Title: FIELDCRAFT
1FIELDCRAFT
2FIELDCRAFT
- There are three types of Orders,
- 1 Patrol Orders
- 2 Ambush Orders
- 3 Battle Orders
3Orders
- Orders are always given in a standard sequence
and whenever possible with the aid of a model.
This helps everyone to understand because the
pattern is familiar. It also helps to prevent
important matters being forgotten and aid
subordinates in their extraction of orders. This
appeals to all three sets of orders, patrol,
ambush and battle orders .
4The order sequence
- Preliminaries
- Ground
- Situation
- Task organization
- Mission
- Execution
- Service support
- Command and signal
- Questions
- Synchronise watches
5Patrol Orders
- There are three types of Patrols,
- 1 Reconnaissance (recce) Patrol
- 2 Standing Patrol
- 3 Fighting Patrol
61 Reconnaissance (Recce) Patrol
- These are patrols of a minimum strength for the
task, usually one N.C.O. and three cadets, which
gain information by observation and operate by
stealth. They avoid combat except for
self-protection or to take advantage of an
unusual opportunity. - Things you look for while doing a recce patrol,
- Enemy Strengths, Weapons, Defences, Routines,
Habits, Patrol Activity, Minefields, Wire, Trip
flares and Fixed lines. -
72 Standing Patrol
- These are patrols of a minimum strength of one
N.C.O. and three cadets which gain information of
enemy movement and prevent or disrupt enemy
infiltration. They move into position as quietly
as possible and try to remain concealed and gain
their information until they are required to
withdraw or, if discovered, fight their way out. - Their main tasks are to
- Watch and listen on likely enemy approaches.
- Watch over dead ground in front of and between
friendly localities. - Watch over minefields and obstacles.
83 Fighting Patrols
- These are patrols organized with strength and
armament to accept combat in orders to fulfil
their role. (usually a minimum of two N.C.Os and
nine cadets) their roles are, - Attacking enemy patrols.
- Interfering with enemy parties.
- Distracting enemy attention from other
activities. - Carrying out raids.
- Capturing prisoners for identification purposes.
- Tank hunting.
- Laying ambushes.
- Protecting reconnaissance (recce) and working
parties of other arms. - Escorting stretcher parties.
9Patrol orders in depthPreliminaries
- Before issuing formal orders a commander must
ensure that certain preliminaries are carried
out. He must ensure that his O group is seated
in the formation required for the task. He should
also issue map coordinates so that maps may be
folded correctly and issue any air photographs if
they are available. If a model is used the 2IC
must describe it and give scale and direction of
north. The IC will also tell the section what to
do if they are attacked while the orders are
going on The IC must also give - Time of first light
- Time of last light
- The moonstate
- The weather
10Patrol orders in depthGround
- The ground should be described in relation to the
operation about to be carried out. Prominent
objects and features to which reference will be
made in the orders should be pointed out. All
reference points must be named with the reason
for their significance e.g. hill wood (grid
123456) our assembly area. In most operation
it will be impossible to describe the ground from
an OP. to give the cadets an idea of the ground
over which they are going to move and fight, a
model should be constructed.
11Patrol orders in depthSituation enemy forces
- Enemy forces
- known or estimated enemy strengths, locations and
actions which might affect the completion of the
sections mission as much detail as possible
should be included. Also, the ground in relation
to the enemy must be considered. This reflects
the close relationship between enemy forces and
ground which should always be considered
together. - The way you get this information is by doing a
recce patrol and your looking for - Enemy Strengths, Weapons, Defences, Routines,
Habits, Patrol Activity, Minefields, Wire, Trip
flares and Fixed lines.
12Patrol orders in depthSituation friendly forces
- You need to know if you have any friendly forces
in the area so you dont attack them so when you
have your orders group from the platoon commander
you will be told if there are any so you need to
know - Company / platoon plan
- Own position
- Other positions
- Minefields, wires, trip flares and fixed lines.
13Patrol orders in depthTask organization
- The task organization of the operation in hand
should be described by the IC. This should
include any attachments and detachments.
14Patrol orders in depthMission
- The mission is a clear, concise statement of the
task to be achieved and its purpose. The mission
stated by a section commander in his orders is
that given to him by the platoon commander. It
should not be modified or changed without
reference to his platoon commander. When you tell
the section the mission you say it twice the make
sure that they understand it.
15Patrol orders in depthExecution
- The execution is the main part of the orders this
is were you do you actions on e.g. what you do if
you are POW are you get lose. - The orders are done in phases so you have to
outline the number of phases e.g. 5 phases - Phase 1 preparatory move
- Phase 2 route out
- Phase 3 action on objective
- Phase 4 withdraw
- Phase 5 route back
- You have to go in depth with each phase as well
16Patrol orders in depthExecution phase 1
preparatory moves
- 1) Time of leaving base area
- 2) Method of move
- 3) Loading plan personnel and equipment
- 4) Route to location of DOP (drop of point)
- 5) Arcs of observation /fire
- 6) Order of march
- 7) Action if ambushed
- 8) Action at DOP
- 9) Time out
17Patrol orders in depthExecution phase 2 route out
18Patrol orders in depthExecution phase 2 route out
- 2) Action at halts
- 3) Action at R.Vs
- 4) Action at final RV / firm base
- 5) Action on encountering enemy if seen/ambushed.
Signal to open fire - 6) Action with prisoners
- 7) Drill for obstacles. Action on mines and trip
wires - 8) Action on lights
- 9) Action with casualties
- 10) Action if separated from patrol or lost
19Patrol orders in depthExecution phase 3 action
on objective
- 1) Cover/fire group
- 2) Position
- 3) Signal to open fire
- 4) Action if seen by enemy
- 5) Recce
20Patrol orders in depthExecution phase 4 withdraw
- 1) Signal to withdraw
- 2) Order of march
- 3) Action position in FRV
- 4) Headchecks and signal to move out
- 5) Action with PWs
- 6) Action if separated from patrol or lost
21Patrol orders in depthExecution phase 5 route
back
22Patrol orders in depthExecution phase 5 route
back
- 1) Route
- 2) Action on halts
- 3) Action at RVs
- 4) Action on encountering enemy if seen ambushed.
Signal to open fire - 5) Action on POW
- 6) Action on casualties
- 7) Action if separated from patrol or lost
- 8) Action on arrival at PUP (pick up point)
- 9) Time in
23Patrol orders in depthCo ord instructions
- 1) Timings
- 2) Meals
- 3) Rest
- 4) Rehearsals
- 5) Inspections
- 6) Times in and out
- 7) Debrief
24Patrol orders in depthService and support
- Service support is easy to remember as long as
you keep D.E.W.A.R.M.P.T. IN MIND - D Dress
- E Equipment and tools
- W Weapons
- A Ammunition
- R Rations and water
- M Medical
- P Prisoners of war (POW)
- T Transport
25Patrol orders in depthCommand and signal
- 1) Chain of command everyone must have a row e.g
you have 8 cadets each cadet must be an IC 8IC - 2) Hand signal
- 3) Signal to open fire
- 4) Use of radio
- 5) Password
- 6) Debrief / Patrol report
26Patrol orders in depthQuestions
- After issuing orders, time must be given for
consideration, then each member of the O group
must be allowed to ask questions in his turn.
Finally, questions from commander will ensure
that individuals have correctly understood the
orders. For a complicated operation, such as a
patrol, it is often best to give the opportunity
for questions at the end of the order.
27Patrol orders in depthSynchronization watches
- Before an O group disperses all watches must be
synchronization to gunner time thus ensuring
accurate coordination with the supporting
artillery for the fire plan
28Ambush Orders
- Ambush orders follow the format given for patrol
orders up to phase 2
29Ambush Orders
- Prelims
- Time of first light
- Time of last light
- The moonstate
- The weather
- Ground
- Situation
- Enemy Forces, Strengths, Weapons, Defences,
Routines, Habits, Patrol Activity, Minefields,
Wire, Trip flares and Fixed lines. - Friendly Forces, Company / platoon plan,
- Own position, Other positions, Minefields,
wires, trip flares and fixed lines.
30Ambush Orders
- Mission
- Execution
- Phase 1 preparatory move
- Phase 2 route out
- Phase 3 action on firm base
- Phase 4 occupation of ambush
- Phase 5 action on approach of enemy
- Phase 6 withdrawal
- Phase 7 route back
31Ambush OrdersPhase 1 preparatory move
- 1) Time of leaving base area
- 2) Method of move
- 3) Loading plan personnel and equipment
- 4) Route to location of DOP (drop of point)
- 5) Arcs of observation /fire
- 6) Order of march
- 7) Action if ambushed
- 8) Action at DOP
- 9) Time out
32Ambush OrdersPhase 2 Route out
33Ambush OrdersPhase 2 Route out
- 2) Action at halts
- 3) Action at R.Vs
- 4) Action at final RV / firm base
- 5) Action on encountering enemy if seen/ambushed.
Signal to open fire - 6) Action with prisoners
- 7) Drill for obstacles. Action on mines and trip
wires - 8) Action on lights
- 9) Action with casualties
- 10) Action if separated from patrol or lost
34Ambush OrdersPhase 3 Action on firm base
- 1) Method of entry
- 2) Individual positions and arcs of fire
- 3) Sentries
- 4) Routine
- 5) Admin
- 6) Action if surprised
- 7) Action if recce fails to return
35Ambush OrdersPhase 4 Occupation of Ambush
- 1) Order of march
- 2) Method of entry
- 3) Individual positions
- 4) Laying of
- a) Mines
- b) Booby traps, etc
- c) Warning devices
- 5) Laying of comm cables, etc
- 6) Arcs of fire
- 7) Signal of ambush site
- 8) Time ambush set
36Ambush OrdersPhase 5 Action on a approach of
Enemy
- Warning signals from cut-off groups
- Signal to fire
- Action of cut-offs
- Action if located by enemy before ambush spring
- Action if attacked
37Ambush OrdersPhase 6 Withdrawal
- Signal to move off
- Order of march
- Action if enemy follow
38Ambush OrderPhase 7 Route back
39Ambush OrdersPhase 7 Route back
- 1) Route
- 2) Action on halts
- 3) Action at RVs
- 4) Action on encountering enemy if seen ambushed.
Signal to open fire - 5) Action on POW
- 6) Action on casualties
- 7) Action if separated from patrol or lost
- 8) Action on arrival at PUP (pick up point)
- 9) Time in
40Ambush OrdersCo - ord instructions
- 1) Timings
- 2) Meals
- 3) Rest
- 4) Rehearsals
- 5) Inspections
- 6) Times in and out
- 7) Debrief
41Ambush OrdersService support
- Service support is easy to remember as long as
you keep D.E.W.A.R.M.P.T. IN MIND - D Dress
- E Equipment and tools
- W Weapons
- A Ammunition
- R Rations and water
- M Medical
- P Prisoners of war (POW)
- T Transport
42Ambush OrdersCommand and signal
- 1) Chain of command everyone must have a row e.g
you have 8 cadets each cadet must be an IC 8IC - 2) Hand signal
- 3) Signal to open fire
- 4) Use or radio
- 5) Password
- 6) Debrief / Patrol report
43Ambush Orders
- Questions
- Synchronise watches
44Battle Orders
- When in contact with the enemy there will be many
occasions when it is necessary to issue orders
quickly. Such orders are known as battle orders.
45Battle Orders
- Situation
- Enemy Forces
- Locations
- Strengths
- Arcs of fire
46Battle Orders
47Battle Orders
- Execution
- Direction of assault (left or right flanking)
- Position of the fire section
- Route, FUP and assault position
48Battle Orders