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Agile project management in Extreme Programming projects

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Title: Agile project management in Extreme Programming projects


1
Agile project management in Extreme Programming
projects
  • Carl Erickson
  • Atomic Object LLC

2
Professor life
  • course planning
  • team supervision
  • evaluation
  • research projects
  • mentoring
  • teaching
  • grant writing

3
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4
This talk
  • Agile movement
  • in general
  • Extreme Programming (XP)
  • in particular
  • Role of PM
  • not mentioned in first XP book

5
The view of some developers
We dont need no stinkin project managers!
6
My view
  • managing the XP process
  • customer interaction facilitation
  • measuring and tracking
  • process above the project level

7
Why XP?
1968 software crisis
  • Status quo dismal
  • NIST study
  • human element
  • Logical reaction, failed approach
  • the heavyweight processes

60 billion each year
mean/end inversion
formal communication, artifacts
eliminate messy human element
top down
8
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9
Agile methodologies
  • Contrast to the heavyweights
  • just enough
  • means versus ends
  • developer driven
  • source code über alles
  • Iterative versus sequential

process to make great software
what ultimately matters
10
Classic, sequential, waterfall
11
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12
XP Practices
13
Testing
  • Concurrent, test-driven
  • versus sequential, separate
  • Much more than defect removal
  • specification
  • design
  • documentation

14
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15
Pair work
  • Programming
  • Design
  • Debugging
  • Testing

16
Team work
  • Life on the kibutz
  • collective ownership
  • No big bangs
  • frequent integration
  • Esperanto paradise
  • coding standards

17
Customer relationship
  • The borg
  • whole team
  • One slice at a time
  • small, frequent releases
  • Who, what, when, why
  • planning game

18
Planning
  • The hardest problems are
  • not technical
  • involve people
  • at least proportional to team size
  • A lot of behavior is driven by

19
  • FEAR

20
Legitimate customer fears
  • Won't get what they ask for
  • Will ask for the wrong things
  • Pay too much for too little
  • Won't see a meaningful plan
  • Won't know where the project really stands
  • Won't be able to react to changes in the business

21
Legitimate developer fears
  • Will be told to do more than they know how to
  • Will be told to do silly things
  • Will have hard problems to solve without help
  • Will be given responsibility, but no authority
  • Won't be given clear descriptions of what is
    needed
  • Will have to sacrifice quality to a deadline
  • Won't have enough time to succeed

22
Planning addresses fear
  • Is not anti-change spray
  • stuff happens
  • Embracing change
  • always work on most important thing
  • coordinate people
  • understand the consequences of change
  • Unacknowledged fears

23
The XP planning game
  • Two aspects
  • youre never done
  • it takes two to plan
  • Time cycles/phases/scale
  • Releases
  • Iterations
  • Standups
  • Pairing

24
Releases
  • Driven by the business
  • Time scale
  • months
  • Unit of work
  • the story
  • Means of organization
  • the story board

25
Iterations
Standup
Iteration
Release
Pairing
hours days weeks months
  • Highest priority stories
  • Time scale
  • weeks
  • Goal tested, working system
  • whole, but not feature complete
  • risk reduction
  • Short enough to estimate

26
Estimation
Standup
Iteration
Release
Pairing
hours days weeks months
  • Very hard
  • lots of complicated models
  • simplest best?
  • Do, learn, improve
  • for developers
  • Publish, track
  • for customers

27
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28
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29
End of iteration
Standup
Iteration
Release
Pairing
hours days weeks months
  • Acceptance tests
  • by the customer
  • Demo time!
  • for customers
  • for developers
  • New stories

30
Standups
Standup
Iteration
Release
Pairing
hours days weeks months
  • Sharing
  • progress
  • plan for the day
  • roadblocks
  • Time scale
  • days
  • Borg brain synch

31
Pairing
Standup
Iteration
Release
Pairing
hours days weeks months
  • In the trenches
  • Time scale
  • hours
  • Unit of work
  • the task
  • Means of organization
  • the task board, facilities

32
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33
Summary
  • Agile is spreading quickly
  • grounded on known-effective practices
  • anti-lessons from 30 years of failures
  • working with developer best instincts
  • This is good news
  • should your children study IT?

34
Local competitiveness
low quality, inflexible, expensive
low quality, inflexible, cheap
high quality, flexible, good value
35
Project manager role
  • Deep understanding of process
  • Representing the customer
  • Educating the customer
  • Tracking and communicating
  • And maybe the hardest of all

36
The process above XP
  • Out of scope for this talk
  • But at least as important

37
References
  • Planning Extreme Programming
  • Kent Beck, Martin Fowler
  • Addison-Wesley
  • Extremeprogramming.org
  • One of many now, but a good first start with some
    details.
  • Johanna Rothman (jrothman.com)
  • Author, speaker, consultant. Cool ideas on
    project management, appreciation of agile
    methodologies.
  • Atomic Object (atomicobject.com)
  • These notes, extended talk on XP
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