth)
  • nodeDepthLimitedtSearch(depth)
  • if ( node ! NULL )
  • return node

49
Iterative deepening search l 0
50
Iterative deepening search l 1
51
Iterative deepening search l 2
52
Iterative deepening search l 3
53
Iterative deepening search
  • Number of nodes generated in a depth-limited
    search to depth d with branching factor b
  • NDLS b0 b1 b2 bd-2 bd-1 bd
  • Number of nodes generated in an iterative
    deepening search to depth d with branching factor
    b
  • NIDS (d1)b0 d b1 (d-1)b2 3bd-2
    2bd-1 1bd
  • For b 10, d 5,
  • NDLS 1 10 100 1,000 10,000 100,000
    111,111
  • NIDS 6 50 400 3,000 20,000 100,000
    123,456
  • Overhead (123,456 - 111,111)/111,111 11

54
Properties of iterative deepening search
  • Complete? Yes
  • Time? (d1)b0 d b1 (d-1)b2 bd O(bd)
  • Space? O(bd)
  • Optimal? Yes, if step cost 1

55
Summary of algorithms
56
Repeated states
  • Failure to detect repeated states can turn a
    linear problem into an exponential one!

57
Graph search
58
Class problem
  • You have three jugs, measuring 12 gallons, 8
    gallons, and 3 gallons, and a water faucet.
  • You can fill the jugs up, or empty them out from
    one another or onto the ground.
  • You need to measure out exactly one gallon.
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