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Dave Reed Prolog programming unification/matching programs as deductive databases resolution, goal reduction declarative vs. procedural readings code tracing – PowerPoint PPT presentation

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Title: logic


1
Dave Reed
  • Prolog programming
  • unification/matching
  • programs as deductive databases
  • resolution, goal reduction
  • declarative vs. procedural readings
  • code tracing
  • lists

2
Prolog exercise
  • recall a Prolog program is a collection of facts
    rules that define relations about objects

0
1
  • write Prolog facts rules that capture the
    properties of these blocks
  • constants? predicates?

2
4
3
5
  • use Prolog to show that
  • there is a small block on top of a large block
  • block 4 is above block 5
  • there is a blue block above another blue block
  • there is nothing above a green block

3
Prolog unification
  • when variables are present, inference requires
    finding appropriate matches between facts rules
  • i.e., must Universally Instantiate variables so
    that facts rules match
  • mother(M, C) - parent(M, C), female(M).
  • ?- mother(laura, charlie).
  • ? requires instance
  • mother(laura,charlie) - parent(laura,charlie),
    female(laura).
  • ?- mother(laura, jack).
  • ? requires instance
  • mother(laura,jack) - parent(laura,jack),
    female(laura).
  • unification is an algorithm for determining the
    variable instantiations needed to make
    expressions match
  • query mother(laura, charlie)
  • rule conclusion mother(M, C)
  • these expressions unify/match with the variable
    instantiations
  • M laura, C charlie

4
Prolog unification
  • Prolog's unification algorithm (for matching
    expressions t1 and t2)
  • if t1 and t2 are constants, then they match if
    they are the same object
  • if t1 is a variable, then they match with t1
    instantiated to t2 (i.e., t1 t2)
  • if t1 and t2 are function/predicate expressions,
    then they match if
  • they have the same function/predicate symbol, AND
  • all of their arguments match (simultaneously)
  • foo(you) foo(you) match since identical
  • foo(X) foo(you) match, with X you
  • foo(X) foo(Y) match, with X Y
  • bar(X,b) bar(a,Y) match, with X a, Y b
  • bar(X,f(X)) bar(a,f(a)) match, with X a
  • foo(X) boo(X) no match, with foo ? boo

5
Prolog programs as databases
  • matching/unification alone can provide for
    computation
  • consider a database of facts about movies at a
    video store
  • to see if Bull Durham is available
  • ?- movie(_,title('Bull Durham'),_,_,_).
  • Yes
  • to find all comedies
  • ?- movie(type(comedy),title(T),_,_,_).
  • T 'My Man Godfrey'
  • T 'Bull Durham'
  • No
  • to find movies starring costner
  • ?- movie(_,title(T),year(Y),
  • actors(kevinCostner,_),_).
  • T 'Dances with Wolves'


movies.pro Dave Reed 1/25/02
movie(type(comedy),
title('My Man Godfrey'), year(1936),
actors(williamPowell,caroleLombard),
director(gregoryLaCava)). movie(type(drama),
title('Dances with Wolves'), year(1990),
actors(kevinCostner,maryMcDonnell),
director(kevinCostner)). movie(type(comedy),
title('Bull Durham'), year(1988),
actors(kevinCostner,susanSarandon),
director(ronShelton)).
'_' is the anonymous variable, matches anything
(but not reported)
6
Deductive databases
  • but Prolog databases also allow for deduction
  • can define new relations that require computation
  • ?- costars(M, F).
  • M williamPowell
  • F caroleLombard
  • M kevinCostner
  • F maryMcDonnell
  • Yes
  • ?- versatile(Who).
  • Who kevinCostner
  • Yes
  • ?- modern(Who).
  • Who kevinCostner


movies.pro Dave Reed 1/25/02
movie info as
before costars(M,F) - movie(_,_,_,actors(M,F
),_). versatile(P) - movie(_,_,_,actors(
P,_),_), movie(_,_,_,_,director(P)). versatile
(P) - movie(_,_,_,actors(_,P),_),
movie(_,_,_,_,director(P)). modern(P) -
movie(_,_,year(Y),actors(P,_),_), Y gt
1990. modern(P) - movie(_,_,year(Y),actors(_,
P),_), Y gt 1990. modern(P) -
movie(_,_,year(Y),_,director(P)), Y gt 1990.
7
Resolution
  • the proof procedure for answering queries in
    Prolog is known as resolution, or goal reduction
  • can think of a query as a goal (or sequence of
    goals) to be solved or proven
  • can think of the rule H - B1, B2. as saying
  • "to solve/prove goal H, solve/prove subgoal B1
    and then subgoal B2 "
  • to solve/prove goals G1, , Gn
  • if n 0, then the answer is 'Yes'
  • else
  • find a fact or rule whose conclusion matches G1
    (searching top-to-bottom)
  • if no match, the answer is 'No'
  • rename variables so there is no overlap with goal
    variables
  • replace G1 with the premises (rhs) of the rule
  • if matched a fact, simply remove G1 from the
    goal list
  • instantiate all goals according to the above
    match
  • recursively solve the new goal list
  • if successful, the answer is 'Yes' and report
    all variable bindings
  • else BACKTRACK (go back to goals G1, , Gn and
    try next fact/rule)

8
Resolution example
?- father(F, charlie). matches the father
rule rename variables in the rule F1, C1 match
binds F F1, C1 charlie replace goal with
premises, apply binding ? ?- parent(F1,
charlie), male(F1). first goal matches the top
fact match binds F1 dave remove first goal,
apply binding ? ?- male(dave). goal matches
fact remove goal ? ?- no goals, SUCCESS answer
is the variable binding F F1 dave F
dave Yes
  • parent(dave, charlie).
  • parent(dave, jack).
  • parent(laura, charlie).
  • parent(laura, jack).
  • male(dave).
  • male(charlie).
  • male(jack).
  • female(laura).
  • father(F, C) -
  • parent(F, C), male(F).
  • mother(M, C) -
  • parent(M, C), female(M).

9
Example with backtracking
?- mother(M, charlie). matches the mother
rule rename variables in the rule M1, C1 match
binds M M1, C1 charlie replace goal with
premises, apply binding ? ?- parent(M1,
charlie), female(M1). first goal matches the top
fact match binds M1 dave remove first goal,
apply binding ? ?- female(dave). no match,
FAILURE BACKTRACK to previous goal list ? ?-
parent(M1, charlie), female(M1). continue search
after top fact, matches next fact match binds M1
laura remove first goal, apply binding ? ?-
female(laura). matches fact, remove goal ? ?- no
goals, SUCCESS answer is the variable binding M
M1 laura M laura Yes
  • parent(dave, charlie).
  • parent(dave, jack).
  • parent(laura, charlie).
  • parent(laura, jack).
  • male(dave).
  • male(charlie).
  • male(jack).
  • female(laura).
  • father(F, C) -
  • parent(F, C), male(F).
  • mother(M, C) -
  • parent(M, C), female(M).

10
Dual readings
  • Prolog programs can be read procedurally
  • H - B1, B2. "to solve H, solve B1 and B2"
  • or declaratively
  • H - B1, B2. B1 ? B2 ? H
  • "H is true if B1 and B2 are true"
  • under the declarative view
  • programming is defining relations using a subset
    of the predicate calculus
  • a goal G is true (follows logically from the
    program) if
  • there is a fact that matches G, or
  • there is an instance of a rule with conclusion G
    whose premises are all true (recursively)
  • in short, Prolog computation is logical inference
    ? logic programming

11
Declarative vs. procedural
  • the declarative reading of programs is generally
    more intuitive
  • easier to reason with (centuries of research in
    logic)
  • static
  • however, must keep the procedural reading in mind
  • in reality, rule and premise ordering matters
  • ancestor(A,P) - parent(A,P).
  • ancestor(A,P) - parent(A,C), ancestor(C,P).
  • is more efficient than
  • ancestor(A,P) - parent(A,C), ancestor(C,P).
  • ancestor(A,P) - parent(A,P).
  • which is still better than
  • ancestor(A,P) - ancestor(C,P), parent(A,C).
  • ancestor(A,P) - parent(A,P).

12
Ancestor tracing (1)
?- consult(family). family compiled 0.16 sec,
72 bytes ?- listing(ancestor). ancestor(A, B)
- parent(A, B). ancestor(A, B) -
parent(A, C), ancestor(C, B). ?-
trace. Yes trace ?- ancestor(Who, jack).
Call (6) ancestor(_G383, jack) ? creep Call
(7) parent(_G383, jack) ? creep Exit (7)
parent(dave, jack) ? creep Exit (6)
ancestor(dave, jack) ? creep Who dave Yes
  • built-in predicates
  • listing will display all facts relations
    defining a predicate
  • trace will cause each inference step to be
    displayed
  • in this case, an answer is found quickly since
    the "simple" case is listed first

13
Ancestor tracing (2)
?- listing(ancestor). ancestor(A, B) -
parent(A, C), ancestor(C, B). ancestor(A,
B) - parent(A, B). Yes ?-
trace. Yes trace ?- ancestor(Who, jack).
Call (7) ancestor(_G386, jack) ? creep Call
(8) parent(_G386, _G441) ? creep Exit (8)
parent(winnie, dave) ? creep Call (8)
ancestor(dave, jack) ? creep Call (9)
parent(dave, _G441) ? creep Exit (9)
parent(dave, charlie) ? creep Call (9)
ancestor(charlie, jack) ? creep Call (10)
parent(charlie, _G441) ? creep Fail (10)
parent(charlie, _G441) ? creep Redo (9)
ancestor(charlie, jack) ? creep Call (10)
parent(charlie, jack) ? creep Fail (10)
parent(charlie, jack) ? creep Fail (9)
ancestor(charlie, jack) ? creep Redo (9)
parent(dave, _G441) ? creep Exit (9)
parent(dave, jack) ? creep Call (9)
ancestor(jack, jack) ? creep Call (10)
parent(jack, _G441) ? creep Fail (10)
parent(jack, _G441) ? creep Redo (9)
ancestor(jack, jack) ? creep Call (10)
parent(jack, jack) ? creep Fail (10)
parent(jack, jack) ? creep Fail (9)
ancestor(jack, jack) ? creep Fail (9)
parent(dave, _G441) ? creep Redo (8)
ancestor(dave, jack) ? creep Call (9)
parent(dave, jack) ? creep Exit (9)
parent(dave, jack) ? creep Exit (8)
ancestor(dave, jack) ? creep Exit (7)
ancestor(winnie, jack) ? creep Who winnie Yes
  • in this case, finding an answer requires
    extensive backtracking
  • harder, recursive case is first
  • leads to many dead ends

14
Ancestor tracing (3)
?- listing(ancestor). ancestor(A, B) -
ancestor(C, B), parent(A, C). ancestor(A,
B) - parent(A, B). Yes ?-
trace. Yes trace ?- ancestor(Who, jack).
Call (7) ancestor(_G386, jack) ? creep Call
(8) ancestor(_G440, jack) ? creep Call (9)
ancestor(_G440, jack) ? creep Call (10)
ancestor(_G440, jack) ? creep Call (11)
ancestor(_G440, jack) ? creep Call (12)
ancestor(_G440, jack) ? creep Call (13)
ancestor(_G440, jack) ? creep Call (14)
ancestor(_G440, jack) ? creep Call (15)
ancestor(_G440, jack) ? creep Call (16)
ancestor(_G440, jack) ? creep Call (17)
ancestor(_G440, jack) ? creep . . .
  • in this case, the initial recursive call leads to
    an infinite loop
  • GENERAL ADVICE
  • put simpler cases first (e.g., facts before
    rules)
  • for recursive rules, put the recursive call last,
    after previous inferences have constrained
    variables

15
Another example

connect.pro Dave Reed 2/5/02
road(a, b).
road(b, c). road(c, a). road(c, b).
road(c, d). road(d, e). road(e,
d). connected(City1, City2) - road(City1,
City2). connected(City1, City2) -
road(City1, City3), connected(City3, City2).
?- connected(a, c). Yes ?- connected(c,
a). Yes ?- connected(b, d). Yes ?-
connected(b, e). ERROR Out of local stack
16
Prolog lists
  • the most general data structure in Prolog is the
    list
  • a list is a (possibly empty) sequence of items,
    enclosed in
  • foo
  • cityA, cityB, cityC
  • for a non-empty list,
  • we say the first item is the HEAD and the rest of
    the list is the TAIL
  • foo ? HEAD foo, TAIL
  • cityA, cityB, cityC ? HEAD cityA, TAIL
    cityB, cityC
  • lists are useful flexible structures (also
    central to LISP/Scheme)

17
List notation
  • notation for lists is syntactic sugar for
    function expressions
  • the dot functor combines the HEAD and TAIL of a
    list
  • foo ? .(foo, )
  • cityA, cityB, cityC ? .(cityA, .(cityB,
    .(cityC, )))
  • the dot notation highlights the recursive nature
    of lists
  • a list is either
  • empty, OR
  • a structure with a HEAD (an item) and a TAIL (a
    list)
  • in Prolog, can use either notation
  • ?- a,b .(a, .(b, )).
  • Yes

18
List matching
since a list is really a function expression, can
access via matching
?- X,Y foo, bar. X foo Y
bar Yes ?- HT a, b, c. H a T b,
c Yes ?- H1,H2T a, b, c. H1 a H2
b T c Yes
  • can match variables to specific list items
  • can match variables to the HEAD and TAIL using
    ''
  • can match variables to multiple items at the
    front, then the TAIL

19
List operations
  • there are numerous predefined predicates for
    operating on lists
  • member(X, L) X is a member of list L
  • recursive definition X is a member of L if
    either
  • X is the HEAD of L, OR
  • X is a member of the TAIL of L

?- member(a, a, b, c). Yes ?- member(a, b,
a, c). Yes ?- member(a, b, c). No
member is predefined, but we could define it
ourselves if we had to member(X,
X_. member(X, _T) - member(X, T).
20
Example revisited

connect.pro Dave Reed 2/5/02
road(a, b).
road(b, c). road(c, a). road(c, b).
road(c, d). road(d, e). road(e,
d). connected(City1, City2) -
pathConnected(City1, City2). pathConnected(Cit
y1_, City2) - road(City1,
City2). pathConnected(CityXRest, City2) -
road(CityX, CityY), not(member(CityY,Rest)),
pathConnected(CityY,CityXRest, City2).
  • can add loop checking to the connected relation
  • need to keep track of the path traveled so far
  • at each step, make sure a city hasn't been
    visited before adding it to path
  • here, code utilizes a help function with
    (reversed) path so far as first arg
  • makes use of member to test if visited, built-in
    not predicate to reverse

?- connected(b, e). Yes ?- connected(e, a). No
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