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Basic Rendering Techniques

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Basic Rendering Techniques V106.03 Recognizing basic rendering techniques Rendering and Shading Techniques Rendering produces a finished image. The closer the ... – PowerPoint PPT presentation

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Title: Basic Rendering Techniques


1
Basic Rendering Techniques
  • V106.03 Recognizing basic rendering techniques

2
Rendering and Shading Techniques
  • Rendering produces a finished image.
  • The closer the rendering is to create a natural
    scene, the more complex it is, and the longer it
    takes to render the scene.
  • Rendering the scene to a file may include such
    things as the background, output size,
    compression, file type, and output path.
  • Rendering previews are small and quick to check
    your scene prior to doing a full render.

3
Texture Mapping
  • The term texture in 3D computer graphics refers
    to image patterns rather than the feel of
    materials.
  • The most basic type of texture is a 2D picture
    (often saved as a .jpeg, .bmp, or .tga file),
    which is applied to an object.

4
Texture Mapping
  • Surfaces may have single colors or they may have
    multiple color patterns, which are commonly
    referred to as textures.
  • For example wood has a characteristic appearance
    because of its varying color patterns.
  • Even materials like metals which seen to be one
    color, when closely examined, reveal varying
    shades and colors mixed in random patterns.

5
Texture Mapping
  • Opacity maps control whether a material is
    opaque, transparent, or translucent.
  • Adding textures to the object is an extremely
    important part of making objects look real.

6
Texture Mapping
  • Textures may be acquired in different ways.
  • Most 3D programs come with libraries where you
    can select various materials and patterns.
  • Typically, 3D programs allow materials to be
    added to the library

7
Acquiring Materials
  • New materials can be made by combining existing
    library selections and sometimes using mixing
    formulas (blending) provided by other 3D artist.
  • There are graphic programs designed for creating
    2D textures (such as CorelDraw or Photoshop) that
    can be found on the Internet or through software
    suppliers.

8
UV Space
  • UV mapping is a way of trying to solve the
    distortion problems that occur when applying
    image maps (textures) to complex surfaces.
  • Many 3D graphic programs allow texture image
    scaling and placement controls.

9
UV Space
  • U represents the horizontal component of an
    image. It corresponds to the X axis dimension in
    2D coordinate space.
  • V represents the vertical component of an image.
    It corresponds to the Y axis dimension in 2D
    coordinate space.
  • W represents the z axis in 3D coordinate space.

10
UV Space
  • By applying UV scaling and placement restraints,
    the most appropriate fit of the image can be
    obtained.
  • By manipulating UV controls, it is also possible
    to apply textures to parts of surfaces as well as
    an entire surface.
  • Tiling allows pattern to be repeated, much like
    tiles on a floor.

11
Bump Mapping
  • Bump maps simulate the roughness of surfaces even
    though the surfaces are perfectly flat.
  • Bump maps make an object appear to have a bumpy
    or irregular surface. This is possible because
    of higher areas are light and lower areas are
    dark.
  • Surface roughness might include the unevenness of
    a brick surface, the weave of a fabric, or the
    bumpiness of an orange.

12
Bump Mapping
  • The process of creating artificial roughness
    takes less computing power than actually dividing
    the surface into large numbers of polygons and
    moving the vertices of those polygons up or down
    to create a real roughness.
  • Settings allow the user to determining the height
    and depth of bumps.
  • Bump maps can be produced by photographing
    surfaces, scanning images and actual materials,
    or by using software programs to draw patterns in
    grayscale.

13
Lighting
  • 3D programs have some type of default lighting,
    which can be changed to create a more realistic
    appearance.
  • There are several common types of CG (computer
    graphics) lights.

14
The End
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